package tools import ( "encoding/json" "fmt" "math/rand/v2" ) type RandomTool struct{} func (RandomTool) Name() string { return "random_number" } func (RandomTool) Description() string { return "生成指定范围内的随机整数,默认 0 到 100(含端点)" } func (RandomTool) Parameters() map[string]any { return map[string]any{ "type": "object", "properties": map[string]any{ "min": map[string]any{"type": "integer", "description": "最小值,默认 0"}, "max": map[string]any{"type": "integer", "description": "最大值,默认 100"}, }, } } func (RandomTool) Execute(args json.RawMessage) (string, error) { var p struct { Min *int `json:"min"` Max *int `json:"max"` } _ = json.Unmarshal(args, &p) min, max := 0, 100 if p.Min != nil { min = *p.Min } if p.Max != nil { max = *p.Max } if max < min { return "", fmt.Errorf("max (%d) 不能小于 min (%d)", max, min) } return fmt.Sprintf("%d", rand.IntN(max-min+1)+min), nil }