/** * The Windows shell platform layer: on win32 hosts the shipped profile * compositions swap the POSIX-only bash stack for the sandbox-confined * PowerShell stack (`@deepseek-ai/dsh-pwsh-sandbox` + * `@deepseek-ai/dsh-tool-pwsh`). The layer is the base bundle's * `windows.cordis.patch.yml`, injected by the launcher between the bundle * layers and the user layers so a user patch can still override it — the * only override channel is composition config, like every other roster * decision. POSIX hosts never receive the layer. * @module @deepseek-ai/dsh/windows-shell */ import { join } from 'node:path' import type { PatchOptions } from '@deepseek-ai/cordis-plugin-include' import { loadOverlayPatches, type ProfileLayer } from '@deepseek-ai/dsh-app-boot' /** The base bundle whose package carries the Windows shell patch. */ export const BASE_BUNDLE = '@deepseek-ai/dsh-base' /** The Windows shell patch filename inside the base bundle package. */ export const WINDOWS_SHELL_PATCH_FILENAME = 'windows.cordis.patch.yml' /** One Windows shell platform layer: its patch file and parsed patches. */ export interface WindowsShellLayer { /** The patch file path, used as the config-dump provenance label. */ label: string /** The parsed patch entries, applied after the bundle layers. */ patches: PatchOptions[] } /** * Resolve the Windows shell platform layer for a profile composition. * @param platform - the host platform (`process.platform` at call sites). * @param layers - the profile's bundle layers, in application order. * @param binName - the diagnostic prefix on thrown errors (`dsh`). * @returns the pwsh layer on win32, else `undefined`. A custom profile that * mounts no base bundle is skipped (it owns its shell stack); a base * bundle whose Windows shell patch is missing fails loud in * {@link loadOverlayPatches} — the shipped package always carries it, so * a miss is a broken installation. */ export function resolveWindowsShellLayer( platform: NodeJS.Platform, layers: readonly ProfileLayer[], binName: string, ): WindowsShellLayer | undefined { if (platform !== 'win32') return undefined const base = layers.find(layer => layer.packageName === BASE_BUNDLE) if (base === undefined) return undefined const label = join(base.packageDir, WINDOWS_SHELL_PATCH_FILENAME) return { label, patches: loadOverlayPatches(binName, label) } }