# Conflicts: # docs/architecture.md # examples/acp-agent/tests/snapshots/bash-spill/session.jsonl # examples/acp-agent/tests/snapshots/escalation-approved/session.jsonl # examples/acp-agent/tests/snapshots/escalation-rejected/session.jsonl # examples/acp-agent/tests/snapshots/hook-cc-pretool-ask/session.jsonl # packages/core/agent-loop/src/loop.ts
449 lines
19 KiB
TypeScript
449 lines
19 KiB
TypeScript
/**
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* The concrete Agent implementation: ReactLoopAgent plus its inbox. Everything
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* observable happens through session events and the agent/* event taxonomy —
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* plugins never need this class.
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*
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* @module dsh-agent-loop/agent
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*/
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import type { Context } from 'cordis'
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import { agentEvents } from '@deepseek-ai/dsh-agent'
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import type { AgentId, AgentOptions, AgentStatus, HookContext, InjectOptions, SendOptions } from '@deepseek-ai/dsh-agent'
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import type { Agent } from '@deepseek-ai/dsh-agent'
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import { deepFreeze } from '@deepseek-ai/dsh-llm'
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import type { ContentBlock, MessageSource } from '@deepseek-ai/dsh-llm'
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import { snapshotJsonValue, type Session } from '@deepseek-ai/dsh-session'
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import { Inbox, type InboxMessage } from './inbox.ts'
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import { isTurnOpen, lastTurnNumber, runLoop } from './loop.ts'
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/** Sessions already claimed by a concrete driver construction. */
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const claimedDriverSessions = new WeakSet<Session>()
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/** Module-private driver entry: its symbol is absent from the package surface. */
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const startDriver = Symbol('dsh.agent-loop.start-driver')
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/** Module-private quiescent stop, valid both before and after driver start. */
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const stopDriver = Symbol('dsh.agent-loop.stop-driver')
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/** Module-private context binding for the mutually referential agent scope. */
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const bindContext = Symbol('dsh.agent-loop.bind-context')
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/** Module-private publication marker. */
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const publishAgent = Symbol('dsh.agent-loop.publish-agent')
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/** Factory-owned controls that can operate only on the agent created with them. */
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export interface PreparedReactLoopAgent {
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/** The unpublished concrete agent. */
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agent: ReactLoopAgent
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/** Mark the agent public so teardown emits its status lifecycle. */
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markPublished(): void
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/** Stop the prepared instance even when publication has not started its loop. */
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dispose(): Promise<void> | void
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/**
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* Start its driver after publication and session-start notification.
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* The returned disposer reaches quiescence for both the loop and every
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* fire-and-forget idle-injection flush the agent started.
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*/
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startDriver(): () => Promise<void> | void
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}
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/**
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* Construct an unpublished concrete agent with instance-bound lifecycle
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* controls. Only those paired controls can publish or start this instance.
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* @param ctx - the agent-loop service context used for driving and events.
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* @param id - the concrete agent identity.
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* @param options - loop options for the agent.
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* @param session - the prepared session the agent will own.
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* @param maxParallelToolCalls - resolved in-flight cap for this agent.
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* @returns the agent and closures bound only to that exact instance.
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*/
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export function prepareReactLoopAgent(
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ctx: Context, id: AgentId, options: AgentOptions, session: Session, maxParallelToolCalls: number,
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): PreparedReactLoopAgent {
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if (claimedDriverSessions.has(session)) {
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throw new Error(`session "${session.id}" already has a concrete agent driver`)
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}
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const agent = new ReactLoopAgent(ctx, id, options, session, maxParallelToolCalls)
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claimedDriverSessions.add(session)
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const dispose = () => agent[stopDriver]()
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return {
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agent,
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markPublished: () => { agent[publishAgent]() },
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dispose,
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startDriver: () => {
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agent[startDriver]()
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return dispose
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},
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}
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}
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/**
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* Install the concrete agent's scope context exactly once. Construction and
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* scope minting are mutually referential (the scope key is the agent), so the
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* factory performs this one post-construction binding before setup receives
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* the unpublished agent. The module-private binding rejects a second bind.
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* @param agent - the unpublished concrete agent to bind.
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* @param ctx - its fully extended agent scope context.
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*/
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export function bindReactLoopAgentContext(agent: ReactLoopAgent, ctx: Context): void {
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agent[bindContext](ctx)
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}
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/**
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* The concrete {@link Agent} implementation owned by the agent-loop plugin.
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*
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* Owns the inbox (queued + steering FIFOs), the per-step AbortController, and
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* the loop driver. Everything observable happens through session events and
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* the agent/* event taxonomy — plugins never need this class.
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*/
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export class ReactLoopAgent implements Agent {
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/** Queued + steering FIFOs; native-private so callers cannot bypass the public driving verbs. */
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readonly #inbox = new Inbox()
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/**
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* The agent's scope context ({@link Agent.ctx}), wired by the factory right
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* after the scope is minted — before the agent is registered, announced, or
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* driven, so no consumer can observe it unset. Definite-assignment (`!`)
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* expresses that two-phase construction: the agent object and its scope
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* context are mutually referential (the scope is keyed BY this agent), so
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* neither can exist strictly before the other.
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*/
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private boundContext: Context | undefined
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/** The agent's scoped composition context, bound once by its factory. */
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get ctx(): Context {
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if (this.boundContext === undefined) throw new Error(`agent "${this.id}" context is not bound`)
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return this.boundContext
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}
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private _status: AgentStatus = 'idle'
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private currentAbort: AbortController | undefined
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/** Whether runLoop has been installed into {@link done}. */
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private driverStarted = false
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/** Whether registry publication began and status disposal is externally visible. */
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private published = false
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/**
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* Turn-scoped cancel marker, set by {@link cancel} and read/cleared by the
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* driver loop (via the LoopHandle) at every point a turn could start or
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* continue. Armed ONLY when there is something to cancel (a running turn, an
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* in-flight step, or queued/steering work), so an idle no-op cancel cannot
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* leave it set to wrongly drop a later prompt.
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*/
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private cancelRequested = false
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/** Pending cancellation reason, preserved even outside an active step signal. */
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private cancelReason = 'cancelled'
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private disposed: Promise<void>
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private resolveDisposed!: () => void
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/** Resolves when the driver loop has fully exited (tests/disposal). */
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done: Promise<void> = Promise.resolve()
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/**
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* Pending {@link whenIdle} waiters, resolved by {@link settleIdleWaiters} when
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* the agent next settles out of `running`. Kept as internal agent state (NOT
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* an effect-scoped `ctx.on` listener) so a concurrent fiber disposal — which
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* runs the agent's own listeners' disposers — cannot drop the waiter before
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* the `disposed` transition fires and leave the promise hanging.
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*/
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private idleWaiters: (() => void)[] = []
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/** Maximum parallel-safe calls allowed in one step. */
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private readonly maxParallelToolCalls: number
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/**
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* Durability checkpoints started by idle {@link inject} calls. `inject()` is
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* synchronous, so it cannot await them itself; the driver disposer drains
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* this set before the lifecycle unregisters the agent or detaches its session.
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*/
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private pendingIdleFlushes = new Set<Promise<void>>()
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/** Whether the current step is executing an assistant tool-call batch. */
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private toolBatchActive = false
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/** Open-turn injections waiting for the active assistant tool-call batch to close. */
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private deferredInjections: HookContext[] = []
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constructor(
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private loopCtx: Context,
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public readonly id: AgentId,
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public readonly options: AgentOptions,
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public readonly session: Session,
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maxParallelToolCalls: number,
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) {
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this.maxParallelToolCalls = maxParallelToolCalls
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const { promise, resolve } = Promise.withResolvers<void>()
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this.disposed = promise
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this.resolveDisposed = resolve
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}
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get status(): AgentStatus {
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return this._status
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}
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private setStatus(status: AgentStatus): void {
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if (this._status === status || this._status === 'disposed') return
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this._status = status
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// Settle first so a throwing status listener cannot starve quiescence waiters.
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if (status !== 'running') this.settleIdleWaiters()
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agentEvents(this.loopCtx, this).emit('agent/status', status)
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}
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/**
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* Resolve and clear all pending {@link whenIdle} waiters. Called on a
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* running→idle transition (from {@link setStatus}) and on disposal (from the
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* internal driver disposer, which chains `done` for true loop-exit quiescence).
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*/
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private settleIdleWaiters(): void {
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const waiters = this.idleWaiters
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this.idleWaiters = []
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for (const resolve of waiters) resolve()
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}
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private resolveSource(options?: SendOptions): MessageSource {
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return options?.source ?? { kind: 'user' }
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}
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/**
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* Accept one public message payload as a detached record. Lossless-JSON
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* materialization reads every nested field once; deep freeze prevents later
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* caller mutation before an inbox or deferred-injection queue drains it.
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*/
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private acceptMessage(content: ContentBlock[], options?: SendOptions): InboxMessage {
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const source = this.resolveSource(options)
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const accepted = snapshotJsonValue({ content, source })
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if (accepted === undefined) {
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throw new TypeError('agent message content and source must be losslessly JSON-serializable')
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}
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return deepFreeze(accepted)
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}
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/** Detach one context before it can outlive its caller in the active-batch FIFO. */
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private acceptContext(context: HookContext): HookContext {
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const accepted = snapshotJsonValue(context)
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if (accepted === undefined) {
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throw new TypeError('agent context must be losslessly JSON-serializable')
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}
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return deepFreeze(accepted)
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}
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/** Reject a driving operation once teardown has synchronously closed the agent. */
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private assertNotDisposed(): void {
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if (this._status === 'disposed') throw new Error(`agent "${this.id}" is disposed`)
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}
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send(content: ContentBlock[], options?: SendOptions): void {
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this.assertNotDisposed()
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const accepted = this.acceptMessage(content, options)
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this.#inbox.enqueue(accepted)
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const info = { source: accepted.source, steering: false } as const
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agentEvents(this.loopCtx, this).emit('agent/queued', accepted.content, info)
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}
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steer(content: ContentBlock[], options?: SendOptions): void {
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this.assertNotDisposed()
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if (this._status !== 'running') { this.send(content, options); return }
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const accepted = this.acceptMessage(content, options)
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this.#inbox.steer(accepted)
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const info = { source: accepted.source, steering: true } as const
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agentEvents(this.loopCtx, this).emit('agent/queued', accepted.content, info)
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}
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inject(content: ContentBlock[], options?: InjectOptions): void {
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this.assertNotDisposed()
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const source = this.resolveSource(options)
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const context = {
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content,
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source,
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...options?.envelope !== undefined ? { envelope: options.envelope } : {},
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...options?.meta !== undefined ? { meta: options.meta } : {},
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}
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if (isTurnOpen(this.session)) {
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const accepted = this.acceptContext(context)
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// Provider protocols require every assistant tool-call batch to be
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// followed only by its tool results. Historical interrupted batches do
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// not own new context; only the currently executing batch may defer it.
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if (this.toolBatchActive) {
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this.deferredInjections.push(accepted)
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return
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}
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this.session.append('context/message', accepted, { surfaceOp: 'append' })
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return
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}
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// No turn open: wrap the injection in a one-shot turn so every event stays
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// turn-enclosed (the durability/replay boundary is the turn).
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const turn = lastTurnNumber(this.session) + 1
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// Once turn/start enters the log, a turn/end is owed even if the message
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// append fails acceptance or pre-commit validation. The finally re-checks
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// the log and closes only a turn that actually opened; post-commit observers
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// are contained by Session and cannot create a false append failure.
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try {
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this.session.append('turn/start', { turn, trigger: { kind: 'injection', source } })
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this.session.append('context/message', context, { surfaceOp: 'append' })
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} finally {
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// Close the turn if turn/start made it into the log. A pre-commit veto
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// must escape rather than being mistaken for a committed turn/end.
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if (isTurnOpen(this.session)) {
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this.session.append('turn/end', { turn, reason: { kind: 'completed' } })
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}
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// Decide the durability checkpoint from the log: an accepted one-shot
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// turn must be flushed even when its message append was the failing step.
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const turnRecorded = this.session.events.some(e => e.type === 'turn/start' && e.data.turn === turn)
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// Keep inject() synchronous: report checkpoint failures live instead of
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// rejecting the caller, and track the task so disposal still drains it.
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if (turnRecorded) {
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// Through the store's flush (the carrier owner), never a raw parallel.
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const flush = this.loopCtx.sessions.flush(this.session).catch((error: unknown) => {
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const rendered = renderThrown(error)
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const err = error instanceof Error ? error : new Error(rendered)
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this.loopCtx.logger.warn(`agent "${this.id}": flush after idle injection failed: ${rendered}`)
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agentEvents(this.loopCtx, this).emit('agent/error', turn, 0, err)
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})
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this.pendingIdleFlushes.add(flush)
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// Retire on either settlement path.
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const retire = (): void => { this.pendingIdleFlushes.delete(flush) }
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void flush.then(retire, retire)
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}
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}
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}
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/** Append deferred open-turn injections after the loop closes a tool-result batch. */
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private drainDeferredInjections(): void {
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const pending = this.deferredInjections.splice(0)
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for (const accepted of pending) {
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this.session.append('context/message', accepted, { surfaceOp: 'append' })
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}
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}
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/**
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* Run one tool-call batch and drain its deferred context before settlement.
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* The loop-owned acceptor remains valid after public disposal begins because
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* the interrupted turn stays open until this batch settles.
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*/
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private async withToolBatch<T>(
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run: (acceptContext: (context: HookContext) => void) => Promise<T>,
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): Promise<T> {
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this.toolBatchActive = true
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const acceptContext = (context: HookContext): void => {
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this.deferredInjections.push(this.acceptContext(context))
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}
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try {
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return await run(acceptContext)
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} finally {
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this.toolBatchActive = false
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this.drainDeferredInjections()
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}
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}
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cancel(reason?: string): void {
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// Arm only for current work; an idle marker would cancel the next prompt.
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if (this._status === 'running' || this.currentAbort !== undefined || this.#inbox.hasQueued || this.#inbox.hasSteering) {
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this.cancelRequested = true
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// Capture the resolved reason for the marker-only windows (pre-step /
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// continuation). The mid-step path reads it from abort.signal.reason
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// below; the marker path reads it via the LoopHandle's cancelReason().
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this.cancelReason = reason ?? 'cancelled'
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}
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// Drop all pending queued + steering work (un-started prompts never run; the
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// cancelled turn's steering is not re-enqueued). Cleared directly even when
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// the loop is parked in waitForQueued — there is no turn to stop and nothing
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// left for the parked loop to run, so no wake is needed.
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this.#inbox.clear()
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// Interrupt an in-flight step immediately (the running turn observes the
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// abort and ends `aborted`). The marker covers the windows where no step is
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// running (pre-step, continuation).
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this.currentAbort?.abort(reason ?? 'cancelled')
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}
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/**
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* Resolve immediately when idle with no queued work, on the next quiescent
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* idle transition otherwise, or after driver exit when already disposed.
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* This observes quiescence; it does not own teardown.
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*/
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whenIdle(): Promise<void> {
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if (this._status === 'disposed') return this.done
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if (this._status !== 'running' && !this.#inbox.hasQueued) return Promise.resolve()
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// Agent-owned waiters survive concurrent fiber disposal.
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return new Promise<void>((resolve) => {
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this.idleWaiters.push(() => {
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resolve(this._status === 'disposed' ? this.done : undefined)
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})
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})
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}
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/** Bind the mutually referential scope context once. */
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private [bindContext](ctx: Context): void {
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if (this.boundContext !== undefined) throw new Error(`agent "${this.id}" context is already bound`)
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this.boundContext = ctx
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}
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/** Mark that public lifecycle publication began. */
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private [publishAgent](): void {
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this.published = true
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}
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/**
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* Start the driver loop. The prepared controller already owns its stable
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* disposer, so teardown can mark the agent disposed even in the narrow
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* publication window before this method runs.
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*/
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[startDriver](): void {
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if (this._status === 'disposed') return
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this.driverStarted = true
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this.done = runLoop(this.loopCtx, this, {
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inbox: this.#inbox,
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maxParallelToolCalls: this.maxParallelToolCalls,
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setStatus: (status) => { this.setStatus(status) },
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setAbort: controller => void (this.currentAbort = controller),
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disposed: this.disposed,
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isDisposed: () => this._status === 'disposed',
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isCancelled: () => this.cancelRequested,
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cancelReason: () => this.cancelReason,
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clearCancel: () => { this.cancelRequested = false },
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withToolBatch: run => this.withToolBatch(run),
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// Pre-step cancellation re-parks without emitting a status transition.
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settleIdle: () => { this.settleIdleWaiters() },
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})
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}
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/**
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* Quiescent stop shared by pre-start rollback and live teardown. It marks the
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* agent disposed synchronously, contains an unexpected loop rejection, and
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* drains every idle-injection flush before resolving.
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*/
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private [stopDriver](): Promise<void> | void {
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if (this._status !== 'disposed') {
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this._status = 'disposed'
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this.resolveDisposed()
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// Release whenIdle waiters BEFORE the (guarded) event emit — they are
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// internal state that must settle even if a listener throws below. Each
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// waiter chains `done`, so it resolves only once the loop actually exits.
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this.settleIdleWaiters()
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this.currentAbort?.abort('disposed')
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// An unpublished rollback has no public status lifecycle to announce.
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// Once publication begins, disposed is part of the agent/status contract.
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if (this.published) {
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agentEvents(this.loopCtx, this).emit('agent/status', 'disposed')
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}
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}
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// Before runLoop starts there is normally nothing asynchronous to drain;
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// keep publication rollback synchronous so create() cannot throw while its
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// session/agent entries are still briefly live. A session-start listener
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// may have called inject(), however, so preserve
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// its durability checkpoint as a real quiescence boundary.
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if (!this.driverStarted && this.pendingIdleFlushes.size === 0) return
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return this.drainDriver()
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}
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/** Await the loop (when started) and every outstanding idle flush. */
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private async drainDriver(): Promise<void> {
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// An unexpected driver rejection must not skip registry/session/scope
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// cleanup. The normal loop contains turn failures itself; allSettled is the
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// final lifecycle backstop for anything outside those boundaries.
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await Promise.allSettled([this.done])
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// Repeat because settled flushes retire in adjacent promise reactions;
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// allSettled keeps reporting failures from skipping ownership teardown.
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while (this.pendingIdleFlushes.size > 0) {
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await Promise.allSettled([...this.pendingIdleFlushes])
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}
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}
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}
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/** Render an ordinary thrown value for the error event and log. */
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function renderThrown(value: unknown): string {
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return value instanceof Error ? value.message : String(value)
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}
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