Files
deepseek-harness/packages/core/agent/src/index.ts
T
Tianyi Cui 547aacee2f fix: honor the teardown order on owner unload; make the structured commit unconditional
Adversarial-review findings (own reviewer agent), each verified and pinned:

B1: agents.register() returned a wrapper lambda, so the factory composite's
yield could not identity-nest it — on OWNER unload the unregistration (and
agent/disposed) disposed as a concurrent sibling, firing mid-drain while
the final turn was still closing (pre-existing on master; this branch's
docs re-assert the order, so it must be true). register() now returns the
EXACT cordis effect disposer (the Scope.rawDispose move); the composite
nests it and owner unload runs stop/drain -> unregister -> detach -> scope
like every other path. Regression test pins turn-end before disposed
before detach on owner unload.

B2: the structured two-phase commit could promote a stale stage when a
later capture call REUSED the orphaned stage's call id with a body that
never staged (denied downstream, or invalid args throwing pre-stage). The
runtime's pre-execute listener now clears any stale stage unconditionally
when a new capture call enters the pipeline — only a call's own body can
stage for its commit; the call-id mismatch guard becomes a defensive
second layer. Repro test: blocked capture then same-id invalid call.

C1: an explicit empty toolFilter config now fails at plugin LOAD (the
check is self-contained) instead of killing every delegation at child
setup. C2: Scope.dispose/ScopeHost.dispose @returns state the single-shot
repeat-call semantics honestly.
2026-07-09 04:48:52 +08:00

274 lines
12 KiB
TypeScript

/**
* Agent registry service. Tracks live agents so plugins can find them without
* depending on the concrete loop package. Agent creation belongs to the loop.
*
* @module @deepseek-ai/dsh-agent
*/
import { Context, Service } from 'cordis'
import { scopeTarget } from '@deepseek-ai/dsh-scope'
import type { SessionEvent, SessionId } from '@deepseek-ai/dsh-session'
import type { Agent, AgentId, AgentOptions } from './types.ts'
export * from './types.ts'
export { agentEvents, assembleContextFor } from './dispatch.ts'
export type { AgentEventDispatch, AgentSubjectEvent } from './dispatch.ts'
declare module 'cordis' {
interface Context {
agents: AgentRegistry
/**
* The agent whose scope this context belongs to, or `undefined` on any
* context not derived from an agent scope. Pure DX sugar over the
* `dsh-scope` tag: the agent loop sets it as an own property on each
* `Agent.ctx`, and {@link AgentRegistry} registers a root accessor
* defaulting to `undefined` so the read is safe on every context (a plain
* plugin context answers `undefined` instead of throwing the Cordis
* unknown-property error). Core packages below the agent layer read the
* `dsh-scope` tag (`scopeOf`) instead, never this field.
*/
agent?: Agent
}
}
/**
* Options for programmatically creating an agent through the registry factory
* ({@link AgentRegistry.create}). The caller supplies the live `sessionId`
* (e.g. an ACP-generated id) and optional session metadata (the validated
* `cwd`, fork lineage); the factory creates the session, the agent, and wires
* them together.
*/
export interface CreateAgentOptions {
/** The agent's id (the registry handle). */
agentId: AgentId
/** The live session's id (NOT derived from agentId). */
sessionId: SessionId
/**
* Session creation metadata: validated absolute `cwd`, `parentSession`
* fork lineage, and the `seedLength` seed boundary. Mirrors the
* `cwd`/`parentSession`/`seedLength` fields of
* {@link CreateSessionOptions.meta} in dsh-session (the internal-only
* `createdAt`, used when reconstructing a persisted session, is deliberately
* excluded — a factory caller never sets it).
*/
meta?: { cwd?: string; parentSession?: SessionId; seedLength?: number }
/**
* Seed events to reconstruct the child session's log from (the fork lineage
* primitive). When present, the factory creates the session with this event
* prefix so `deriveMessages()`/`lastTurnNumber` continue from it — used by the
* in-process FORK subagent backend to seed a child with a balanced
* completed-turn prefix of the parent's log. The prefix MUST be contiguous
* from seq 0 and balanced (no open turn/step, no dangling tool-call), or the
* session constructor (and the dev-mode invariants replay) reject it. Absent
* for a fresh (spawn) child.
*/
seed?: SessionEvent[]
/** Per-agent options (model, …). */
agentOptions?: AgentOptions
/**
* Creation-time composition of the agent's scoped world. The factory runs it
* inside the agent's composite lifecycle effect — after the scope is minted
* and the agent registered, before `agent/session-start` fires and the loop
* starts — so everything it registers through `agentCtx` (scoped tools,
* prompt sections/variables, `restrict()`, listeners, `agentCtx.plugin(…)`
* profiles) exists before the first prompt assembly, and a THROWING setup
* unwinds inside the rollback boundary instead of leaking a half-created
* agent. **Setup registers, it never drives**: calling
* `send`/`steer`/`inject` here would open a turn before `agent/session-start`
* (the dev invariants flag a `turn/start` logged before session-start as a
* teaching error) — drive the agent after creation returns.
*/
setup?: (agentCtx: Context) => void
}
/**
* Options for resuming an agent on a persisted session
* ({@link AgentRegistry.resume}).
*/
export interface ResumeAgentOptions {
/** The agent's id (the registry handle). */
agentId: AgentId
/** The persisted session id to load and resume on. */
resumeSessionId: SessionId
/** Per-agent options (model, …). */
agentOptions?: AgentOptions
}
/**
* An owned agent plus its disposer, returned by {@link AgentRegistry.create} /
* {@link AgentRegistry.resume}. The disposer is a CAPABILITY: only the holder
* can tear this agent down. `dispose()` unregisters the agent, stops its loop,
* awaits the loop's exit (quiescence — NOT just the `disposed` status flip), and
* removes the agent's session from the store, in an order that captures the
* loop's final `session/flush` before the session is detached.
*
* `ctx.agents.get(id)` still returns a bare {@link Agent} — the handle is only
* for the OWNER that created it. Config-created agents (the loop's own startup)
* are owned by the loop fiber and never need a handle.
*/
export interface AgentHandle {
agent: Agent
dispose(): Promise<void>
}
/**
* The agent-creation factory the loop implementation provides to the registry
* via {@link AgentRegistry.setFactory}. Kept on the `dsh-agent` interface so
* consumers (e.g. the ACP bridge) program against `ctx.agents` without
* depending on the concrete `dsh-agent-loop` package.
*/
export interface AgentFactory {
/**
* Create, start, and register a new agent on a caller-supplied session id.
* Returns an {@link AgentHandle} — the owner disposes it to tear down exactly
* this agent (unregister + stop loop + await quiescence + remove session).
*/
createAgent(options: CreateAgentOptions): AgentHandle
/**
* Load a persisted session and resume an agent on it. Async because it awaits
* `ctx.sessionPersistence.load`; must be called after that service exists
* (consumers inject `sessionPersistence`). Returns an {@link AgentHandle}.
*/
resume(options: ResumeAgentOptions): Promise<AgentHandle>
}
/** Thrown when create/resume is called before an agent factory is registered. */
const NO_FACTORY_MESSAGE = 'no agent factory registered (load an agent-loop plugin)'
/**
* Agent registry (`ctx.agents`): tracks live agents so UI, hook, and
* orchestrator plugins can find them without depending on the concrete loop
* package. Agent *creation* is provided by whichever plugin implements the
* {@link AgentFactory} (phase 1: `@deepseek-ai/dsh-agent-loop`), registered via
* {@link setFactory}.
*/
export class AgentRegistry extends Service {
private store = new Map<AgentId, Agent>()
private factory: AgentFactory | undefined
constructor(ctx: Context) {
super(ctx, 'agents')
// The `ctx.agent` DX accessor: default `undefined` on every context, so a
// plain plugin context reads cleanly instead of hitting the Cordis
// unknown-property throw. Each Agent.ctx shadows it with an own property
// (own properties resolve before the context proxy is consulted), so the
// accessor body never needs to resolve a scope itself. Effect-scoped:
// unwinds with this service's fiber.
ctx.accessor('agent', { get: () => undefined })
}
/**
* Register the agent-creation factory (the loop calls this on construction,
* effect-scoped). Throws if a factory is already registered. Returns the
* disposer; on dispose the factory slot is cleared.
* @param factory - the loop-owned factory {@link create}/{@link resume} delegate to.
* @returns the disposer that clears the factory slot.
*/
setFactory(factory: AgentFactory): () => void {
const dispose = this.ctx.effect(() => {
if (this.factory !== undefined) throw new Error('an agent factory is already registered')
this.factory = factory
return () => { this.factory = undefined }
}, 'agents.setFactory()')
return () => void dispose()
}
/**
* Create, start, and register a new agent through the registered factory.
* Distinct from {@link register} (which records an already-constructed
* agent): this constructs the agent and its session. Throws if no factory is
* registered. Returns an {@link AgentHandle} — the owner disposes it to tear
* down exactly this agent.
* @param options - agent id, session id/seed/metadata, and agent options.
* @returns the handle whose dispose tears down exactly this agent.
*/
create(options: CreateAgentOptions): AgentHandle {
if (this.factory === undefined) throw new Error(NO_FACTORY_MESSAGE)
return this.factory.createAgent(options)
}
/**
* Load a persisted session and resume an agent on it through the registered
* factory. Rejects if no factory is registered; the factory rejects if
* session persistence is not configured. Returns an {@link AgentHandle}.
* @param options - the persisted session id plus agent id and options.
* @returns the handle for the resumed agent.
*/
async resume(options: ResumeAgentOptions): Promise<AgentHandle> {
if (this.factory === undefined) throw new Error(NO_FACTORY_MESSAGE)
return this.factory.resume(options)
}
/**
* Register a live agent. Throws if an agent with the same id is already
* registered. Emits `agent/created` on registration and `agent/disposed`
* when the calling fiber is disposed — both with the agent's scope carrier
* (`scopeTarget(agent, agent)`): the subject is the agent in hand, so the
* emits are scope-filtered regardless of which context invoked `register`
* (calling through `agent.ctx` scopes EFFECTS; dispatch scoping always
* requires passing the carrier). Returns the disposer.
* @param agent - the already-constructed agent to record in the store.
* @returns the EXACT Cordis effect disposer (single-shot; a repeat call
* returns undefined without awaiting an in-flight teardown). Exact
* identity is load-bearing: a composite (generator) effect that owns a
* teardown ORDER — the agent factory's lifecycle chain — must yield THIS
* function so Cordis nests the unregistration at that yield position;
* yielding a wrapper would leave it disposing as a concurrent sibling on
* owner unload, unregistering the agent (and emitting `agent/disposed`)
* while its final turn is still draining.
*/
register(agent: Agent): () => Promise<void> | void {
const dispose = this.ctx.effect(function* (this: AgentRegistry) {
if (this.store.has(agent.id)) {
throw new Error(`agent "${agent.id}" is already registered`)
}
this.store.set(agent.id, agent)
// Yield the rollback BEFORE emitting `agent/created`: a generator effect
// collects each yielded disposer before the next step runs, so a
// throwing `agent/created` listener rolls the entry back instead of
// leaking it (a leak would wedge the duplicate-id check until restart).
// The duplicate throw above fires before any mutation — it leaks nothing.
yield () => {
this.store.delete(agent.id)
// CONTAIN a throwing `agent/disposed` listener: this disposer runs as
// one link in the owning fiber/effect's disposal chain, and Cordis
// chains later disposers with `task.then(next)` — so an UNCAUGHT throw
// here rejects the chain and SKIPS every later disposer. When this
// registration shares a composite effect with a session (the agent
// factory's `AgentLoop.start`, where the session-detach disposer runs
// AFTER this one), a swallowed-less throw would strand the session in
// the store with `onAppend` attached — a leak AND a durability hole.
// The store entry is already removed above (the useful state), so
// logging the listener bug and continuing is correct (mirrors the
// guarded `agent/status` emit in dsh-agent-loop's ReactLoopAgent).
try {
this.ctx.emit(scopeTarget(agent, agent), 'agent/disposed', agent)
} catch (error: unknown) {
this.ctx.logger.warn(`agent "${agent.id}": agent/disposed listener threw: ${String(error)}`)
}
}
this.ctx.emit(scopeTarget(agent, agent), 'agent/created', agent)
}.bind(this), 'agents.register()')
return dispose
}
/**
* Look up a live agent.
* @param id - the agent id to look up.
* @returns the agent, or undefined when no live agent has that id.
*/
get(id: AgentId): Agent | undefined {
return this.store.get(id)
}
/**
* All live agents, in registration order.
* @returns a fresh array; mutating it does not affect the registry.
*/
list(): Agent[] {
return [...this.store.values()]
}
}
export default AgentRegistry