Files
deepseek-harness/packages/core/agent-loop/src/agent.ts
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Tianyi Cui 50f0291b93 Merge latest origin/master into parallel-tool-call
# Conflicts:
#	docs/architecture.md
#	examples/acp-agent/tests/snapshots/bash-spill/session.jsonl
#	examples/acp-agent/tests/snapshots/escalation-approved/session.jsonl
#	examples/acp-agent/tests/snapshots/escalation-rejected/session.jsonl
#	examples/acp-agent/tests/snapshots/hook-cc-pretool-ask/session.jsonl
#	packages/core/agent-loop/src/loop.ts
2026-07-18 15:09:39 +08:00

449 lines
19 KiB
TypeScript

/**
* The concrete Agent implementation: ReactLoopAgent plus its inbox. Everything
* observable happens through session events and the agent/* event taxonomy —
* plugins never need this class.
*
* @module dsh-agent-loop/agent
*/
import type { Context } from 'cordis'
import { agentEvents } from '@deepseek-ai/dsh-agent'
import type { AgentId, AgentOptions, AgentStatus, HookContext, InjectOptions, SendOptions } from '@deepseek-ai/dsh-agent'
import type { Agent } from '@deepseek-ai/dsh-agent'
import { deepFreeze } from '@deepseek-ai/dsh-llm'
import type { ContentBlock, MessageSource } from '@deepseek-ai/dsh-llm'
import { snapshotJsonValue, type Session } from '@deepseek-ai/dsh-session'
import { Inbox, type InboxMessage } from './inbox.ts'
import { isTurnOpen, lastTurnNumber, runLoop } from './loop.ts'
/** Sessions already claimed by a concrete driver construction. */
const claimedDriverSessions = new WeakSet<Session>()
/** Module-private driver entry: its symbol is absent from the package surface. */
const startDriver = Symbol('dsh.agent-loop.start-driver')
/** Module-private quiescent stop, valid both before and after driver start. */
const stopDriver = Symbol('dsh.agent-loop.stop-driver')
/** Module-private context binding for the mutually referential agent scope. */
const bindContext = Symbol('dsh.agent-loop.bind-context')
/** Module-private publication marker. */
const publishAgent = Symbol('dsh.agent-loop.publish-agent')
/** Factory-owned controls that can operate only on the agent created with them. */
export interface PreparedReactLoopAgent {
/** The unpublished concrete agent. */
agent: ReactLoopAgent
/** Mark the agent public so teardown emits its status lifecycle. */
markPublished(): void
/** Stop the prepared instance even when publication has not started its loop. */
dispose(): Promise<void> | void
/**
* Start its driver after publication and session-start notification.
* The returned disposer reaches quiescence for both the loop and every
* fire-and-forget idle-injection flush the agent started.
*/
startDriver(): () => Promise<void> | void
}
/**
* Construct an unpublished concrete agent with instance-bound lifecycle
* controls. Only those paired controls can publish or start this instance.
* @param ctx - the agent-loop service context used for driving and events.
* @param id - the concrete agent identity.
* @param options - loop options for the agent.
* @param session - the prepared session the agent will own.
* @param maxParallelToolCalls - resolved in-flight cap for this agent.
* @returns the agent and closures bound only to that exact instance.
*/
export function prepareReactLoopAgent(
ctx: Context, id: AgentId, options: AgentOptions, session: Session, maxParallelToolCalls: number,
): PreparedReactLoopAgent {
if (claimedDriverSessions.has(session)) {
throw new Error(`session "${session.id}" already has a concrete agent driver`)
}
const agent = new ReactLoopAgent(ctx, id, options, session, maxParallelToolCalls)
claimedDriverSessions.add(session)
const dispose = () => agent[stopDriver]()
return {
agent,
markPublished: () => { agent[publishAgent]() },
dispose,
startDriver: () => {
agent[startDriver]()
return dispose
},
}
}
/**
* Install the concrete agent's scope context exactly once. Construction and
* scope minting are mutually referential (the scope key is the agent), so the
* factory performs this one post-construction binding before setup receives
* the unpublished agent. The module-private binding rejects a second bind.
* @param agent - the unpublished concrete agent to bind.
* @param ctx - its fully extended agent scope context.
*/
export function bindReactLoopAgentContext(agent: ReactLoopAgent, ctx: Context): void {
agent[bindContext](ctx)
}
/**
* The concrete {@link Agent} implementation owned by the agent-loop plugin.
*
* Owns the inbox (queued + steering FIFOs), the per-step AbortController, and
* the loop driver. Everything observable happens through session events and
* the agent/* event taxonomy — plugins never need this class.
*/
export class ReactLoopAgent implements Agent {
/** Queued + steering FIFOs; native-private so callers cannot bypass the public driving verbs. */
readonly #inbox = new Inbox()
/**
* The agent's scope context ({@link Agent.ctx}), wired by the factory right
* after the scope is minted — before the agent is registered, announced, or
* driven, so no consumer can observe it unset. Definite-assignment (`!`)
* expresses that two-phase construction: the agent object and its scope
* context are mutually referential (the scope is keyed BY this agent), so
* neither can exist strictly before the other.
*/
private boundContext: Context | undefined
/** The agent's scoped composition context, bound once by its factory. */
get ctx(): Context {
if (this.boundContext === undefined) throw new Error(`agent "${this.id}" context is not bound`)
return this.boundContext
}
private _status: AgentStatus = 'idle'
private currentAbort: AbortController | undefined
/** Whether runLoop has been installed into {@link done}. */
private driverStarted = false
/** Whether registry publication began and status disposal is externally visible. */
private published = false
/**
* Turn-scoped cancel marker, set by {@link cancel} and read/cleared by the
* driver loop (via the LoopHandle) at every point a turn could start or
* continue. Armed ONLY when there is something to cancel (a running turn, an
* in-flight step, or queued/steering work), so an idle no-op cancel cannot
* leave it set to wrongly drop a later prompt.
*/
private cancelRequested = false
/** Pending cancellation reason, preserved even outside an active step signal. */
private cancelReason = 'cancelled'
private disposed: Promise<void>
private resolveDisposed!: () => void
/** Resolves when the driver loop has fully exited (tests/disposal). */
done: Promise<void> = Promise.resolve()
/**
* Pending {@link whenIdle} waiters, resolved by {@link settleIdleWaiters} when
* the agent next settles out of `running`. Kept as internal agent state (NOT
* an effect-scoped `ctx.on` listener) so a concurrent fiber disposal — which
* runs the agent's own listeners' disposers — cannot drop the waiter before
* the `disposed` transition fires and leave the promise hanging.
*/
private idleWaiters: (() => void)[] = []
/** Maximum parallel-safe calls allowed in one step. */
private readonly maxParallelToolCalls: number
/**
* Durability checkpoints started by idle {@link inject} calls. `inject()` is
* synchronous, so it cannot await them itself; the driver disposer drains
* this set before the lifecycle unregisters the agent or detaches its session.
*/
private pendingIdleFlushes = new Set<Promise<void>>()
/** Whether the current step is executing an assistant tool-call batch. */
private toolBatchActive = false
/** Open-turn injections waiting for the active assistant tool-call batch to close. */
private deferredInjections: HookContext[] = []
constructor(
private loopCtx: Context,
public readonly id: AgentId,
public readonly options: AgentOptions,
public readonly session: Session,
maxParallelToolCalls: number,
) {
this.maxParallelToolCalls = maxParallelToolCalls
const { promise, resolve } = Promise.withResolvers<void>()
this.disposed = promise
this.resolveDisposed = resolve
}
get status(): AgentStatus {
return this._status
}
private setStatus(status: AgentStatus): void {
if (this._status === status || this._status === 'disposed') return
this._status = status
// Settle first so a throwing status listener cannot starve quiescence waiters.
if (status !== 'running') this.settleIdleWaiters()
agentEvents(this.loopCtx, this).emit('agent/status', status)
}
/**
* Resolve and clear all pending {@link whenIdle} waiters. Called on a
* running→idle transition (from {@link setStatus}) and on disposal (from the
* internal driver disposer, which chains `done` for true loop-exit quiescence).
*/
private settleIdleWaiters(): void {
const waiters = this.idleWaiters
this.idleWaiters = []
for (const resolve of waiters) resolve()
}
private resolveSource(options?: SendOptions): MessageSource {
return options?.source ?? { kind: 'user' }
}
/**
* Accept one public message payload as a detached record. Lossless-JSON
* materialization reads every nested field once; deep freeze prevents later
* caller mutation before an inbox or deferred-injection queue drains it.
*/
private acceptMessage(content: ContentBlock[], options?: SendOptions): InboxMessage {
const source = this.resolveSource(options)
const accepted = snapshotJsonValue({ content, source })
if (accepted === undefined) {
throw new TypeError('agent message content and source must be losslessly JSON-serializable')
}
return deepFreeze(accepted)
}
/** Detach one context before it can outlive its caller in the active-batch FIFO. */
private acceptContext(context: HookContext): HookContext {
const accepted = snapshotJsonValue(context)
if (accepted === undefined) {
throw new TypeError('agent context must be losslessly JSON-serializable')
}
return deepFreeze(accepted)
}
/** Reject a driving operation once teardown has synchronously closed the agent. */
private assertNotDisposed(): void {
if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
}
send(content: ContentBlock[], options?: SendOptions): void {
this.assertNotDisposed()
const accepted = this.acceptMessage(content, options)
this.#inbox.enqueue(accepted)
const info = { source: accepted.source, steering: false } as const
agentEvents(this.loopCtx, this).emit('agent/queued', accepted.content, info)
}
steer(content: ContentBlock[], options?: SendOptions): void {
this.assertNotDisposed()
if (this._status !== 'running') { this.send(content, options); return }
const accepted = this.acceptMessage(content, options)
this.#inbox.steer(accepted)
const info = { source: accepted.source, steering: true } as const
agentEvents(this.loopCtx, this).emit('agent/queued', accepted.content, info)
}
inject(content: ContentBlock[], options?: InjectOptions): void {
this.assertNotDisposed()
const source = this.resolveSource(options)
const context = {
content,
source,
...options?.envelope !== undefined ? { envelope: options.envelope } : {},
...options?.meta !== undefined ? { meta: options.meta } : {},
}
if (isTurnOpen(this.session)) {
const accepted = this.acceptContext(context)
// Provider protocols require every assistant tool-call batch to be
// followed only by its tool results. Historical interrupted batches do
// not own new context; only the currently executing batch may defer it.
if (this.toolBatchActive) {
this.deferredInjections.push(accepted)
return
}
this.session.append('context/message', accepted, { surfaceOp: 'append' })
return
}
// No turn open: wrap the injection in a one-shot turn so every event stays
// turn-enclosed (the durability/replay boundary is the turn).
const turn = lastTurnNumber(this.session) + 1
// Once turn/start enters the log, a turn/end is owed even if the message
// append fails acceptance or pre-commit validation. The finally re-checks
// the log and closes only a turn that actually opened; post-commit observers
// are contained by Session and cannot create a false append failure.
try {
this.session.append('turn/start', { turn, trigger: { kind: 'injection', source } })
this.session.append('context/message', context, { surfaceOp: 'append' })
} finally {
// Close the turn if turn/start made it into the log. A pre-commit veto
// must escape rather than being mistaken for a committed turn/end.
if (isTurnOpen(this.session)) {
this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
}
// Decide the durability checkpoint from the log: an accepted one-shot
// turn must be flushed even when its message append was the failing step.
const turnRecorded = this.session.events.some(e => e.type === 'turn/start' && e.data.turn === turn)
// Keep inject() synchronous: report checkpoint failures live instead of
// rejecting the caller, and track the task so disposal still drains it.
if (turnRecorded) {
// Through the store's flush (the carrier owner), never a raw parallel.
const flush = this.loopCtx.sessions.flush(this.session).catch((error: unknown) => {
const rendered = renderThrown(error)
const err = error instanceof Error ? error : new Error(rendered)
this.loopCtx.logger.warn(`agent "${this.id}": flush after idle injection failed: ${rendered}`)
agentEvents(this.loopCtx, this).emit('agent/error', turn, 0, err)
})
this.pendingIdleFlushes.add(flush)
// Retire on either settlement path.
const retire = (): void => { this.pendingIdleFlushes.delete(flush) }
void flush.then(retire, retire)
}
}
}
/** Append deferred open-turn injections after the loop closes a tool-result batch. */
private drainDeferredInjections(): void {
const pending = this.deferredInjections.splice(0)
for (const accepted of pending) {
this.session.append('context/message', accepted, { surfaceOp: 'append' })
}
}
/**
* Run one tool-call batch and drain its deferred context before settlement.
* The loop-owned acceptor remains valid after public disposal begins because
* the interrupted turn stays open until this batch settles.
*/
private async withToolBatch<T>(
run: (acceptContext: (context: HookContext) => void) => Promise<T>,
): Promise<T> {
this.toolBatchActive = true
const acceptContext = (context: HookContext): void => {
this.deferredInjections.push(this.acceptContext(context))
}
try {
return await run(acceptContext)
} finally {
this.toolBatchActive = false
this.drainDeferredInjections()
}
}
cancel(reason?: string): void {
// Arm only for current work; an idle marker would cancel the next prompt.
if (this._status === 'running' || this.currentAbort !== undefined || this.#inbox.hasQueued || this.#inbox.hasSteering) {
this.cancelRequested = true
// Capture the resolved reason for the marker-only windows (pre-step /
// continuation). The mid-step path reads it from abort.signal.reason
// below; the marker path reads it via the LoopHandle's cancelReason().
this.cancelReason = reason ?? 'cancelled'
}
// Drop all pending queued + steering work (un-started prompts never run; the
// cancelled turn's steering is not re-enqueued). Cleared directly even when
// the loop is parked in waitForQueued — there is no turn to stop and nothing
// left for the parked loop to run, so no wake is needed.
this.#inbox.clear()
// Interrupt an in-flight step immediately (the running turn observes the
// abort and ends `aborted`). The marker covers the windows where no step is
// running (pre-step, continuation).
this.currentAbort?.abort(reason ?? 'cancelled')
}
/**
* Resolve immediately when idle with no queued work, on the next quiescent
* idle transition otherwise, or after driver exit when already disposed.
* This observes quiescence; it does not own teardown.
*/
whenIdle(): Promise<void> {
if (this._status === 'disposed') return this.done
if (this._status !== 'running' && !this.#inbox.hasQueued) return Promise.resolve()
// Agent-owned waiters survive concurrent fiber disposal.
return new Promise<void>((resolve) => {
this.idleWaiters.push(() => {
resolve(this._status === 'disposed' ? this.done : undefined)
})
})
}
/** Bind the mutually referential scope context once. */
private [bindContext](ctx: Context): void {
if (this.boundContext !== undefined) throw new Error(`agent "${this.id}" context is already bound`)
this.boundContext = ctx
}
/** Mark that public lifecycle publication began. */
private [publishAgent](): void {
this.published = true
}
/**
* Start the driver loop. The prepared controller already owns its stable
* disposer, so teardown can mark the agent disposed even in the narrow
* publication window before this method runs.
*/
[startDriver](): void {
if (this._status === 'disposed') return
this.driverStarted = true
this.done = runLoop(this.loopCtx, this, {
inbox: this.#inbox,
maxParallelToolCalls: this.maxParallelToolCalls,
setStatus: (status) => { this.setStatus(status) },
setAbort: controller => void (this.currentAbort = controller),
disposed: this.disposed,
isDisposed: () => this._status === 'disposed',
isCancelled: () => this.cancelRequested,
cancelReason: () => this.cancelReason,
clearCancel: () => { this.cancelRequested = false },
withToolBatch: run => this.withToolBatch(run),
// Pre-step cancellation re-parks without emitting a status transition.
settleIdle: () => { this.settleIdleWaiters() },
})
}
/**
* Quiescent stop shared by pre-start rollback and live teardown. It marks the
* agent disposed synchronously, contains an unexpected loop rejection, and
* drains every idle-injection flush before resolving.
*/
private [stopDriver](): Promise<void> | void {
if (this._status !== 'disposed') {
this._status = 'disposed'
this.resolveDisposed()
// Release whenIdle waiters BEFORE the (guarded) event emit — they are
// internal state that must settle even if a listener throws below. Each
// waiter chains `done`, so it resolves only once the loop actually exits.
this.settleIdleWaiters()
this.currentAbort?.abort('disposed')
// An unpublished rollback has no public status lifecycle to announce.
// Once publication begins, disposed is part of the agent/status contract.
if (this.published) {
agentEvents(this.loopCtx, this).emit('agent/status', 'disposed')
}
}
// Before runLoop starts there is normally nothing asynchronous to drain;
// keep publication rollback synchronous so create() cannot throw while its
// session/agent entries are still briefly live. A session-start listener
// may have called inject(), however, so preserve
// its durability checkpoint as a real quiescence boundary.
if (!this.driverStarted && this.pendingIdleFlushes.size === 0) return
return this.drainDriver()
}
/** Await the loop (when started) and every outstanding idle flush. */
private async drainDriver(): Promise<void> {
// An unexpected driver rejection must not skip registry/session/scope
// cleanup. The normal loop contains turn failures itself; allSettled is the
// final lifecycle backstop for anything outside those boundaries.
await Promise.allSettled([this.done])
// Repeat because settled flushes retire in adjacent promise reactions;
// allSettled keeps reporting failures from skipping ownership teardown.
while (this.pendingIdleFlushes.size > 0) {
await Promise.allSettled([...this.pendingIdleFlushes])
}
}
}
/** Render an ordinary thrown value for the error event and log. */
function renderThrown(value: unknown): string {
return value instanceof Error ? value.message : String(value)
}