Merge origin/master (goal line #527) into web-permission-sandbox-merge-master

Shared-surface conflicts resolve as unions: the fixture serves all four
projection keys (title/todos/permissions/goal) with both the /permission
and /goal command mirrors (the goal-fixture placeholder retires with
master), apps/cli carries both lines' dependency additions, and the README
Model Experience allowlist keeps both entries. The connection specs assert
the four-key baseline and the shifted approval/question replay indices;
the module graph regenerates over the merged dependency set.
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imccyu
2026-07-29 02:27:11 +08:00
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# Bilingual-pair consistency record (docs/i18n/README.md): the git blob hash of each
# side as of the last confirmed-consistent state. Both languages carry equal authority;
# after editing either side, bring the other along and re-record with:
# pnpm run verify-translation-pairing --write .agents/notes/implemented/feature/2026-07-22-docked-web-goal-bar.md
2026-07-22-docked-web-goal-bar.md: 52a7d223ce3522c5ba977b1126dcd63bd2f6366f
2026-07-22-docked-web-goal-bar.zh.md: e4842a03ccb8a29b35c7af0c03c51b1324b6ab36
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# Agent Note: Docked web goal bar
Status: implemented
English | [中文](2026-07-22-docked-web-goal-bar.zh.md)
## Problem
The web UI had no goal surface at all: the goal stack shipped with model tools, the TUI/ACP adapters, and the `/goal` command, but the browser client exposed none of it — no runtime verbs, no indicator. This change introduces the client goal verbs (runtime session methods over RPC) and the first goal UI together. Placement follows the redesign's premise that goal presence belongs to the composer's context: the goal is a property of the work the user is about to prompt, so its indicator docks directly above the message composer as a rounded-top strip tucked under the composer card's top edge. The mock keeps only a sparkle, a phase word ("Ongoing/Paused/Blocked Goal"), the truncated objective, and edit/clear icon actions, with resume appearing only on a paused goal.
## Decision
`GoalBar` (`packages/client/ui-goal/src/client/GoalBar.tsx`) is a new props-driven, self-contained component; `ConversationRoot` mounts it immediately before the composer `InputBar`. The strip's CSS mirrors the composer's horizontal geometry (32px side padding, 776px centered cap) plus the mock's 12px inset, and a -10px bottom margin eats InputBar's 8px top padding and tucks its square bottom edge 2px under the composer card's top edge. All strip states share one fixed 38px height so switching between them never resizes it. Loading (`goal === undefined`), absent (`goal === null`), and `phase === 'complete'` render nothing — a completed goal is history, not chrome.
Visibility drives the label and actions: active shows "Ongoing Goal" with edit/clear; paused shows "Paused Goal" and adds a resume icon button; blocked shows "Blocked Goal" and carries `blockedReason.message` as the strip's `title` tooltip. Goal creation lives on the `/goal` command, not in the bar. The pencil swaps the strip for an inline edit form prefilled with the current objective: Enter or the check button saves through `GoalBarActions.onEdit(objective)`, Esc cancels, and an all-whitespace objective keeps save disabled. The form closes only when the edit succeeds; a failure preserves the draft and displays the error in the bar. Resume and clear failures are displayed there as well. Clear otherwise calls `onClear` directly with no confirmation — a clear keeps a durable tombstone, so nothing is unrecoverable. An effect keyed on the goal's id drops the edit form when the goal's identity changes, so a surviving draft can never be written over the goal that replaced it.
`GoalBarActions` lives in the contract layer (`contract/slots.ts`, next to the `ConversationInjected.goalActions` slot it feeds) and carries exactly the rendered verbs: `onEdit`/`onResume`/`onClear`. Each callback asynchronously returns an explicit success/failure result so `GoalBar` owns its transitions and error display. `apply.ts` wires them to the runtime session methods; the runtime session resolves the current goal's compare-and-set ref internally, so the UI passes no ref.
The runtime session gains the goal surface the strip (and future UI) needs: `fetchGoal` populates the snapshot on open, and a live `context/message` carrying `goal/change` meta triggers a coalesced refetch — concurrent triggers share the in-flight `goal.get`, while a trigger received during that read schedules one coalesced trailing read so independently ordered notifications and GET responses cannot leave stale state. Window replays never refetch, and matching the meta kind (rather than a goal key) also catches clear tombstones written by other clients. The six mutation verbs fold transport failures into `{ ok: false }` results like every sibling session method, and a get result older than a mutation response that landed mid-flight is dropped.
The strip's background is `--dsw-alias-interactive-bg-hover` rather than the mock's literal `#F5F6F7`: the translucent hover gray resolves to that value over the white light-theme base and lifts the strip off the composer card in dark mode, where a static light token would sink. All colors are `--dsw-*` tokens.
## Testing
`packages/client/ui-goal/tests/goalbar.spec.tsx` pins the behavior through props alone: loading/absent/complete render nothing, the active strip renders label/objective and fires clear, the edit form prefills, rejects empty, saves on Enter, cancels on Esc, and resets when the goal's identity changes, the paused strip fires resume, and the blocked strip exposes the reason tooltip. Component failure-path cases prove that a failed edit preserves its draft and that edit/resume/clear errors remain visible in the bar. The skeleton specs mount `ConversationRoot` with and without `goalActions`; the undefined case is seeded with an active goal, so the missing gate — not the missing goal — is what hides the strip. Runtime session specs pin the folded-error results, the live-only in-flight-plus-trailing refetch, and the stale-read guard. A keyless real-browser smoke boots the assembled application through `boot → RPC → runtime → GoalBar` and records an inline snapshot of the rendered label, objective, and actions.
## Alternatives considered
- **Put the strip in the session header** — rejected because the redesign's premise is that goal presence belongs to the composer's context; a header strip cannot dock into the composer card.
- **Render a "Loading goal…" placeholder for `undefined`** — rejected: the strip would flash and collapse on every session open, chrome noise for a sub-second state.
- **Include an inline create affordance when no goal is set** — rejected after implementation review: goal creation lives on the `/goal` command, matching the pattern where the model creates goals on request; the bar is a status indicator, not a creation surface.
- **Carry the full verb set (`onPause`/`onComplete`) in `GoalBarActions`** — rejected as speculative generality: no consumer calls them, so the interface carries only the rendered verbs.
## Consequences
- Goal presence in the web UI is a composer-docked strip: sparkle, phase label, truncated objective, and edit/clear (plus resume when paused) — the browser client's first goal surface.
- The runtime session exposes the goal verbs over RPC with folded transport errors, and refreshes the snapshot's goal on open and on live goal-change meta (coalesced, guarded against stale reads).
- Objective editing is reachable from the UI for the first time, through `goal.edit` with the runtime-owned ref; pause/complete remain available to other surfaces (`/goal`, model tools).
- `goal === null` renders nothing; the composer carries no persistent create affordance — creation is the `/goal` command's job.
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# Agent Note: 停靠式 Web 目标条
Status: implemented
[English](2026-07-22-docked-web-goal-bar.md) | 中文
## 问题
Web UI 此前没有任何目标相关的界面:目标栈已随模型工具、TUI/ACP 适配器和 `/goal` 命令交付,但浏览器客户端完全不接触它——既没有运行时动词,也没有指示器。本变更同时引入客户端目标动词(基于 RPC 的运行时会话方法)和第一个目标 UI。摆放位置遵循重新设计的前提:目标的存在感属于输入框的上下文——目标是用户即将提交的工作的属性,因此它的指示器停靠在消息输入框正上方,呈现为一条圆角顶部的横条,收进输入框卡片顶边之下。设计稿只保留一个闪光图标、一个阶段词("Ongoing/Paused/Blocked Goal")、截断后的目标内容,以及编辑/清除图标操作,恢复按钮仅在目标暂停时出现。
## 决策
`GoalBar``packages/client/ui-goal/src/client/GoalBar.tsx`)是一个新的、由 props 驱动的自包含组件;`ConversationRoot` 将它挂载在输入框 `InputBar` 紧上方。横条的 CSS 对齐输入框的水平几何(两侧 32px 内边距、776px 居中上限),再加上设计稿的 12px 内缩,并用 -10px 的下外边距吃掉 InputBar 的 8px 上内边距,使它方形的底边收进输入框卡片顶边之下 2px。横条的所有状态共享固定的 38px 高度,状态切换不会引起尺寸变化。加载中(`goal === undefined`)、无目标(`goal === null`)和 `phase === 'complete'` 时不渲染任何内容:已完成的目标是历史记录,不是常驻界面元素。
可见性决定标签和操作:active 状态显示 "Ongoing Goal" 并提供编辑/清除;paused 状态显示 "Paused Goal",并增加一个恢复图标按钮;blocked 状态显示 "Blocked Goal",并把 `blockedReason.message` 作为横条的 `title` 悬浮提示。创建目标的入口在 `/goal` 命令上,不在横条里。铅笔图标把横条切换为内联编辑表单,预填当前目标内容:Enter 或勾选按钮通过 `GoalBarActions.onEdit(objective)` 保存,Esc 取消,目标内容全为空白字符时保存按钮保持禁用。编辑成功后表单才会关闭;编辑失败时保留草稿,并在横条中显示错误。恢复和清除失败也显示在横条中。除此之外,清除直接调用 `onClear`,不做确认——清除会保留 durable 墓碑,没有不可恢复的损失。一个以目标 id 为键的 effect 会在目标身份变化时丢弃编辑表单,因此存留的草稿绝不可能覆盖掉替换它的新目标。
`GoalBarActions` 位于 contract 层(`contract/slots.ts`,紧挨它所喂给的 `ConversationInjected.goalActions` 槽位),只携带实际渲染的动词:`onEdit`/`onResume`/`onClear`。每个回调都会异步返回显式成功/失败结果,因此 `GoalBar` 自行负责界面转换和错误显示。`apply.ts` 把它们接到运行时会话方法上;运行时会话在内部解析当前目标的 compare-and-set ref,因此 UI 不传 ref。
运行时会话获得了横条(以及未来 UI)所需的目标表面:`fetchGoal` 在打开时填充快照;携带 `goal/change` 元数据的 live `context/message` 触发合并重新拉取——并发触发器共享正在执行的 `goal.get`,读取期间收到的触发器会安排一次合并后的尾随读取,避免彼此独立排序的通知和 GET 响应留下陈旧状态。窗口重放绝不触发重新拉取,且匹配元数据 kind(而不是 goal 键)还能捕获其他客户端写入的清除墓碑。六个变更动词与所有同类会话方法一样,把传输层失败折叠为 `{ ok: false }` 结果;比在拉取途中落地的变更响应更旧的 get 结果会被丢弃。
横条的背景色用 `--dsw-alias-interactive-bg-hover`,而不是设计稿里的字面值 `#F5F6F7`:这个半透明的悬浮灰在浅色主题的白色底上正好解析为该值,而在深色模式下能把横条从输入框卡片上衬托出来,静态的浅色 token 在深色模式下会沉进去。所有颜色都是 `--dsw-*` token。
## 测试
`packages/client/ui-goal/tests/goalbar.spec.tsx` 仅通过 props 固定这些行为:加载中/无目标/已完成时不渲染;active 横条渲染标签和目标内容并触发清除;编辑表单预填内容、拒绝空值、按 Enter 保存、按 Esc 取消,并在目标身份变化时重置;paused 横条触发恢复;blocked 横条暴露原因悬浮提示。组件失败路径用例证明编辑失败时保留草稿,并且编辑/恢复/清除错误持续显示在横条中。skeleton 规格测试分别挂载带与不带 `goalActions``ConversationRoot`;未定义的情形预置了一个 active 目标,因此隐藏横条的是缺失的挂载门,而不是缺失的目标。运行时会话规格测试固定了折叠错误结果、仅 live 的执行中读取加尾随读取,以及陈旧读取守卫。一个无密钥真实浏览器冒烟测试通过 `boot → RPC → runtime → GoalBar` 启动组装后的应用,并以内联快照记录渲染出的标签、目标内容和操作。
## 考虑过的替代方案
- **把横条放在会话头部**:不予采纳,因为重新设计的前提是目标的存在感属于输入框的上下文;放在头部的横条无法停靠进输入框卡片。
- **为 `undefined` 渲染 "Loading goal…" 占位**:不予采纳,每次打开会话横条都会闪现再坍缩,对一个不到一秒的状态来说只是界面噪音。
- **未设置目标时在横条内提供内联创建入口**:实现评审后不予采纳,创建目标的职责在 `/goal` 命令上,与模型按请求创建目标的模式一致;横条是状态指示器,不是创建入口。
- **在 `GoalBarActions` 中携带完整动词集合(`onPause`/`onComplete`)**:作为投机性泛化不予采纳,没有消费方调用它们,接口只携带实际渲染的动词。
## 后果
- Web UI 中目标的存在形式是停靠在输入框上方的横条:闪光图标、阶段标签、截断的目标内容,以及编辑/清除(暂停时另有恢复)——这是浏览器客户端的第一个目标界面。
- 运行时会话通过 RPC 暴露目标动词并折叠传输层错误,且在打开时和 live 目标变更元数据到达时刷新快照中的目标(合并拉取,带陈旧读取守卫)。
- 目标内容首次可以从 UI 编辑,经由 `goal.edit`,ref 由运行时持有;暂停/完成对其他界面(`/goal`、模型工具)照常可用。
- `goal === null` 时不渲染任何内容;输入框不提供常驻的创建入口,创建是 `/goal` 命令的职责。