Session.append pushes the event BEFORE notifying session/event listeners,
so a throwing listener leaves the event in the log while the line after
the append (a boolean flag) never runs. Both turn-balance decisions were
gated on such flags, so a throwing listener could strand an open turn or
skip a durability checkpoint.
- loop.ts: the outer catch decided "turn/end owed" from `turnStarted`.
A throwing listener on the turn/start append left turn/start logged but
the flag false → catch rethrew and skipped turn/end → permanently open
turn (violating ADR 0017). Now decided from the log (this turn's
turn/start present), so the turn is always balanced; only a genuine
pre-push failure (non-serializable trigger — turn/start never logged) is
rethrown to the runLoop backstop. Removed the now-dead `turnStarted`.
- agent.ts inject(): the idle one-shot-turn flush was gated on a
`turnRecorded` flag set after append('turn/end'); a throwing turn/end
listener skipped the flush, losing the balanced in-memory injection turn
on crash. Now the flush decision is read from the log, the synthetic
turn/end append contains a throwing listener (turn stays balanced), and
a failing idle flush is reported via agent/error (step 0 convention) AND
the logger — mirroring the loop's post-turn/end flush path — with a
throwing agent/error listener contained.
Rewrote the test that encoded the old (buggy) "turn/start listener throw
is rethrown, no turn/end" semantics to assert the balanced-turn contract,
and added regressions for the throwing-turn/end-listener flush and the
agent/error report. Updated Agent.inject JSDoc.
182 lines
8.3 KiB
TypeScript
182 lines
8.3 KiB
TypeScript
/**
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* The concrete Agent implementation: LoopAgent plus its inbox. Everything
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* observable happens through session events and the agent/* event taxonomy —
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* plugins never need this class.
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*
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* @module dsh-agent-loop/agent
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*/
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import type { Context } from 'cordis'
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import type { AgentId, AgentOptions, AgentStatus, SendOptions } from '@deepseek-ai/dsh-agent'
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import type { Agent } from '@deepseek-ai/dsh-agent'
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import type { ContentBlock, MessageSource } from '@deepseek-ai/dsh-llm'
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import type { Session } from '@deepseek-ai/dsh-session'
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import { Inbox } from './inbox.ts'
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import { isTurnOpen, lastTurnNumber, runLoop } from './loop.ts'
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/**
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* The concrete {@link Agent} implementation owned by the agent-loop plugin.
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*
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* Owns the inbox (queued + steering FIFOs), the per-step AbortController, and
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* the loop driver. Everything observable happens through session events and
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* the agent/* event taxonomy — plugins never need this class.
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*/
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export class LoopAgent implements Agent {
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readonly inbox = new Inbox()
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private _status: AgentStatus = 'idle'
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private currentAbort: AbortController | undefined
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private disposed: Promise<void>
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private resolveDisposed!: () => void
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/** Resolves when the driver loop has fully exited (tests/disposal). */
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done: Promise<void> = Promise.resolve()
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constructor(
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private ctx: Context,
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public readonly id: AgentId,
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public readonly options: AgentOptions,
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public readonly session: Session,
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) {
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const { promise, resolve } = Promise.withResolvers<void>()
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this.disposed = promise
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this.resolveDisposed = resolve
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}
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get status(): AgentStatus {
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return this._status
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}
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private setStatus(status: AgentStatus): void {
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if (this._status === status || this._status === 'disposed') return
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this._status = status
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this.ctx.emit('agent/status', this, status)
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}
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private resolveSource(options?: SendOptions): MessageSource {
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return options?.source ?? { kind: 'user' }
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}
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send(content: ContentBlock[], options?: SendOptions): void {
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if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
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const source = this.resolveSource(options)
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this.inbox.enqueue({ content, source })
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this.ctx.emit('agent/queued', this, content, { source, steering: false })
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}
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steer(content: ContentBlock[], options?: SendOptions): void {
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if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
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if (this._status !== 'running') { this.send(content, options); return }
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const source = this.resolveSource(options)
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this.inbox.steer({ content, source })
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this.ctx.emit('agent/queued', this, content, { source, steering: true })
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}
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inject(content: ContentBlock[], options?: SendOptions): void {
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if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
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const source = this.resolveSource(options)
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if (isTurnOpen(this.session)) {
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// A turn is open in the LOG (decided from the log, not agent status —
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// status can be `running` with no turn open): the context/message is
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// turn-enclosed by that turn, so append it directly.
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this.session.append('context/message', { content, source })
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return
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}
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// No turn open: wrap the injection in a one-shot turn so every event stays
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// turn-enclosed (the durability/replay boundary is the turn).
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const turn = lastTurnNumber(this.session) + 1
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// Once turn/start enters the log, a turn/end is OWED no matter what — even
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// if a throwing `session/event` listener escapes from the turn/start append
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// (Session.append pushes the event BEFORE notifying listeners) or the
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// context/message append throws (non-serializable content, throwing
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// listener). The finally re-checks the log via isTurnOpen() and closes the
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// turn if one was actually opened, so the log never carries a permanently
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// open injection turn that would corrupt later turns/replay. (If the
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// turn/start append throws BEFORE pushing — non-serializable trigger, which
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// can't happen for our fixed trigger — no turn was opened and none is owed.)
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try {
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this.session.append('turn/start', { turn, trigger: { kind: 'injection', source } })
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this.session.append('context/message', { content, source })
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} finally {
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// Close the turn if turn/start made it into the log. Contain a throwing
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// turn/end listener: Session.append pushes before notifying, so a throw
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// here still leaves turn/end in the log (the turn is balanced) — swallow
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// it so it neither replaces the original exception nor skips the flush
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// decision below. (It surfaces through the flush path is not needed; the
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// turn-balance contract is what matters and it holds.)
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if (isTurnOpen(this.session)) {
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try {
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this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
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} catch {
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// turn/end is already in the log (pushed before the listener threw),
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// so the turn is balanced; the throw is the listener's bug.
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}
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}
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// Decide the durability checkpoint from the LOG, not a flag: a turn was
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// recorded iff this turn's turn/start is logged (it may have been closed
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// by a throwing-listener turn/end above, which still counts). A
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// `turnRecorded` boolean set after append('turn/end') would be skipped by
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// a throwing turn/end listener, losing the flush for a balanced in-memory
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// turn (crash before the next turn/dispose would drop the idle injection).
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const turnRecorded = this.session.events.some(e => e.type === 'turn/start' && e.data.turn === turn)
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// Checkpoint the one-shot turn for durability, exactly as the loop does at
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// every turn/end. The loop is NOT running (we are idle), so nothing else
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// will flush this turn. Fire-and-forget with error containment: inject()
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// is synchronous, and a persistence backend failing must not throw into
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// the caller (e.g. a tool-bash task-done callback). Disposal still drains
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// independently, so a slow flush is safe. A flush failure is reported via
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// agent/error (step 0 — the idle-injection convention, there is no real
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// step) AND the logger, mirroring the loop's post-turn/end flush path so
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// plugins monitoring agent/error see idle-injection persistence failures
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// too. A throwing agent/error listener is contained.
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if (turnRecorded) {
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void Promise.resolve(this.ctx.parallel('session/flush', this.session)).catch((error: unknown) => {
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const err = error instanceof Error ? error : new Error(String(error))
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this.ctx.logger.warn(`agent "${this.id}": flush after idle injection failed: ${err.message}`)
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try {
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this.ctx.emit('agent/error', this, turn, 0, err)
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} catch {
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// contained: the failure is already logged; a throwing agent/error
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// listener must not escape this fire-and-forget catch.
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}
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})
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}
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}
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}
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abort(reason?: string): void {
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this.currentAbort?.abort(reason ?? 'aborted')
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}
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/**
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* Start the driver loop. Returns a disposer: calling it sets status to
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* `disposed`, emits `agent/status('disposed')`, resolves the disposed
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* promise (unblocking the idle wait), and aborts the current request if
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* any. The returned `agent.done` promise resolves once the loop exits.
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*/
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start(): () => void {
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this.done = runLoop(this.ctx, this, {
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setStatus: (status) => { this.setStatus(status) },
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setAbort: controller => void (this.currentAbort = controller),
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disposed: this.disposed,
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isDisposed: () => this._status === 'disposed',
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})
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// The disposer must be infallible: it runs inside the fiber's LIFO
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// disposal chain, where a throw would skip later disposers (e.g. the
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// registry unregistration) and leave `done` pending forever.
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return () => {
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if (this._status === 'disposed') return
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this._status = 'disposed'
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this.resolveDisposed()
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this.currentAbort?.abort('disposed')
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// setStatus refuses transitions out of 'disposed', so emit directly —
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// 'disposed' is part of the agent/status contract. Guarded: a throwing
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// listener must not break the disposal chain.
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try {
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this.ctx.emit('agent/status', this, 'disposed')
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} catch {
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// listener error during disposal — nothing safe left to do with it
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}
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}
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}
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}
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