Machine-produced by `pnpm run rescope-vendor --apply` plus the regeneration it prints: `pnpm install` for the lockfile, `pnpm run gen-third-party-notices`, `verify-translation-pairing --write` for the touched bilingual pairs, `gen-doc-graphs`, and one typert snapshot whose ids embed character offsets. `pnpm run rescope-vendor --check` verifies the result. Renames nine vendored packages (cordis, cosmokit, schemastery and the six @cordisjs plugins) and every reference that resolves them: manifest names and dependency keys, module specifiers including declare-module merges, cordis.yml plugin names, tsconfig paths, every Markdown fence, and `docs/` prose. Directory names, upstream versions, and dependency ranges are unchanged, so vendor/README.md still reads as an upstream snapshot; its manifest table gains an upstream-name column so THIRD_PARTY_NOTICES keeps MIT attribution pointed at each fork's origin. The tutorial tier follows the rename end to end: its yaml fences named plugins the Loader can no longer resolve, its `ts ignore-check` fences disagreed with the compiled fences beside them, and its prose quoted both. The contracts that told readers to keep upstream names — the root convention and the vendoring cookbook's tree comment and manifest invariant — now say to rescope instead. Two rules read `@deepseek-ai/` as "another workspace plugin": the client bundle purity gate now names the vendored libraries a browser bundle inlines, and the files where a bare `cordis` is an agent-preset id keep that product data.
446 lines
16 KiB
TypeScript
446 lines
16 KiB
TypeScript
/**
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* Same-session goal-round driver over public agent, session, and goal services.
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* @module @deepseek-ai/dsh-goal-session
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*/
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import { isDeepStrictEqual } from 'node:util'
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import { FiberState } from '@deepseek-ai/cordis'
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import type { Context } from '@deepseek-ai/cordis'
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import type { Agent, PreStepDecision } from '@deepseek-ai/dsh-agent'
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import type { GoalMessageSource, GoalRef, GoalView } from '@deepseek-ai/dsh-goal'
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import { createUserMessage } from '@deepseek-ai/dsh-llm'
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import type { ContentBlock, MessageId, MessageSource } from '@deepseek-ai/dsh-llm'
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import type { Session, SessionEvent, UserMessage } from '@deepseek-ai/dsh-session'
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import { renderGoalRoundPrompt } from './prompt.ts'
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export { renderGoalRoundPrompt } from './prompt.ts'
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export const name = 'goal-session'
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export const inject = ['agents', 'goals', 'sessions']
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/** Identity reserved before a goal continuation enters the agent inbox. */
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interface RoundIdentity {
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readonly goalId: GoalRef['id']
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readonly revision: number
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readonly round: number
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}
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/** One queued, claimed, or admitted goal message retained until whole-agent quiescence. */
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interface RoundAttempt extends RoundIdentity {
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readonly messageId: MessageId
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readonly content: ContentBlock[]
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phase: 'queued' | 'claimed' | 'admitted'
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cancelled: boolean
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stale: boolean
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}
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/** Serialized process-local scheduling state for one exact Agent lifecycle. */
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interface DriverState {
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readonly agent: Agent
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attempt: RoundAttempt | undefined
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competingQueued: boolean
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needsCheckpoint: boolean
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requested: boolean
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run: Promise<void> | undefined
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stopping: boolean
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}
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/** Whether a source identifies an automatic, positive-numbered goal round. */
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function isGoalRoundSource(source: MessageSource): source is GoalMessageSource {
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return source.kind === 'goal' && source.round > 0
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}
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/** Compare a source to one reserved identity. */
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function sameRound(source: GoalMessageSource, round: RoundIdentity): boolean {
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return source.goalId === round.goalId
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&& source.revision === round.revision
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&& source.round === round.round
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}
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/** Compare the complete queued record to the driver's reservation. */
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function sameQueued(content: ContentBlock[], source: MessageSource, attempt: RoundAttempt): boolean {
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return isGoalRoundSource(source) && sameRound(source, attempt) && isDeepStrictEqual(content, attempt.content)
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}
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/** Exact current ref for a view. */
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function goalRef(goal: GoalView): GoalRef {
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return { id: goal.id, revision: goal.revision }
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}
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/** Human-readable unexpected values for logs. */
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function renderThrown(value: unknown): string {
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return value instanceof Error ? value.message : String(value)
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}
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/** Install automatic same-session continuation and its race fences. */
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export function apply(ctx: Context): void {
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const states = new Map<Agent, DriverState>()
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/** Create state for an exact currently live agent. */
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function stateFor(agent: Agent): DriverState {
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const existing = states.get(agent)
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if (existing !== undefined) return existing
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const state: DriverState = {
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agent,
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attempt: undefined,
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competingQueued: false,
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needsCheckpoint: false,
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requested: false,
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run: undefined,
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stopping: false,
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}
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states.set(agent, state)
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return state
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}
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/** Read only when the exact Agent remains live. */
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function currentGoal(state: DriverState): GoalView | undefined {
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if (ctx.agents.get(state.agent.id) !== state.agent) return undefined
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return ctx.goals.get(state.agent)
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}
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/** Whether this exact lifecycle is quiescent with no competing prompt. */
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function readyToDrive(state: DriverState): boolean {
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return ctx.fiber.state === FiberState.ACTIVE
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&& !state.stopping
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&& ctx.agents.get(state.agent.id) === state.agent
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&& state.agent.status === 'idle'
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&& !state.competingQueued
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}
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/** Recheck every condition that an awaited checkpoint may have changed. */
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function readyAfterCheckpoint(state: DriverState): boolean {
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return readyToDrive(state) && !state.needsCheckpoint
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}
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/** Remove automatic authority while preserving the durable phase. */
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function disarm(state: DriverState): void {
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try {
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const goal = currentGoal(state)
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if (goal?.activation === 'armed') ctx.goals.disarm(state.agent)
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: could not disarm agent "${state.agent.id}": ${renderThrown(error)}`)
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}
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}
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/** Preserve claimed step context when this driver drops only its own round. */
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function restoreOtherClaimed(agent: Agent, messages: UserMessage[], messageId: MessageId): void {
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const retained = messages.filter(message => message.id !== messageId
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&& !(message.source.kind === 'goal' && message.source.round === 0))
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for (const message of retained.toReversed()) {
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if (agent.inbox.nextStep.some(candidate => candidate.id === message.id)
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|| agent.inbox.nextTurn.some(candidate => candidate.id === message.id)) continue
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agent.inbox.prepend('next-step', message)
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}
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}
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/** Process admitted work at quiescence, then reserve at most one next round. */
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async function drive(state: DriverState): Promise<void> {
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const { agent } = state
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if (!readyToDrive(state)) return
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if (state.needsCheckpoint) {
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state.needsCheckpoint = false
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try {
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await ctx.sessions.flush(agent.session)
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: durability checkpoint failed for agent "${agent.id}": ${renderThrown(error)}`)
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disarm(state)
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return
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}
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// A mutation or ordinary prompt may have arrived while the checkpoint
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// was settling. Give it its own checkpoint / turn before reserving.
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if (!readyAfterCheckpoint(state)) return
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}
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const attempt = state.attempt
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if (attempt !== undefined) {
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state.attempt = undefined
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state.needsCheckpoint = true
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state.requested = true
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return
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}
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const goal = currentGoal(state)
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if (goal === undefined || goal.phase !== 'active' || goal.activation !== 'armed') return
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if (goal.roundsStarted >= goal.maxGoalRounds) {
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ctx.goals.block(agent, goalRef(goal), {
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code: 'round-limit',
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message: `Goal reached its configured limit of ${goal.maxGoalRounds} rounds.`,
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})
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return
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}
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const round = goal.roundsStarted + 1
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const content = renderGoalRoundPrompt(goal, round)
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const message = createUserMessage({
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content,
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source: { kind: 'goal', goalId: goal.id, revision: goal.revision, round },
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})
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const reservation: RoundAttempt = {
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goalId: goal.id,
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revision: goal.revision,
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round,
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messageId: message.id,
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content,
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phase: 'queued',
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cancelled: false,
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stale: false,
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}
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state.attempt = reservation
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try {
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agent.followup(message)
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} catch (error: unknown) {
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state.attempt = undefined
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ctx.logger.warn(`goal-session: could not queue round ${round} for agent "${agent.id}": ${renderThrown(error)}`)
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const latest = currentGoal(state)
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if (latest !== undefined && latest.id === goal.id && latest.revision === goal.revision
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&& latest.phase === 'active' && latest.activation === 'armed') {
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ctx.goals.block(agent, goalRef(latest), {
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code: 'queue-failed',
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message: `Could not queue goal round ${round}: ${renderThrown(error)}`,
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})
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}
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}
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}
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/** Coalesce triggers onto one agent-local serialized driver. */
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function requestDrive(state: DriverState): void {
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/* v8 ignore next -- teardown may race a final trigger after synchronously closing the step fence */
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if (state.stopping) return
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state.requested = true
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if (state.run !== undefined) return
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let run: Promise<void>
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try {
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run = ctx.agents.withoutInitiator(async () => {
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while (state.requested && !state.stopping) {
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state.requested = false
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try {
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await drive(state)
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: driver failed for agent "${state.agent.id}": ${renderThrown(error)}`)
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disarm(state)
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}
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}
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})
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: could not start driver for agent "${state.agent.id}": ${renderThrown(error)}`)
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disarm(state)
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return
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}
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state.run = run
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const retire = (): void => {
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state.run = undefined
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if (state.requested && !state.stopping) requestDrive(state)
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}
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void run.then(retire, (error: unknown) => {
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ctx.logger.warn(`goal-session: driver task rejected for agent "${state.agent.id}": ${renderThrown(error)}`)
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disarm(state)
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retire()
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})
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}
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// One composite effect keeps the step fence installed until this
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// plugin's own scheduling tasks settle.
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ctx.effect(function* () {
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ctx.on('agent/error', ({ agent }) => {
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const state = stateFor(agent)
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disarm(state)
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})
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ctx.on('agent/created', ({ agent }) => { stateFor(agent) })
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ctx.on('agent/disposed', ({ agent }) => { states.delete(agent) })
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ctx.on('agent/session-start', ({ agent }) => {
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const state = stateFor(agent)
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state.attempt = undefined
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state.competingQueued = false
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state.needsCheckpoint = false
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})
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ctx.on('agent/status', ({ agent, status }) => {
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const state = stateFor(agent)
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if (status === 'idle') {
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state.competingQueued = false
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const attempt = state.attempt
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const goal = currentGoal(state)
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if ((attempt?.phase === 'queued' || attempt?.phase === 'claimed' || attempt?.cancelled)
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&& goal?.phase === 'active' && goal.activation === 'armed') {
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state.attempt = undefined
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try {
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ctx.goals.pause(agent, goalRef(goal))
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: could not pause cancelled goal for agent "${agent.id}": ${renderThrown(error)}`)
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disarm(state)
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}
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}
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requestDrive(state)
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}
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})
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ctx.on('goal/changed', ({ agent }) => {
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const state = stateFor(agent)
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state.needsCheckpoint = true
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requestDrive(state)
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})
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ctx.on('agent/inbox/inserted', ({ agent, message }) => {
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if (!agent.inbox.nextTurn.some(candidate => candidate.id === message.id)) return
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const state = stateFor(agent)
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const attempt = state.attempt
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if (attempt !== undefined && sameQueued(message.content, message.source, attempt)) return
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state.competingQueued = true
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if (attempt?.phase === 'queued') attempt.stale = true
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})
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ctx.on('agent/inbox/claimed', ({ agent, message }) => {
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const state = stateFor(agent)
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const attempt = state.attempt
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if (attempt !== undefined && sameQueued(message.content, message.source, attempt)) {
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attempt.phase = 'claimed'
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}
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})
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ctx.on('agent/inbox/discarded', ({ agent, message }) => {
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const state = stateFor(agent)
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const attempt = state.attempt
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if (attempt !== undefined && sameQueued(message.content, message.source, attempt)) {
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attempt.cancelled = true
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}
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})
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ctx.on('session/event', (session: Session, event: SessionEvent) => {
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const agent = ctx.agents.get(session.id)
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if (agent === undefined || agent.session !== session) return
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const state = stateFor(agent)
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switch (event.type) {
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case 'user/message':
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if (state.attempt !== undefined && event.data.id === state.attempt.messageId) {
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state.attempt.phase = 'admitted'
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}
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return
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case 'turn/end':
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if (event.data.reason.kind === 'max-tokens') {
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disarm(state)
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return
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}
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if (event.data.reason.kind !== 'aborted') return
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if (state.attempt?.phase === 'claimed' || state.attempt?.phase === 'admitted') {
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state.attempt.cancelled = true
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}
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else disarm(state)
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return
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default:
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return
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}
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})
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/** Fail closed unless the queued prompt still owns the exact live revision. */
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function validReservation(
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state: DriverState,
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content: ContentBlock[],
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source: GoalMessageSource,
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): boolean {
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const attempt = state.attempt
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const goal = currentGoal(state)
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return ctx.fiber.state === FiberState.ACTIVE
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&& !state.stopping && attempt !== undefined && attempt.phase === 'claimed'
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&& !attempt.stale && sameQueued(content, source, attempt)
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&& goal !== undefined && goal.id === source.goalId && goal.revision === source.revision
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&& goal.phase === 'active' && goal.activation === 'armed'
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&& source.round === goal.roundsStarted + 1
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}
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ctx.on('agent/pre-step', async ({ agent, messages, signal }, next): Promise<PreStepDecision> => {
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const submitted = messages.find((message): message is UserMessage & { source: GoalMessageSource } =>
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isGoalRoundSource(message.source))
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if (submitted === undefined) return next()
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const { content, source } = submitted
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const state = stateFor(agent)
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let valid = false
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try {
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valid = validReservation(state, content, source)
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: pre-step check failed for agent "${agent.id}": ${renderThrown(error)}`)
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disarm(state)
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}
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if (!valid) {
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const attempt = state.attempt
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if (attempt !== undefined && sameRound(source, attempt)) {
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attempt.stale = true
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state.attempt = undefined
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}
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restoreOtherClaimed(agent, messages, submitted.id)
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requestDrive(state)
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return { kind: 'reject' }
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}
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let decision: PreStepDecision
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try {
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decision = await next()
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} catch (error: unknown) {
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if (signal.aborted) throw error
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// A throwing downstream hook drops the whole step proposal. Clear the
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// reservation before the balanced no-step turn returns to idle so the
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// next drive pass can reschedule the round.
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state.attempt = undefined
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requestDrive(state)
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throw error
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}
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if (signal.aborted) {
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if (decision.kind === 'enter') restoreOtherClaimed(agent, decision.messages, submitted.id)
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return decision
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}
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if (decision.kind === 'reject') {
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state.attempt = undefined
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const goal = currentGoal(state)
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if (goal !== undefined && goal.id === source.goalId && goal.revision === source.revision
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&& goal.phase === 'active' && goal.activation === 'armed') {
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ctx.goals.block(agent, goalRef(goal), {
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code: 'prompt-rejected',
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message: 'Goal round was rejected before entering its step.',
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})
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}
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return decision
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}
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try {
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valid = validReservation(state, content, source)
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} catch (error: unknown) {
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ctx.logger.warn(`goal-session: post-decision check failed for agent "${agent.id}": ${renderThrown(error)}`)
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disarm(state)
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valid = false
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}
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if (!valid) {
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state.attempt = undefined
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restoreOtherClaimed(agent, decision.messages, submitted.id)
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requestDrive(state)
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return { kind: 'reject' }
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}
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return decision
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})
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// Loading a lifecycle driver over existing agents never inherits hidden
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// automatic authority from an earlier producer instance.
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for (const agent of ctx.agents.list()) {
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const state = stateFor(agent)
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disarm(state)
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}
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// Yielded after listener registration, so this close runs first and the
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// composite effect removes listeners only after its promise settles.
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yield async () => {
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const waits: Promise<void>[] = []
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for (const state of states.values()) {
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state.stopping = true
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disarm(state)
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const attempt = state.attempt
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if (attempt !== undefined) {
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attempt.stale = true
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/* v8 ignore next -- followup reserves the live agent before publishing a queued attempt */
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if (state.agent.status === 'running') {
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state.agent.cancel({ kind: 'parent' })
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waits.push(state.agent.whenIdle())
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}
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}
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if (state.run !== undefined) waits.push(state.run)
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}
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await Promise.allSettled(waits)
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states.clear()
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}
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}, 'goal-session lifecycle')
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}
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