Every expandable tool row shares one interaction (whole-row toggle,
icon-to-chevron hover preview) and one expanded body: an IN/OUT
gutter-labeled card with per-section 150px scroll caps and sticky labels.
toolRowModel derives result output and the error first line, terminalFailed
surfaces a failing exit as the collapsed row's red dot, a hover Inspect
pill jumps to the call's trajectory record through a one-shot store
handoff, and the chat view keeps its scroll offset across view switches.
Replace the surface-ordered fold with a log-ordered human transcript:
append-origin surface events at their own log positions plus one marker per
landed compaction checkpoint. Command folding, the tool-call index, and the
rev-keyed memo carry over unchanged.
Removes foldDegraded, the padding sentinels, baseSeq, and degradedSeqs() --
they existed only to satisfy the core fold's seq === index assertion. That
also closes the pagination hole A1 exposed: a page can carry a checkpoint
whose shadowed range fell outside the window, and nothing resolves
surfaceOp.start anymore.
Hand fixes for the findings --fix cannot touch, mirroring the fixes
already applied on the fe-docs feature branch (same file, same shape)
so its eventual rebase resolves cleanly:
- restore the return the no-confusing-void-expression autofix ate in
useAbsentSnapshot (typed S | undefined; hook call kept for hook-order
stability, undefined returned explicitly);
- re-type DOM queries the no-unnecessary-type-assertion autofix broke:
getByRole<HTMLButtonElement>(...) generics instead of the removed
as-casts (the eslint program and the client tsconfig aggregate
disagree about these casts; the generic form satisfies both);
- justified eslint-disable for the deliberate legacy paths: keyCode 229
IME-composition detection, execCommand clipboard fallbacks, lib.dom
clipboard optionality, and the any-typed Reflect.get/this probes in
test fakes;
- drop the dead react/no-danger directive (eslint-plugin-react is not
loaded, so the rule never applied) keeping its shiki rationale;
- delete the tautological 'Z' comparison and the renameTarget null
check already implied by renameBlocked;
- css-module non-null assertions replaced by type widening
(Button className, TAG_CLASS Record) per the established pattern;
- misc: max-len comment wraps, void generic drop in the deferred test
helper, unused type imports, floating selectWorkspace promises voided,
member-delimiter newlines in inline type literals.
Mechanical --fix output over the newly linted .tsx files (indent,
arrow-parens, comma-dangle, member-delimiter-style, unnecessary type
assertions), plus the three generic-arrow test hooks converted to
function declarations up front: the comma-dangle fixer strips the
<T,> disambiguation comma and turns them into parse errors otherwise.
Responding to ds-review-bot on #664:
- SubSpanLane gains a 'timing' discriminant (measured | running | unknown).
A settle-only replay entry (callTime null, start outside the window) was
previously indistinguishable from a measured 0 ms span; it now renders
hollow with a 'duration unknown' hover title, and durationMs stays null
for anything unmeasured. Pairs with the client-runtime fix that stopped
fabricating callTime = settle time (826c3696a on the live-parallel PR).
- The built-client Code Mode fixture snapshot now switches to the
Trajectory and Waterfall tabs and pins the assembled rendering: three
Sub cells with real +0.8s durations and three measured lanes with their
hover titles — product-visible coverage through the real bundle graph,
not just package-level jsdom fixtures.
Agent Note (both languages) updated for the timing contract; pairing
re-recorded.
Trajectory: the layout fold interleaves one subtool cell per sub-dispatch
after its parent Tool cell (assistant-block calls, orphan results, and
running calls alike), indexes sequential across the interleave; settled
durations come from the start/settle pair, running sub-calls show the
em dash. New Sub tag (business tint) + 28px indent.
Waterfall: deriveSubSpans folds the dispatch index into per-turn lanes
with REAL wall time — each parent's window is first start → last settle
and every lane's offset/width is its fraction of it, so parallel
sub-calls visibly overlap; running lanes extend to the window end at
reduced opacity. Lanes draw under the owning turn row.
Both views read codeDispatches through the standard snapshot hook; no
new wire data, replay renders identically to live. Specs pin interleave
order, durations, the running arms, window fractions, and the rendered
lane.