fix(agent-loop): decide turn balance + idle-injection flush from the log (review #32)

Session.append pushes the event BEFORE notifying session/event listeners,
so a throwing listener leaves the event in the log while the line after
the append (a boolean flag) never runs. Both turn-balance decisions were
gated on such flags, so a throwing listener could strand an open turn or
skip a durability checkpoint.

- loop.ts: the outer catch decided "turn/end owed" from `turnStarted`.
  A throwing listener on the turn/start append left turn/start logged but
  the flag false → catch rethrew and skipped turn/end → permanently open
  turn (violating ADR 0017). Now decided from the log (this turn's
  turn/start present), so the turn is always balanced; only a genuine
  pre-push failure (non-serializable trigger — turn/start never logged) is
  rethrown to the runLoop backstop. Removed the now-dead `turnStarted`.

- agent.ts inject(): the idle one-shot-turn flush was gated on a
  `turnRecorded` flag set after append('turn/end'); a throwing turn/end
  listener skipped the flush, losing the balanced in-memory injection turn
  on crash. Now the flush decision is read from the log, the synthetic
  turn/end append contains a throwing listener (turn stays balanced), and
  a failing idle flush is reported via agent/error (step 0 convention) AND
  the logger — mirroring the loop's post-turn/end flush path — with a
  throwing agent/error listener contained.

Rewrote the test that encoded the old (buggy) "turn/start listener throw
is rethrown, no turn/end" semantics to assert the balanced-turn contract,
and added regressions for the throwing-turn/end-listener flush and the
agent/error report. Updated Agent.inject JSDoc.
This commit is contained in:
Tianyi Cui
2026-06-15 23:44:54 +08:00
parent da81709a31
commit 4535bfab75
6 files changed
+158 -37

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+32 -10
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@@ -93,29 +93,51 @@ export class LoopAgent implements Agent {
// open injection turn that would corrupt later turns/replay. (If the
// turn/start append throws BEFORE pushing — non-serializable trigger, which
// can't happen for our fixed trigger — no turn was opened and none is owed.)
let turnRecorded = false
try {
this.session.append('turn/start', { turn, trigger: { kind: 'injection', source } })
this.session.append('context/message', { content, source })
} finally {
// A turn was recorded iff turn/start made it into the log. Close it and
// mark it for the durability checkpoint below — which must run even when
// an append's listener threw (the turn is balanced and in memory, so it
// still needs a flush or a crash before the next turn/dispose loses it).
// Close the turn if turn/start made it into the log. Contain a throwing
// turn/end listener: Session.append pushes before notifying, so a throw
// here still leaves turn/end in the log (the turn is balanced) — swallow
// it so it neither replaces the original exception nor skips the flush
// decision below. (It surfaces through the flush path is not needed; the
// turn-balance contract is what matters and it holds.)
if (isTurnOpen(this.session)) {
this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
turnRecorded = true
try {
this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
} catch {
// turn/end is already in the log (pushed before the listener threw),
// so the turn is balanced; the throw is the listener's bug.
}
}
// Decide the durability checkpoint from the LOG, not a flag: a turn was
// recorded iff this turn's turn/start is logged (it may have been closed
// by a throwing-listener turn/end above, which still counts). A
// `turnRecorded` boolean set after append('turn/end') would be skipped by
// a throwing turn/end listener, losing the flush for a balanced in-memory
// turn (crash before the next turn/dispose would drop the idle injection).
const turnRecorded = this.session.events.some(e => e.type === 'turn/start' && e.data.turn === turn)
// Checkpoint the one-shot turn for durability, exactly as the loop does at
// every turn/end. The loop is NOT running (we are idle), so nothing else
// will flush this turn. Fire-and-forget with error containment: inject()
// is synchronous, and a persistence backend failing must not throw into
// the caller (e.g. a tool-bash task-done callback). Disposal still drains
// independently, so a slow flush is safe. In the finally so it also runs
// when an append's listener threw (the turn is still balanced + durable).
// independently, so a slow flush is safe. A flush failure is reported via
// agent/error (step 0 — the idle-injection convention, there is no real
// step) AND the logger, mirroring the loop's post-turn/end flush path so
// plugins monitoring agent/error see idle-injection persistence failures
// too. A throwing agent/error listener is contained.
if (turnRecorded) {
void Promise.resolve(this.ctx.parallel('session/flush', this.session)).catch((error: unknown) => {
this.ctx.logger.warn(`agent "${this.id}": flush after idle injection failed: ${String(error)}`)
const err = error instanceof Error ? error : new Error(String(error))
this.ctx.logger.warn(`agent "${this.id}": flush after idle injection failed: ${err.message}`)
try {
this.ctx.emit('agent/error', this, turn, 0, err)
} catch {
// contained: the failure is already logged; a throwing agent/error
// listener must not escape this fire-and-forget catch.
}
})
}
}