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deepseek-harness/packages/core/agent/README.md
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dsh-agent

Agent interface, registry, and agent/* event vocabulary. Every plugin (UI, hooks, orchestrators) programs against the Agent handle defined here — it has zero loop dependency, so the loop is swappable.

Service: AgentRegistry (ctx key: agents)

Tracks live agents so UI, hook, and orchestrator plugins can find them without importing the concrete loop package.

Public API

The scoped-registration surface: Agent.ctx is the agent's scope context (dsh-scope, key = the agent) — register tools/sections/variables/listeners through it for that agent alone, all unwound on disposal. agentEvents(ctx, agent) is the fused dispatcher every agent-subject event goes through (carrier + injected subject in one move); assembleContextFor(agent) builds the per-agent assembly context (agent + scope together). CreateAgentOptions.setup(agentCtx) and ResumeAgentOptions.setup(agentCtx) compose a fresh or resumed agent's scoped world while the factory keeps the agent and session unpublished; creation awaits setup and a same-turn owner-unload checkpoint before either creation notification or the first assembly. Setup composes, it never drives: the concrete loop rejects driving verbs until the agent/session-start boundary.

  • ctx.agents.register(agent: Agent): () => Promise<void> | void — record an already-constructed agent. Disposed with the calling fiber.
  • Advanced ordered lifecycle: enter(agent): () => void inserts without announcing, and announce(agent) emits agent/created only for that exact live entry. The async factory uses this split after setup; ordinary plugins use register().
  • ctx.agents.get(id: AgentId): Agent | undefined
  • ctx.agents.list(): Agent[]

Factory seam (creation)

Agent creation is provided by the plugin implementing AgentFactory (dsh-agent-loop), registered via setFactory. This keeps creation on the dsh-agent interface so consumers (UI, the ACP bridge) program against ctx.agents without depending on the concrete loop package.

  • ctx.agents.setFactory(factory: AgentFactory): () => Promise<void> | void — register the creation factory (the loop calls this on construction). Throws on a second factory; the slot clears on dispose.
  • ctx.agents.create(options: CreateAgentOptions): Promise<AgentHandle> — snapshot caller-owned IDs/options/metadata/seed, construct and await optional setup while unpublished, insert and announce both session and agent, open the agent/session-start driving boundary, then start a new loop on the caller-supplied sessionId. Agent/session IDs are reserved across setup; setup rejection or owner unload publishes nothing. Publication is rollback-covered: if a creation listener throws, entries and scope unwind but effects of already-delivered notifications remain observable; an agent whose announcement began emits agent/disposed during that rollback. Rejects if no factory is registered.
  • ctx.agents.resume(options: ResumeAgentOptions): Promise<AgentHandle> — snapshot caller-owned IDs/options, load a persisted session (session persistence), mint a fresh agent scope, await optional setup while unpublished, then follow the same insert → announce → session-start → loop-start boundary. The IDs are reserved across persistence load and setup; load/setup rejection or owner unload publishes nothing. Rejects if no factory is registered or session persistence is unconfigured.

AgentHandle = { agent: Agent; dispose(): Promise<void> }. The disposer is a capability — only the holder can tear this agent down. dispose() stops the loop, awaits its exit (quiescence — NOT just the disposed status flip), unregisters the agent, removes its session from the store, and finally unwinds its scoped world. This order captures the loop's final session/flush before the session is detached and keeps scoped listeners alive through that flush. ctx.agents.get(id) still returns a bare Agent — the handle is only for the OWNER that created it. The ACP bridge and in-process subagent backends are production consumers; config-created agents are owned by the loop fiber and never need a handle.

Live events

dsh-agent declares the live agent/* coordination vocabulary so plugins do not depend on the concrete loop. Exact signatures, dispatch modes, scope-filtering rules, and payload contracts live in the generated Cordis event catalog; the architecture turn flow shows their order relative to durable session events.

The lifecycle edges have two important local caveats. agent/created runs after scoped setup and after both session and agent registry entries exist, but concrete driving remains locked until the immediately following agent/session-start; that non-vetoing notification is the first supported startup injection point. agent/disposed runs after the driver is quiescent and the agent leaves the registry, while ordered teardown may still be detaching its session and unwinding its scope.

Most interception points are cooperative waterfalls returning seam-specific decisions. agent/pre-step is a serial surface-mutation checkpoint, while agent/turn-stop is the owner-final exception: it runs after ordinary continuation and steering folding, and its terminal state remains through turn close and flush so steering from those later listeners cannot create an extra step or turn. Ordinary queued prompts remain intact. The full rationale is in the agent-scope RFC.

Turn and step boundaries and the model token stream are durable session/event facts rather than mirrored agent/* notifications. Consumers read turn/*, step/*, and assistant/chunk from the session feed; tool policy and outcome observation belong to the complete pipeline documented by dsh-tools.

Agent interface (types.ts)

The handle every plugin programs against:

  • agent.send(content, options?) — queue a message; starts a turn when idle
  • agent.steer(content, options?) — steer a running turn (inject between steps); behaves like send when idle
  • agent.inject(content, options?) — inject in-session context (context/message event); the next request sees it. Does not run the model. While a turn is open it joins that turn; while idle it is wrapped in a one-shot injection turn so every event stays turn-enclosed (the turn-enclosure invariant)
  • agent.cancel(reason?) — cancel ALL pending work: clears the queued + steering FIFOs, aborts the in-flight step, and drops a turn about to start (the pre-step window) so a queued-but-not-started prompt never runs. A UI/ACP session/cancel maps to this. The single public stop primitive. Idle with nothing pending → a safe no-op.
  • agent.whenIdle() — resolve once the agent reaches quiescence after settling out of running (idle → immediately; disposed → awaits the loop exit). A non-owner's quiescence-observation hook: it observes the work settling WITHOUT tearing the agent down. Teardown is separate — a lifecycle owner stops and unregisters via AgentHandle.dispose(), which awaits the loop exit directly.
  • agent.session, agent.status, agent.options, agent.id

Extension points

  • Agent creation: AgentLoop.create() is the concrete config-path implementation (in dsh-agent-loop), while programmatic consumers create/resume owned agents through ctx.agents.create() / ctx.agents.resume(). Replace the loop by implementing Agent and registering via ctx.agents.register().
  • Event listeners: all agent/* events are declared here — no dependency on the loop package needed.
  • Subagent delegation: implemented by @deepseek-ai/dsh-subagent, not by a method on Agent; providers create or drive ordinary Agent handles through the factory seam, so spawn/fork/ACP transports stay outside the core agent interface.

What is NOT here (TODO)

  • Inter-agent channels beyond delegation — shared state, streaming child output, and background/poll semantics remain outside the current synchronous ctx.subagents seam.