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deepseek-harness/packages/core/agent
Tianyi Cui 07f4047ff0 Use explicit ts specifiers for declarations
Restore explicit .ts relative specifiers in source and enable rewriteRelativeImportExtensions so emitted JS uses .js while declarations keep explicit .ts specifiers. Add a NodeNext declaration-consumer gate to prevent extensionless declaration regressions.
2026-06-22 06:11:00 +08:00
..

dsh-agent

Agent interface, registry, and agent/* event vocabulary. Every plugin (UI, hooks, orchestrators) programs against the Agent handle defined here — it has zero loop dependency, so the loop is swappable.

Service: AgentRegistry (ctx key: agents)

Tracks live agents so UI, hook, and orchestrator plugins can find them without importing the concrete loop package.

Public API

  • ctx.agents.register(agent: Agent): () => void — record an already-constructed agent. Disposed with the calling fiber.
  • ctx.agents.get(id: AgentId): Agent | undefined
  • ctx.agents.list(): Agent[]

Factory seam (creation)

Agent creation is provided by whichever plugin implements AgentFactory (phase 1: dsh-agent-loop), registered via setFactory. This keeps creation on the dsh-agent interface so consumers (UI, the ACP bridge) program against ctx.agents without depending on the concrete loop package.

  • ctx.agents.setFactory(factory: AgentFactory): () => void — register the creation factory (the loop calls this on construction). Throws on a second factory; the slot clears on dispose.
  • ctx.agents.create(options: CreateAgentOptions): AgentHandle — construct, start, AND register a new agent on a caller-supplied sessionId (with optional meta.cwd). Distinct from register (which only records). Throws if no factory is registered.
  • ctx.agents.resume(options: ResumeAgentOptions): Promise<AgentHandle> — load a persisted session (session persistence) and resume an agent on it. Async; rejects if no factory is registered, or if the factory finds session persistence unconfigured.

AgentHandle = { agent: Agent; dispose(): Promise<void> }. The disposer is a capability — only the holder can tear this agent down. dispose() stops the loop, awaits its exit (quiescence — NOT just the disposed status flip), unregisters the agent, and removes its session from the store, in an order that captures the loop's final session/flush before the session is detached. ctx.agents.get(id) still returns a bare Agent — the handle is only for the OWNER that created it. The ACP bridge is the production consumer (one handle per session, disposed on disconnect/teardown); config-created agents are owned by the loop fiber and never need a handle.

Events

The full agent/* event taxonomy is declared via declaration merging in dsh-agent (not dsh-agent-loop), so plugins depend only on this package.

Lifecycle (emit)

  • agent/created, agent/disposed — registration/deregistration
  • agent/status — idle / running / disposed transition
  • agent/queued — message entered inbox (source-resolved, steering flag)

Turn/step boundaries (emit)

  • agent/turn-start, agent/turn-end (carries TurnEndReason)
  • agent/step-start, agent/step-end

Interception seams (waterfall)

  • agent/request — mutate GenerateOptions before the model call (hooks, compaction, model switching, tool filtering)
  • agent/step-result — post-process the assembled assistant message before tool dispatch (validates what the log records)
  • agent/turn-continuation — override the continue/stop decision (force-continue /loop, force-stop budget guard)

Streaming + tool (emit)

  • agent/stream-chunk — raw chunk from the model (token-level UI/log feed)
  • agent/steering — steering content injected mid-turn
  • agent/error — step/turn error

Agent interface (types.ts)

The handle every plugin programs against:

  • agent.send(content, options?) — queue a message; starts a turn when idle
  • agent.steer(content, options?) — steer a running turn (inject between steps); behaves like send when idle
  • agent.inject(content, options?) — inject in-session context (context/message event); the next request sees it. Does not run the model. While a turn is open it joins that turn; while idle it is wrapped in a one-shot injection turn so every event stays turn-enclosed (the turn-enclosure invariant)
  • agent.cancel(reason?) — cancel ALL pending work: clears the queued + steering FIFOs, aborts the in-flight step, and drops a turn about to start (the pre-step window) so a queued-but-not-started prompt never runs. A UI/ACP session/cancel maps to this. The single public stop primitive. Idle with nothing pending → a safe no-op.
  • agent.whenIdle() — resolve once the agent reaches quiescence after settling out of running (idle → immediately; disposed → awaits the loop exit). A non-owner's quiescence-observation hook: it observes the work settling WITHOUT tearing the agent down. Teardown is separate — a lifecycle owner stops and unregisters via AgentHandle.dispose(), which awaits the loop exit directly.
  • agent.session, agent.status, agent.options, agent.id

Extension points

  • Agent creation: AgentLoop.create() is the concrete implementation (in dsh-agent-loop). Replace the loop by implementing Agent and registering via ctx.agents.register().
  • Event listeners: all agent/* events are declared here — no dependency on the loop package needed.

What is NOT here (TODO)

  • Sub-agent spawn/fork — seam on AgentLoop.create(), semantics deferred.