Invocation is an ordinary session.prompt again: the pre-step gesture
boundary makes it deterministic host-side for every front end, so the
dedicated RPC (handler, wire schema, error codes, client face, fixtures)
and ui-skill's claim machinery are net deletions. The menu keeps decision
21 exactly — a pick lands literal /name text — plus the user-only marker
from skill.list's modelInvocable flag.
Review fixes: recheck isUserInvocable on the loaded definition (list and
get collect independently, so a provider change between them could swap in
a user-disabled body — the skill-tool execute template's second check);
thread the carrier signal through the lookup and refuse an abandoned
caller's turn as cancelled; fold lookup/loader failures into the
structured internal error the list face already uses; refuse cwd-less
sessions with the skill.list stance; and reject blank trailing text at the
wire schema instead of relying on client trimming.
skill.list now serves every user-invocable skill and carries modelInvocable
so menus can mark user-only entries; the old model-and-user intersection
hid disable-model-invocation skills from their only legitimate entry point
(issue #1470). skill.invoke enforces user-invocation policy at the host
boundary, renders the canonical <skill_content> body, and injects it as a
user-role message carrying the skill-invocation source before starting a
turn. The connection fixture mirrors both faces for client tests.