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deepseek-harness/packages/core/agent-loop/src/agent.ts
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Yichen Jiang adf6b8a1ab Merge remote-tracking branch 'origin/master' into codex/project-instruction-files
# Conflicts:
#	docs/config-catalog.md
#	docs/cordis-catalog/events.md
#	docs/cordis-catalog/services.md
#	docs/core-data-structures/core.md
#	docs/event-producer-consumer.md
#	docs/persistence-catalog.md
#	docs/rfc/implemented/feature/2026-06-15-code-mode.md
#	docs/rfc/implemented/feature/2026-06-30-interception-seams.md
#	docs/rfc/proposed/simplification/2026-07-04-prune-dead-core-spine-surface.md
#	docs/tool-execution-pipeline.md
#	packages/cordis/tool-cordis/src/api-catalog.ts
#	packages/core/agent-core/tests/agent-core.spec.ts
#	packages/core/agent-loop/src/agent.ts
#	packages/core/agent/README.md
#	packages/core/session/src/index.ts
#	packages/core/tools/README.md
#	packages/core/tools/src/index.ts
#	pnpm-lock.yaml
#	scripts/gen-doc-graphs.ts
#	scripts/type-equiv.manifest.json
2026-07-13 14:37:32 +08:00

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TypeScript

/**
* The concrete Agent implementation: ReactLoopAgent plus its inbox. Everything
* observable happens through session events and the agent/* event taxonomy —
* plugins never need this class.
*
* @module dsh-agent-loop/agent
*/
import type { Context } from 'cordis'
import { agentEvents } from '@deepseek-ai/dsh-agent'
import type { AgentId, AgentOptions, AgentStatus, InjectOptions, SendOptions } from '@deepseek-ai/dsh-agent'
import type { Agent } from '@deepseek-ai/dsh-agent'
import { deepFreeze } from '@deepseek-ai/dsh-llm'
import type { ContentBlock, MessageSource } from '@deepseek-ai/dsh-llm'
import { snapshotJsonValue, type Session } from '@deepseek-ai/dsh-session'
import { Inbox, type InboxMessage } from './inbox.ts'
import { isTurnOpen, lastTurnNumber, runLoop } from './loop.ts'
/** Sessions already claimed by a concrete driver construction. */
const claimedDriverSessions = new WeakSet<Session>()
/** Module-private driver entry: its symbol is absent from the package surface. */
const startDriver = Symbol('dsh.agent-loop.start-driver')
/** Module-private quiescent stop, valid both before and after driver start. */
const stopDriver = Symbol('dsh.agent-loop.stop-driver')
/** Module-private context binding for the mutually referential agent scope. */
const bindContext = Symbol('dsh.agent-loop.bind-context')
/** Module-private publication marker. */
const publishAgent = Symbol('dsh.agent-loop.publish-agent')
/** Factory-owned controls that can operate only on the agent created with them. */
export interface PreparedReactLoopAgent {
/** The unpublished concrete agent. */
agent: ReactLoopAgent
/** Mark the agent public so teardown emits its status lifecycle. */
markPublished(): void
/** Stop the prepared instance even when publication has not started its loop. */
dispose(): Promise<void> | void
/**
* Start its driver after publication and session-start notification.
* The returned disposer reaches quiescence for both the loop and every
* fire-and-forget idle-injection flush the agent started.
*/
startDriver(): () => Promise<void> | void
}
/**
* Construct one concrete agent together with unforgeable, instance-bound
* lifecycle controls. The package surface deliberately exposes neither source
* subpaths nor this helper: setup code may identify the concrete class, but it
* cannot publish or start the factory's unpublished instance.
* @param ctx - the agent-loop service context used for driving and events.
* @param id - the concrete agent identity.
* @param options - loop options for the agent.
* @param session - the prepared session the agent will own.
* @returns the agent and closures bound only to that exact instance.
*/
export function prepareReactLoopAgent(
ctx: Context, id: AgentId, options: AgentOptions, session: Session,
): PreparedReactLoopAgent {
if (claimedDriverSessions.has(session)) {
throw new Error(`session "${session.id}" already has a concrete agent driver`)
}
const agent = new ReactLoopAgent(ctx, id, options, session)
claimedDriverSessions.add(session)
const dispose = () => agent[stopDriver]()
return {
agent,
markPublished: () => { agent[publishAgent]() },
dispose,
startDriver: () => {
agent[startDriver]()
return dispose
},
}
}
/**
* Install the concrete agent's scope context exactly once. Construction and
* scope minting are mutually referential (the scope key is the agent), so the
* factory performs this one post-construction binding before setup receives
* the unpublished agent. The module-private binding rejects a second bind.
* @param agent - the unpublished concrete agent to bind.
* @param ctx - its fully extended agent scope context.
*/
export function bindReactLoopAgentContext(agent: ReactLoopAgent, ctx: Context): void {
agent[bindContext](ctx)
}
/**
* The concrete {@link Agent} implementation owned by the agent-loop plugin.
*
* Owns the inbox (queued + steering FIFOs), the per-step AbortController, and
* the loop driver. Everything observable happens through session events and
* the agent/* event taxonomy — plugins never need this class.
*/
export class ReactLoopAgent implements Agent {
/** Queued + steering FIFOs; native-private so callers cannot bypass the public driving verbs. */
readonly #inbox = new Inbox()
/**
* The agent's scope context ({@link Agent.ctx}), wired by the factory right
* after the scope is minted — before the agent is registered, announced, or
* driven, so no consumer can observe it unset. Definite-assignment (`!`)
* expresses that two-phase construction: the agent object and its scope
* context are mutually referential (the scope is keyed BY this agent), so
* neither can exist strictly before the other.
*/
private boundContext: Context | undefined
/** The agent's scoped composition context, bound once by its factory. */
get ctx(): Context {
if (this.boundContext === undefined) throw new Error(`agent "${this.id}" context is not bound`)
return this.boundContext
}
private _status: AgentStatus = 'idle'
private currentAbort: AbortController | undefined
/** Whether runLoop has been installed into {@link done}. */
private driverStarted = false
/** Whether registry publication began and status disposal is externally visible. */
private published = false
/**
* Turn-scoped cancel marker, set by {@link cancel} and read/cleared by the
* driver loop (via the LoopHandle) at every point a turn could start or
* continue. Armed ONLY when there is something to cancel (a running turn, an
* in-flight step, or queued/steering work), so an idle no-op cancel cannot
* leave it set to wrongly drop a later prompt.
*/
private cancelRequested = false
/**
* The resolved reason for the pending {@link cancel} (`reason ?? 'cancelled'`),
* read by the driver loop's marker branches so a turn dropped in a
* marker-only window (pre-step / continuation, where no `AbortController`
* carries the reason) ends with the SAME `{kind:'aborted', reason}` the
* mid-step abort path produces from `abort.signal.reason`. Without this the
* caller's `cancel(reason)` would be silently replaced by the literal
* 'cancelled' whenever the cancel landed outside a running step — making the
* logged reason race-dependent and the public `reason?` param half-effective.
*/
private cancelReason = 'cancelled'
private disposed: Promise<void>
private resolveDisposed!: () => void
/** Resolves when the driver loop has fully exited (tests/disposal). */
done: Promise<void> = Promise.resolve()
/**
* Pending {@link whenIdle} waiters, resolved by {@link settleIdleWaiters} when
* the agent next settles out of `running`. Kept as internal agent state (NOT
* an effect-scoped `ctx.on` listener) so a concurrent fiber disposal — which
* runs the agent's own listeners' disposers — cannot drop the waiter before
* the `disposed` transition fires and leave the promise hanging.
*/
private idleWaiters: (() => void)[] = []
/**
* Durability checkpoints started by idle {@link inject} calls. `inject()` is
* synchronous, so it cannot await them itself; the driver disposer drains
* this set before the lifecycle unregisters the agent or detaches its session.
*/
private pendingIdleFlushes = new Set<Promise<void>>()
constructor(
private loopCtx: Context,
public readonly id: AgentId,
public readonly options: AgentOptions,
public readonly session: Session,
) {
const { promise, resolve } = Promise.withResolvers<void>()
this.disposed = promise
this.resolveDisposed = resolve
}
get status(): AgentStatus {
return this._status
}
private setStatus(status: AgentStatus): void {
if (this._status === status || this._status === 'disposed') return
this._status = status
// Release quiescence waiters on a transition OUT of running BEFORE emitting
// (the disposer handles the disposed transition separately). Settling first
// means a throwing `agent/status` subscriber cannot starve a `whenIdle()`
// waiter (docs/defensive-patterns.md "contain callback exceptions" — a lifecycle await must
// not hang on one bad listener).
if (status !== 'running') this.settleIdleWaiters()
agentEvents(this.loopCtx, this).emit('agent/status', status)
}
/**
* Resolve and clear all pending {@link whenIdle} waiters. Called on a
* running→idle transition (from {@link setStatus}) and on disposal (from the
* internal driver disposer, which chains `done` for true loop-exit quiescence).
*/
private settleIdleWaiters(): void {
const waiters = this.idleWaiters
this.idleWaiters = []
for (const resolve of waiters) resolve()
}
private resolveSource(options?: SendOptions): MessageSource {
return options?.source ?? { kind: 'user' }
}
/**
* Accept one public send/steer payload as the exact detached record shared by
* the live notification and inbox. Lossless-JSON materialization reads every
* nested field once; deep freeze prevents an observer from rewriting queued
* work before the loop drains it.
*/
private acceptInboxMessage(content: ContentBlock[], options?: SendOptions): InboxMessage {
const source = this.resolveSource(options)
const accepted = snapshotJsonValue({ content, source })
if (accepted === undefined) {
throw new TypeError('agent message content and source must be losslessly JSON-serializable')
}
return deepFreeze(accepted)
}
/** Reject a driving operation once teardown has synchronously closed the agent. */
private assertNotDisposed(): void {
if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
}
send(content: ContentBlock[], options?: SendOptions): void {
this.assertNotDisposed()
const accepted = this.acceptInboxMessage(content, options)
this.#inbox.enqueue(accepted)
const info = { source: accepted.source, steering: false } as const
agentEvents(this.loopCtx, this).emit('agent/queued', accepted.content, info)
}
steer(content: ContentBlock[], options?: SendOptions): void {
this.assertNotDisposed()
if (this._status !== 'running') { this.send(content, options); return }
const accepted = this.acceptInboxMessage(content, options)
this.#inbox.steer(accepted)
const info = { source: accepted.source, steering: true } as const
agentEvents(this.loopCtx, this).emit('agent/queued', accepted.content, info)
}
inject(content: ContentBlock[], options?: InjectOptions): void {
this.assertNotDisposed()
const source = this.resolveSource(options)
const context = {
content,
source,
...options?.envelope !== undefined ? { envelope: options.envelope } : {},
...options?.meta !== undefined ? { meta: options.meta } : {},
}
if (isTurnOpen(this.session)) {
// A turn is open in the LOG (decided from the log, not agent status —
// status can be `running` with no turn open): the context/message is
// turn-enclosed by that turn, so append it directly.
this.session.append('context/message', context, { surfaceOp: 'append' })
return
}
// No turn open: wrap the injection in a one-shot turn so every event stays
// turn-enclosed (the durability/replay boundary is the turn).
const turn = lastTurnNumber(this.session) + 1
// Once turn/start enters the log, a turn/end is owed even if the message
// append fails acceptance or pre-commit validation. The finally re-checks
// the log and closes only a turn that actually opened; post-commit observers
// are contained by Session and cannot create a false append failure.
try {
this.session.append('turn/start', { turn, trigger: { kind: 'injection', source } })
this.session.append('context/message', context, { surfaceOp: 'append' })
} finally {
// Close the turn if turn/start made it into the log. A pre-commit veto
// must escape rather than being mistaken for a committed turn/end.
if (isTurnOpen(this.session)) {
this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
}
// Decide the durability checkpoint from the log: an accepted one-shot
// turn must be flushed even when its message append was the failing step.
const turnRecorded = this.session.events.some(e => e.type === 'turn/start' && e.data.turn === turn)
// Checkpoint the one-shot turn for durability, exactly as the loop does at
// every turn/end. The loop is NOT running (we are idle), so nothing else
// will flush this turn. Fire-and-forget with error containment: inject()
// is synchronous, and a persistence backend failing must not throw into
// the caller (e.g. a tool-bash task-done callback). Disposal still drains
// independently, so a slow flush is safe. The task is tracked until it
// settles: driver disposal awaits every pending idle-injection checkpoint
// before unregistering the agent or detaching the session. A flush failure
// is reported via agent/error (step 0 — the idle-injection convention,
// there is no real step) AND the logger, mirroring the loop's post-turn/end
// flush path so plugins monitoring agent/error see idle-injection
// persistence failures too. A throwing agent/error listener is contained.
if (turnRecorded) {
// Through the store's flush (the carrier owner), never a raw parallel.
const flush = this.loopCtx.sessions.flush(this.session).catch((error: unknown) => {
const rendered = renderThrown(error)
const err = error instanceof Error ? error : new Error(rendered)
this.loopCtx.logger.warn(`agent "${this.id}": flush after idle injection failed: ${rendered}`)
agentEvents(this.loopCtx, this).emit('agent/error', turn, 0, err)
})
this.pendingIdleFlushes.add(flush)
// Attach the same retirement callback to both settlement arms so even a
// logger failure in the catch above cannot become an unhandled rejection.
// Teardown uses allSettled for the same reason: a reporting failure must
// not strand ownership.
const retire = (): void => { this.pendingIdleFlushes.delete(flush) }
void flush.then(retire, retire)
}
}
}
cancel(reason?: string): void {
// Arm-gate: only mark a cancellation when there is actually work to cancel —
// a running turn, an in-flight step, or queued/steering work. An idle cancel
// with nothing pending is a true no-op; arming the marker then would wrongly
// drop the NEXT legitimate prompt (the marker is consumed only at the loop's
// turn-decision points, which an idle parked loop does not reach until woken
// by a real send()). Note the gate canNOT be `status === 'running'` alone:
// the pre-step window (a send() queued but the loop not yet flipped to
// running) has status `idle` with `hasQueued` true, and the marker exists
// precisely to cover it.
if (this._status === 'running' || this.currentAbort !== undefined || this.#inbox.hasQueued || this.#inbox.hasSteering) {
this.cancelRequested = true
// Capture the resolved reason for the marker-only windows (pre-step /
// continuation). The mid-step path reads it from abort.signal.reason
// below; the marker path reads it via the LoopHandle's cancelReason().
this.cancelReason = reason ?? 'cancelled'
}
// Drop all pending queued + steering work (un-started prompts never run; the
// cancelled turn's steering is not re-enqueued). Cleared directly even when
// the loop is parked in waitForQueued — there is no turn to stop and nothing
// left for the parked loop to run, so no wake is needed.
this.#inbox.clear()
// Interrupt an in-flight step immediately (the running turn observes the
// abort and ends `aborted`). The marker covers the windows where no step is
// running (pre-step, continuation).
this.currentAbort?.abort(reason ?? 'cancelled')
}
/**
* Resolve once the agent has reached quiescence after settling out of
* `running`. If it is already disposed, awaits {@link done} (the loop-exit
* promise) — `agent/status('disposed')` fires in the disposer BEFORE the
* driver loop has unwound, so it is NOT itself a quiescence signal. If it is
* idle AND has no queued work, resolves immediately. Otherwise queues an
* internal waiter (see {@link idleWaiters}) released on the next
* running→idle/disposed transition, resolving on `idle` directly (the turn
* fully ended) or chaining {@link done} on `disposed` (wait for the loop to
* actually exit). Implements the {@link Agent.whenIdle} contract: a non-owner
* quiescence-observation hook, distinct from teardown (a lifecycle owner stops
* and unregisters via `AgentHandle.dispose()`, whose driver boundary awaits
* both {@link done} and outstanding idle-injection flushes, not through this).
*/
whenIdle(): Promise<void> {
if (this._status === 'disposed') return this.done
if (this._status !== 'running' && !this.#inbox.hasQueued) return Promise.resolve()
// Register an internal waiter (resolved by settleIdleWaiters on the next
// running→idle/disposed transition), NOT an effect-scoped `ctx.on` listener:
// a concurrent fiber disposal runs this agent's listener disposers, which
// could remove a `ctx.on` waiter before the `disposed` transition fires and
// hang the promise. On disposal the disposer settles the waiter AND we chain
// `done` here for true loop-exit quiescence (status flips to disposed before
// the loop unwinds); a plain idle transition resolves directly.
return new Promise<void>((resolve) => {
this.idleWaiters.push(() => {
resolve(this._status === 'disposed' ? this.done : undefined)
})
})
}
/** Bind the mutually referential scope context once. */
private [bindContext](ctx: Context): void {
if (this.boundContext !== undefined) throw new Error(`agent "${this.id}" context is already bound`)
this.boundContext = ctx
}
/** Mark that public lifecycle publication began. */
private [publishAgent](): void {
this.published = true
}
/**
* Start the driver loop. The prepared controller already owns its stable
* disposer, so teardown can mark the agent disposed even in the narrow
* publication window before this method runs.
*/
[startDriver](): void {
if (this._status === 'disposed') return
this.driverStarted = true
this.done = runLoop(this.loopCtx, this, {
inbox: this.#inbox,
setStatus: (status) => { this.setStatus(status) },
setAbort: controller => void (this.currentAbort = controller),
disposed: this.disposed,
isDisposed: () => this._status === 'disposed',
isCancelled: () => this.cancelRequested,
cancelReason: () => this.cancelReason,
clearCancel: () => { this.cancelRequested = false },
// Settle whenIdle() waiters WITHOUT a status transition — the pre-step
// cancel-skip path drops the about-to-run turn and re-parks without ever
// flipping running→idle, so a waiter registered in the pre-step window
// (status idle, hasQueued was true) would otherwise hang. This emits no
// agent/status, so an ACP agent/status listener never sees a spurious idle
// that would resolve a freshly-queued prompt as cancelled.
settleIdle: () => { this.settleIdleWaiters() },
})
}
/**
* Quiescent stop shared by pre-start rollback and live teardown. It marks the
* agent disposed synchronously, contains an unexpected loop rejection, and
* drains every idle-injection flush before resolving.
*/
private [stopDriver](): Promise<void> | void {
if (this._status !== 'disposed') {
this._status = 'disposed'
this.resolveDisposed()
// Release whenIdle waiters BEFORE the (guarded) event emit — they are
// internal state that must settle even if a listener throws below. Each
// waiter chains `done`, so it resolves only once the loop actually exits.
this.settleIdleWaiters()
this.currentAbort?.abort('disposed')
// An unpublished rollback has no public status lifecycle to announce.
// Once publication begins, disposed is part of the agent/status contract.
if (this.published) {
agentEvents(this.loopCtx, this).emit('agent/status', 'disposed')
}
}
// Before runLoop starts there is normally nothing asynchronous to drain;
// keep publication rollback synchronous so create() cannot throw while its
// session/agent entries are still briefly live. A session-start listener
// may have called inject(), however, so preserve
// its durability checkpoint as a real quiescence boundary.
if (!this.driverStarted && this.pendingIdleFlushes.size === 0) return
return this.drainDriver()
}
/** Await the loop (when started) and every outstanding idle flush. */
private async drainDriver(): Promise<void> {
// An unexpected driver rejection must not skip registry/session/scope
// cleanup. The normal loop contains turn failures itself; allSettled is the
// final lifecycle backstop for anything outside those boundaries.
await Promise.allSettled([this.done])
// No new inject() can start after the synchronous disposed transition.
// Loop because settled tasks retire themselves in promise reactions that
// may run beside this continuation; either the set is empty or this waits
// the exact remaining quiescence boundary. allSettled keeps a failure in
// error reporting from skipping registry/session/scope disposers.
while (this.pendingIdleFlushes.size > 0) {
await Promise.allSettled([...this.pendingIdleFlushes])
}
}
}
/** Render an ordinary thrown value for the error event and log. */
function renderThrown(value: unknown): string {
return value instanceof Error ? value.message : String(value)
}