diff --git a/code/esp32c3_espidf/components/lvgl b/code/esp32c3_espidf/components/lvgl new file mode 160000 index 0000000..73fbfce --- /dev/null +++ b/code/esp32c3_espidf/components/lvgl @@ -0,0 +1 @@ +Subproject commit 73fbfceeedc22d5e73266f8c6d10d9df9fcc0a03 diff --git a/code/esp32c3_espidf/dependencies.lock b/code/esp32c3_espidf/dependencies.lock new file mode 100644 index 0000000..2a3d8e2 --- /dev/null +++ b/code/esp32c3_espidf/dependencies.lock @@ -0,0 +1,8 @@ +dependencies: + idf: + source: + type: idf + version: 5.3.1 +manifest_hash: a52a8cabe7f10f1636effa39e0be0f2d62531803ed5f518e7921b728e64c8752 +target: esp32c3 +version: 2.0.0 diff --git a/code/esp32c3_espidf/main/CMakeLists.txt b/code/esp32c3_espidf/main/CMakeLists.txt index 57f6b55..473b5b3 100644 --- a/code/esp32c3_espidf/main/CMakeLists.txt +++ b/code/esp32c3_espidf/main/CMakeLists.txt @@ -2,5 +2,10 @@ file(GLOB_RECURSE SRC_LIST "*.c") idf_component_register(SRCS ${SRC_LIST} - PRIV_REQUIRES spi_flash esp_driver_spi esp_driver_gpio - INCLUDE_DIRS "") \ No newline at end of file + PRIV_REQUIRES spi_flash esp_driver_spi esp_driver_gpio esp_timer + INCLUDE_DIRS "." + REQUIRES + lvgl + PRIV_REQUIRES + ) + diff --git a/code/esp32c3_espidf/main/hello_world_main.c b/code/esp32c3_espidf/main/hello_world_main.c index 395f887..47a23af 100644 --- a/code/esp32c3_espidf/main/hello_world_main.c +++ b/code/esp32c3_espidf/main/hello_world_main.c @@ -4,6 +4,12 @@ * SPDX-License-Identifier: CC0-1.0 */ +#define LV_CONF_INCLUDE_SIMPLE 1 +#include "lv_conf.h" + +/* 然后包含 lvgl.h */ +#include "lvgl.h" + #include #include #include "sdkconfig.h" @@ -20,27 +26,76 @@ #include "lcd.h" -TimerHandle_t periodic_timer = NULL; +#include "esp_timer.h" + +#include "lv_port_disp.h" + +#include "lv_apps/helloworld/lv_helloworld.h" + +static const char *TAG = "SYS"; + +// TimerHandle_t periodic_timer = NULL; // 定时器回调函数(在定时器服务任务中执行) -void periodic_timer_callback(TimerHandle_t xTimer) -{ - //printf("每秒执行一次的函数\n"); - // 在这里执行你的周期性任务 - // 注意:此回调函数应尽快返回,避免阻塞定时器服务任务 +// void periodic_timer_callback(TimerHandle_t xTimer) +// { +// // printf("每秒执行一次的函数\n"); +// // 在这里执行你的周期性任务 +// // 注意:此回调函数应尽快返回,避免阻塞定时器服务任务 - lcd_one_second_task(); +// lcd_one_second_task(); +// } + +// 自定义 tick 获取函数 +static uint32_t custom_tick_get(void) +{ + // 返回从启动到现在的毫秒数 + return (uint32_t)(esp_timer_get_time() / 1000); } +/** + * Basic example to create a "Hello world" label + */ + + +// static void btn_event_cb(lv_event_t * e) +// { +// lv_event_code_t code = lv_event_get_code(e); +// lv_obj_t * btn = lv_event_get_target(e); +// if(code == LV_EVENT_CLICKED) { +// static uint8_t cnt = 0; +// cnt++; + +// /*Get the first child of the button which is the label and change its text*/ +// lv_obj_t * label = lv_obj_get_child(btn, 0); +// lv_label_set_text_fmt(label, "Button: %d", cnt); +// } +// } + +// /** +// * Create a button with a label and react on click event. +// */ +// void lv_example_get_started_2(void) +// { +// lv_obj_t * btn = lv_button_create(lv_screen_active()); /*Add a button the current screen*/ +// lv_obj_set_pos(btn, 10, 10); /*Set its position*/ +// lv_obj_set_size(btn, 120, 50); /*Set its size*/ +// lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_ALL, NULL); /*Assign a callback to the button*/ + +// lv_obj_t * label = lv_label_create(btn); /*Add a label to the button*/ +// lv_label_set_text(label, "Button"); /*Set the labels text*/ +// lv_obj_center(label); +// } + void app_main(void) { - printf("Hello world!\n"); + ESP_LOGI(TAG,"Hello world!"); /* Print chip information */ esp_chip_info_t chip_info; uint32_t flash_size; esp_chip_info(&chip_info); - printf("This is %s chip with %d CPU core(s), %s%s%s%s, ", + ESP_LOGI(TAG,"This is %s chip with %d CPU core(s), %s%s%s%s, ", CONFIG_IDF_TARGET, chip_info.cores, (chip_info.features & CHIP_FEATURE_WIFI_BGN) ? "WiFi/" : "", @@ -50,48 +105,41 @@ void app_main(void) unsigned major_rev = chip_info.revision / 100; unsigned minor_rev = chip_info.revision % 100; - printf("silicon revision v%d.%d, ", major_rev, minor_rev); + ESP_LOGI(TAG,"silicon revision v%d.%d, ", major_rev, minor_rev); if (esp_flash_get_size(NULL, &flash_size) != ESP_OK) { - printf("Get flash size failed"); + ESP_LOGI(TAG,"Get flash size failed"); return; } - printf("%" PRIu32 "MB %s flash\n", flash_size / (uint32_t)(1024 * 1024), + ESP_LOGI(TAG,"%" PRIu32 "MB %s flash", flash_size / (uint32_t)(1024 * 1024), (chip_info.features & CHIP_FEATURE_EMB_FLASH) ? "embedded" : "external"); - printf("Minimum free heap size: %" PRIu32 " bytes\n", esp_get_minimum_free_heap_size()); + ESP_LOGI(TAG,"Minimum free heap size: %" PRIu32 " bytes", esp_get_minimum_free_heap_size()); - printf("sizeof(int) ==%d\n", sizeof(int)); + ESP_LOGI(TAG,"sizeof(int) ==%d", sizeof(int)); + ESP_LOGI(TAG,"LVGL version: %s", lv_version_info()); + ESP_LOGI(TAG,"LVGL memory size: %u bytes", LV_MEM_SIZE); + ESP_LOGI(TAG,"LVGL color depth: %d bits", LV_COLOR_DEPTH); spi_init(); lcd_init(); - // 配置一个每隔一秒运行一次的函数 用于计算fps等 - // 创建周期性软件定时器 - // 参数: 定时器名称, 周期(单位: Tick), 自动重载, 回调参数, 回调函数 - periodic_timer = xTimerCreate( - "PeriodicTimer", // 定时器名称 - pdMS_TO_TICKS(1000), // 周期:1000毫秒 (转换为Tick) - pdTRUE, // 自动重载 (pdTRUE为周期性,pdFALSE为单次) - (void *)0, // 传递给回调函数的参数 - periodic_timer_callback // 回调函数 - ); - - if (periodic_timer != NULL) - { - // 启动定时器 (0 ticks后启动) - xTimerStart(periodic_timer, 0); - } - else - { - printf("创建定时器失败!\n"); - } + lv_init(); + lv_tick_set_cb(custom_tick_get); + lv_port_disp_init(); + lv_example_get_started_1(); + while (1) { - lcd_clear_buf(rand()); - lcd_send_full_buf(); + + // lcd_clear_buf(rand()); + // lcd_send_full_buf(); + // t = custom_tick_get(); + // ESP_LOGI(TAG, "NOW is%lu", t); + + lv_task_handler(); vTaskDelay(1); // 必须让出CPU } } diff --git a/code/esp32c3_espidf/main/lcd.c b/code/esp32c3_espidf/main/lcd.c index 2fceaa8..55cb0e0 100644 --- a/code/esp32c3_espidf/main/lcd.c +++ b/code/esp32c3_espidf/main/lcd.c @@ -3,7 +3,7 @@ static const char *TAG = "LCD"; // uint16_t dis_buff[LCD_WW][LCD_HH]; -lcd_t lcd_main; +// lcd_t lcd_main; // SPI 写数据 esp_err_t lcd_spi_send_data_8(uint8_t data) @@ -33,7 +33,7 @@ esp_err_t lcd_spi_send_data_16(uint16_t data) return err; } -esp_err_t lcd_spi_send_data_any(uint8_t *data, uint16_t len) +esp_err_t lcd_spi_send_data_any(uint8_t *data, uint32_t len) { spi_transaction_t trans = { .length = len * 8, @@ -102,40 +102,49 @@ void lcd_set_window(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2) #endif } -void lcd_one_second_task() -{ - lcd_main.fps=lcd_main.fps_count; - lcd_main.fps_count=0; +// void lcd_one_second_task() +// { +// lcd_main.fps=lcd_main.fps_count; +// lcd_main.fps_count=0; - ESP_LOGI(TAG, "FPS:%d",lcd_main.fps); -} +// ESP_LOGI(TAG, "FPS:%d",lcd_main.fps); +// } -void lcd_send_full_buf() +// void lcd_send_full_buf() +// { +// gpio_set_level(LCD_CS, 0); +// lcd_set_window(0, 0, LCD_WW - 1, LCD_HH - 1); +// // 分包发送 单次9600 分16次发送 +// spi_transaction_t trans = { +// .length = 9600 * 8, // 数据位数 +// }; +// uint8_t *d_buf = (uint8_t *)(lcd_main.buf); +// for (uint16_t i = 0; i < 16; i++) +// { +// // trans.length=9600*8; +// trans.tx_buffer = d_buf + (i * 9600); +// spi_device_transmit(lcd_spi, &trans); +// } +// gpio_set_level(LCD_CS, 1); + +// //发送成功 帧计数+1 +// lcd_main.fps_count+=1; +// } + +// void lcd_clear_buf(uint16_t color) +// { +// for (uint32_t i = 0; i < (LCD_WW * LCD_HH); i++) +// { +// lcd_main.buf[i] = color; +// } +// } + +void lcd_full_dis(uint16_t color) { - gpio_set_level(LCD_CS, 0); lcd_set_window(0, 0, LCD_WW - 1, LCD_HH - 1); - // 分包发送 单次9600 分16次发送 - spi_transaction_t trans = { - .length = 9600 * 8, // 数据位数 - }; - uint8_t *d_buf = (uint8_t *)(lcd_main.buf); - for (uint16_t i = 0; i < 16; i++) - { - // trans.length=9600*8; - trans.tx_buffer = d_buf + (i * 9600); - spi_device_transmit(lcd_spi, &trans); - } - gpio_set_level(LCD_CS, 1); - - //发送成功 帧计数+1 - lcd_main.fps_count+=1; -} - -void lcd_clear_buf(uint16_t color) -{ for (uint32_t i = 0; i < (LCD_WW * LCD_HH); i++) { - lcd_main.buf[i] = color; + lcd_spi_send_data_16(color); } } @@ -256,7 +265,8 @@ void lcd_init() lcd_spi_send_cmd(0x29); - lcd_clear_buf(0xffff); + + //lcd_full_dis(0xffff); gpio_set_level(LCD_CS, 1); ESP_LOGI(TAG, "初始化LCD完成"); diff --git a/code/esp32c3_espidf/main/lcd.h b/code/esp32c3_espidf/main/lcd.h index cddabe3..288d6b6 100644 --- a/code/esp32c3_espidf/main/lcd.h +++ b/code/esp32c3_espidf/main/lcd.h @@ -13,21 +13,22 @@ #define LCD_WW 320 #define LCD_HH 240 -typedef struct{ - uint16_t buf[LCD_WW*LCD_HH]; - uint16_t fps_count; - uint16_t fps; -}lcd_t; +// typedef struct{ +// uint16_t buf[LCD_WW*LCD_HH]; +// uint16_t fps_count; +// uint16_t fps; +// }lcd_t; -extern lcd_t lcd_main; +// extern lcd_t lcd_main; -void LCD_Address_Set(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2); +void lcd_set_window(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2); +esp_err_t lcd_spi_send_data_any(uint8_t *data, uint32_t len); void lcd_init(); -void lcd_clear_buf(uint16_t Color); -void lcd_send_full_buf(); -void lcd_one_second_task(); +// void lcd_clear_buf(uint16_t Color); +// void lcd_send_full_buf(); +// void lcd_one_second_task(); #endif \ No newline at end of file diff --git a/code/esp32c3_espidf/main/lv_apps/helloworld/lv_helloworld.c b/code/esp32c3_espidf/main/lv_apps/helloworld/lv_helloworld.c new file mode 100644 index 0000000..ae623b4 --- /dev/null +++ b/code/esp32c3_espidf/main/lv_apps/helloworld/lv_helloworld.c @@ -0,0 +1,81 @@ +#include "lv_helloworld.h" + + +static lv_style_t style_btn; +static lv_style_t style_button_pressed; +static lv_style_t style_button_red; + +static lv_color_t darken(const lv_color_filter_dsc_t * dsc, lv_color_t color, lv_opa_t opa) +{ + LV_UNUSED(dsc); + return lv_color_darken(color, opa); +} + +static void style_init(void) +{ + /*Create a simple button style*/ + lv_style_init(&style_btn); + lv_style_set_radius(&style_btn, 10); + lv_style_set_bg_opa(&style_btn, LV_OPA_COVER); + lv_style_set_bg_color(&style_btn, lv_palette_lighten(LV_PALETTE_GREY, 3)); + lv_style_set_bg_grad_color(&style_btn, lv_palette_main(LV_PALETTE_GREY)); + lv_style_set_bg_grad_dir(&style_btn, LV_GRAD_DIR_VER); + + lv_style_set_border_color(&style_btn, lv_color_black()); + lv_style_set_border_opa(&style_btn, LV_OPA_20); + lv_style_set_border_width(&style_btn, 2); + + lv_style_set_text_color(&style_btn, lv_color_black()); + + /*Create a style for the pressed state. + *Use a color filter to simply modify all colors in this state*/ + static lv_color_filter_dsc_t color_filter; + lv_color_filter_dsc_init(&color_filter, darken); + lv_style_init(&style_button_pressed); + lv_style_set_color_filter_dsc(&style_button_pressed, &color_filter); + lv_style_set_color_filter_opa(&style_button_pressed, LV_OPA_20); + + /*Create a red style. Change only some colors.*/ + lv_style_init(&style_button_red); + lv_style_set_bg_color(&style_button_red, lv_palette_main(LV_PALETTE_RED)); + lv_style_set_bg_grad_color(&style_button_red, lv_palette_lighten(LV_PALETTE_RED, 3)); +} + +/** + * Create styles from scratch for buttons. + */ +void lv_example_get_started_1(void) +{ + /*Initialize the style*/ + style_init(); + + /*Create a button and use the new styles*/ + lv_obj_t * btn = lv_button_create(lv_screen_active()); + /* Remove the styles coming from the theme + * Note that size and position are also stored as style properties + * so lv_obj_remove_style_all will remove the set size and position too */ + lv_obj_remove_style_all(btn); + lv_obj_set_pos(btn, 10, 10); + lv_obj_set_size(btn, 120, 50); + lv_obj_add_style(btn, &style_btn, 0); + lv_obj_add_style(btn, &style_button_pressed, LV_STATE_PRESSED); + + /*Add a label to the button*/ + lv_obj_t * label = lv_label_create(btn); + lv_label_set_text(label, "Button"); + lv_obj_center(label); + + /*Create another button and use the red style too*/ + lv_obj_t * btn2 = lv_button_create(lv_screen_active()); + lv_obj_remove_style_all(btn2); /*Remove the styles coming from the theme*/ + lv_obj_set_pos(btn2, 10, 80); + lv_obj_set_size(btn2, 120, 50); + lv_obj_add_style(btn2, &style_btn, 0); + lv_obj_add_style(btn2, &style_button_red, 0); + lv_obj_add_style(btn2, &style_button_pressed, LV_STATE_PRESSED); + lv_obj_set_style_radius(btn2, LV_RADIUS_CIRCLE, 0); /*Add a local style too*/ + + label = lv_label_create(btn2); + lv_label_set_text(label, "Button 2"); + lv_obj_center(label); +} \ No newline at end of file diff --git a/code/esp32c3_espidf/main/lv_apps/helloworld/lv_helloworld.h b/code/esp32c3_espidf/main/lv_apps/helloworld/lv_helloworld.h new file mode 100644 index 0000000..56b1653 --- /dev/null +++ b/code/esp32c3_espidf/main/lv_apps/helloworld/lv_helloworld.h @@ -0,0 +1,8 @@ +#ifndef LV_HELLOWORLD_H +#define LV_HELLOWORLD_H + +#include "lvgl.h" + +void lv_example_get_started_1(void); + +#endif \ No newline at end of file diff --git a/code/esp32c3_espidf/main/lv_conf.h b/code/esp32c3_espidf/main/lv_conf.h new file mode 100644 index 0000000..cfd0e53 --- /dev/null +++ b/code/esp32c3_espidf/main/lv_conf.h @@ -0,0 +1,1526 @@ +/** + * @file lv_conf.h + * Configuration file for v9.5.0-dev + */ + +/* + * Copy this file as `lv_conf.h` + * 1. simply next to `lvgl` folder + * 2. or to any other place and + * - define `LV_CONF_INCLUDE_SIMPLE`; + * - add the path as an include path. + */ + +/* clang-format off */ +#if 1 /* Set this to "1" to enable content */ + +#ifndef LV_CONF_H +#define LV_CONF_H + +/* If you need to include anything here, do it inside the `__ASSEMBLY__` guard */ +#if 0 && defined(__ASSEMBLY__) +#include "my_include.h" +#endif + +/*==================== + COLOR SETTINGS + *====================*/ + +/** Color depth: 1 (I1), 8 (L8), 16 (RGB565), 24 (RGB888), 32 (XRGB8888) */ +#define LV_COLOR_DEPTH 16 + +/*========================= + STDLIB WRAPPER SETTINGS + *=========================*/ + +/** Possible values + * - LV_STDLIB_BUILTIN: LVGL's built in implementation + * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc + * - LV_STDLIB_MICROPYTHON: MicroPython implementation + * - LV_STDLIB_RTTHREAD: RT-Thread implementation + * - LV_STDLIB_CUSTOM: Implement the functions externally + */ +#define LV_USE_STDLIB_MALLOC LV_STDLIB_BUILTIN + +/** Possible values + * - LV_STDLIB_BUILTIN: LVGL's built in implementation + * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc + * - LV_STDLIB_MICROPYTHON: MicroPython implementation + * - LV_STDLIB_RTTHREAD: RT-Thread implementation + * - LV_STDLIB_CUSTOM: Implement the functions externally + */ +#define LV_USE_STDLIB_STRING LV_STDLIB_BUILTIN + +/** Possible values + * - LV_STDLIB_BUILTIN: LVGL's built in implementation + * - LV_STDLIB_CLIB: Standard C functions, like malloc, strlen, etc + * - LV_STDLIB_MICROPYTHON: MicroPython implementation + * - LV_STDLIB_RTTHREAD: RT-Thread implementation + * - LV_STDLIB_CUSTOM: Implement the functions externally + */ +#define LV_USE_STDLIB_SPRINTF LV_STDLIB_BUILTIN + +#define LV_STDINT_INCLUDE +#define LV_STDDEF_INCLUDE +#define LV_STDBOOL_INCLUDE +#define LV_INTTYPES_INCLUDE +#define LV_LIMITS_INCLUDE +#define LV_STDARG_INCLUDE + +#if LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN + /** Size of memory available for `lv_malloc()` in bytes (>= 2kB) */ + #define LV_MEM_SIZE (64 * 1024U) /**< [bytes] */ + + /** Size of the memory expand for `lv_malloc()` in bytes */ + #define LV_MEM_POOL_EXPAND_SIZE 0 + + /** Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too. */ + #define LV_MEM_ADR 0 /**< 0: unused*/ + /* Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc */ + #if LV_MEM_ADR == 0 + #undef LV_MEM_POOL_INCLUDE + #undef LV_MEM_POOL_ALLOC + #endif +#endif /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/ + +/*==================== + HAL SETTINGS + *====================*/ + +/** Default display refresh, input device read and animation step period. */ +#define LV_DEF_REFR_PERIOD 33 /**< [ms] */ + +/** Default Dots Per Inch. Used to initialize default sizes such as widgets sized, style paddings. + * (Not so important, you can adjust it to modify default sizes and spaces.) */ +#define LV_DPI_DEF 130 /**< [px/inch] */ + +/*================= + * OPERATING SYSTEM + *=================*/ +/** Select operating system to use. Possible options: + * - LV_OS_NONE + * - LV_OS_PTHREAD + * - LV_OS_FREERTOS + * - LV_OS_CMSIS_RTOS2 + * - LV_OS_RTTHREAD + * - LV_OS_WINDOWS + * - LV_OS_MQX + * - LV_OS_SDL2 + * - LV_OS_CUSTOM */ +#define LV_USE_OS LV_OS_NONE + +#if LV_USE_OS == LV_OS_CUSTOM + #define LV_OS_CUSTOM_INCLUDE +#endif +#if LV_USE_OS == LV_OS_FREERTOS + /* + * Unblocking an RTOS task with a direct notification is 45% faster and uses less RAM + * than unblocking a task using an intermediary object such as a binary semaphore. + * RTOS task notifications can only be used when there is only one task that can be the recipient of the event. + */ + #define LV_USE_FREERTOS_TASK_NOTIFY 1 +#endif + +/*======================== + * RENDERING CONFIGURATION + *========================*/ + +/** Align stride of all layers and images to this bytes */ +#define LV_DRAW_BUF_STRIDE_ALIGN 1 + +/** Align start address of draw_buf addresses to this bytes*/ +#define LV_DRAW_BUF_ALIGN 4 + +/** Using matrix for transformations. + * Requirements: + * - `LV_USE_MATRIX = 1`. + * - Rendering engine needs to support 3x3 matrix transformations. */ +#define LV_DRAW_TRANSFORM_USE_MATRIX 0 + +/* If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode + * it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks. + * "Transformed layers" (if `transform_angle/zoom` are set) use larger buffers + * and can't be drawn in chunks. */ + +/** The target buffer size for simple layer chunks. */ +#define LV_DRAW_LAYER_SIMPLE_BUF_SIZE (24 * 1024) /**< [bytes]*/ + +/* Limit the max allocated memory for simple and transformed layers. + * It should be at least `LV_DRAW_LAYER_SIMPLE_BUF_SIZE` sized but if transformed layers are also used + * it should be enough to store the largest widget too (width x height x 4 area). + * Set it to 0 to have no limit. */ +#define LV_DRAW_LAYER_MAX_MEMORY 0 /**< No limit by default [bytes]*/ + +/** Stack size of drawing thread. + * NOTE: If FreeType or ThorVG is enabled, it is recommended to set it to 32KB or more. + */ +#define LV_DRAW_THREAD_STACK_SIZE (8 * 1024) /**< [bytes]*/ + +/** Thread priority of the drawing task. + * Higher values mean higher priority. + * Can use values from lv_thread_prio_t enum in lv_os.h: LV_THREAD_PRIO_LOWEST, + * LV_THREAD_PRIO_LOW, LV_THREAD_PRIO_MID, LV_THREAD_PRIO_HIGH, LV_THREAD_PRIO_HIGHEST + * Make sure the priority value aligns with the OS-specific priority levels. + * On systems with limited priority levels (e.g., FreeRTOS), a higher value can improve + * rendering performance but might cause other tasks to starve. */ +#define LV_DRAW_THREAD_PRIO LV_THREAD_PRIO_HIGH + +#define LV_USE_DRAW_SW 1 +#if LV_USE_DRAW_SW == 1 + /* + * Selectively disable color format support in order to reduce code size. + * NOTE: some features use certain color formats internally, e.g. + * - gradients use RGB888 + * - bitmaps with transparency may use ARGB8888 + */ + #define LV_DRAW_SW_SUPPORT_RGB565 1 + #define LV_DRAW_SW_SUPPORT_RGB565_SWAPPED 1 + #define LV_DRAW_SW_SUPPORT_RGB565A8 1 + #define LV_DRAW_SW_SUPPORT_RGB888 1 + #define LV_DRAW_SW_SUPPORT_XRGB8888 1 + #define LV_DRAW_SW_SUPPORT_ARGB8888 1 + #define LV_DRAW_SW_SUPPORT_ARGB8888_PREMULTIPLIED 1 + #define LV_DRAW_SW_SUPPORT_L8 1 + #define LV_DRAW_SW_SUPPORT_AL88 1 + #define LV_DRAW_SW_SUPPORT_A8 1 + #define LV_DRAW_SW_SUPPORT_I1 1 + + /* The threshold of the luminance to consider a pixel as + * active in indexed color format */ + #define LV_DRAW_SW_I1_LUM_THRESHOLD 127 + + /** Set number of draw units. + * - > 1 requires operating system to be enabled in `LV_USE_OS`. + * - > 1 means multiple threads will render the screen in parallel. */ + #define LV_DRAW_SW_DRAW_UNIT_CNT 1 + + /** Use Arm-2D to accelerate software (sw) rendering. */ + #define LV_USE_DRAW_ARM2D_SYNC 0 + + /** Enable native helium assembly to be compiled. */ + #define LV_USE_NATIVE_HELIUM_ASM 0 + + /** + * - 0: Use a simple renderer capable of drawing only simple rectangles with gradient, images, text, and straight lines only. + * - 1: Use a complex renderer capable of drawing rounded corners, shadow, skew lines, and arcs too. */ + #define LV_DRAW_SW_COMPLEX 1 + + #if LV_DRAW_SW_COMPLEX == 1 + /** Allow buffering some shadow calculation. + * LV_DRAW_SW_SHADOW_CACHE_SIZE is the maximum shadow size to buffer, where shadow size is + * `shadow_width + radius`. Caching has LV_DRAW_SW_SHADOW_CACHE_SIZE^2 RAM cost. */ + #define LV_DRAW_SW_SHADOW_CACHE_SIZE 0 + + /** Set number of maximally-cached circle data. + * The circumference of 1/4 circle are saved for anti-aliasing. + * `radius * 4` bytes are used per circle (the most often used radiuses are saved). + * - 0: disables caching */ + #define LV_DRAW_SW_CIRCLE_CACHE_SIZE 4 + #endif + + #define LV_USE_DRAW_SW_ASM LV_DRAW_SW_ASM_NONE + + #if LV_USE_DRAW_SW_ASM == LV_DRAW_SW_ASM_CUSTOM + #define LV_DRAW_SW_ASM_CUSTOM_INCLUDE "" + #endif + + /** Enable drawing complex gradients in software: linear at an angle, radial or conical */ + #define LV_USE_DRAW_SW_COMPLEX_GRADIENTS 0 + +#endif + +/*Use TSi's aka (Think Silicon) NemaGFX */ +#define LV_USE_NEMA_GFX 0 + +#if LV_USE_NEMA_GFX + /** Select which NemaGFX static library headers to use. Possible options: + * - LV_NEMA_LIB_NONE an alias of LV_NEMA_LIB_M33_REVC + * - LV_NEMA_LIB_M33_REVC + * - LV_NEMA_LIB_M33_NEMAPVG + * - LV_NEMA_LIB_M55 + * - LV_NEMA_LIB_M7 + * You must also take care to link the correct corresponding static library + * in libs/nema_gfx/lib/core/ + */ + #define LV_USE_NEMA_LIB LV_NEMA_LIB_NONE + + /** Select which NemaGFX HAL to use. Possible options: + * - LV_NEMA_HAL_CUSTOM + * - LV_NEMA_HAL_STM32 */ + #define LV_USE_NEMA_HAL LV_NEMA_HAL_CUSTOM + #if LV_USE_NEMA_HAL == LV_NEMA_HAL_STM32 + #define LV_NEMA_STM32_HAL_INCLUDE + + /** Set it to a value like __attribute__((section("Nemagfx_Memory_Pool_Buffer"))) + * and define the section in the linker script if you need the GPU memory to + * be, e.g. in a region where accesses will not be cached. + */ + #define LV_NEMA_STM32_HAL_ATTRIBUTE_POOL_MEM + #endif + + /*Enable Vector Graphics Operations. Available only if NemaVG library is present*/ + #define LV_USE_NEMA_VG 0 + #if LV_USE_NEMA_VG + /*Define application's resolution used for VG related buffer allocation */ + #define LV_NEMA_GFX_MAX_RESX 800 + #define LV_NEMA_GFX_MAX_RESY 600 + #endif +#endif + +/** Use NXP's PXP on iMX RTxxx platforms. */ +#define LV_USE_PXP 0 + +#if LV_USE_PXP + /** Use PXP for drawing.*/ + #define LV_USE_DRAW_PXP 1 + + /** Use PXP to rotate display.*/ + #define LV_USE_ROTATE_PXP 0 + + #if LV_USE_DRAW_PXP && LV_USE_OS + /** Use additional draw thread for PXP processing.*/ + #define LV_USE_PXP_DRAW_THREAD 1 + #endif + + /** Enable PXP asserts. */ + #define LV_USE_PXP_ASSERT 0 +#endif + +/** Use NXP's G2D on MPU platforms. */ +#define LV_USE_G2D 0 + +#if LV_USE_G2D + /** Use G2D for drawing. **/ + #define LV_USE_DRAW_G2D 1 + + /** Use G2D to rotate display. **/ + #define LV_USE_ROTATE_G2D 0 + + /** Maximum number of buffers that can be stored for G2D draw unit. + * Includes the frame buffers and assets. */ + #define LV_G2D_HASH_TABLE_SIZE 50 + + #if LV_USE_DRAW_G2D && LV_USE_OS + /** Use additional draw thread for G2D processing.*/ + #define LV_USE_G2D_DRAW_THREAD 1 + #endif + + /** Enable G2D asserts. */ + #define LV_USE_G2D_ASSERT 0 +#endif + +/** Use Renesas Dave2D on RA platforms. */ +#define LV_USE_DRAW_DAVE2D 0 + +/** Draw using cached SDL textures*/ +#define LV_USE_DRAW_SDL 0 + +/** Use VG-Lite GPU. */ +#define LV_USE_DRAW_VG_LITE 0 +#if LV_USE_DRAW_VG_LITE + /** Enable VG-Lite custom external 'gpu_init()' function */ + #define LV_VG_LITE_USE_GPU_INIT 0 + + /** Enable VG-Lite assert. */ + #define LV_VG_LITE_USE_ASSERT 0 + + /** VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */ + #define LV_VG_LITE_FLUSH_MAX_COUNT 8 + + /** Enable border to simulate shadow. + * NOTE: which usually improves performance, + * but does not guarantee the same rendering quality as the software. */ + #define LV_VG_LITE_USE_BOX_SHADOW 1 + + /** VG-Lite gradient maximum cache number. + * @note The memory usage of a single gradient image is 4K bytes. */ + #define LV_VG_LITE_GRAD_CACHE_CNT 32 + + /** VG-Lite stroke maximum cache number. */ + #define LV_VG_LITE_STROKE_CACHE_CNT 32 + + /** VG-Lite unaligned bitmap font maximum cache number. */ + #define LV_VG_LITE_BITMAP_FONT_CACHE_CNT 256 + + /** Remove VLC_OP_CLOSE path instruction (Workaround for NXP) **/ + #define LV_VG_LITE_DISABLE_VLC_OP_CLOSE 0 + + /** Disable blit rectangular offset to resolve certain hardware errors. */ + #define LV_VG_LITE_DISABLE_BLIT_RECT_OFFSET 0 + + /** Disable linear gradient extension for some older versions of drivers. */ + #define LV_VG_LITE_DISABLE_LINEAR_GRADIENT_EXT 0 + + /** Maximum path dump print length (in points) */ + #define LV_VG_LITE_PATH_DUMP_MAX_LEN 1000 + + /** Enable usage of the LVGL's built-in vg_lite driver */ + #define LV_USE_VG_LITE_DRIVER 0 + #if LV_USE_VG_LITE_DRIVER + /** Used to pick the correct GPU series folder valid options are gc255, gc355 and gc555*/ + #define LV_VG_LITE_HAL_GPU_SERIES gc255 + + /** Used to pick the correct GPU revision header it depends on the vendor */ + #define LV_VG_LITE_HAL_GPU_REVISION 0x40 + + /** Base memory address of the GPU IP it depends on SoC, + * default value is for NXP based devices */ + #define LV_VG_LITE_HAL_GPU_BASE_ADDRESS 0x40240000 + #endif /*LV_USE_VG_LITE_DRIVER*/ + + /** Use ThorVG (a software vector library) as VG-Lite driver to allow testing VGLite on PC + * Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */ + #define LV_USE_VG_LITE_THORVG 0 + #if LV_USE_VG_LITE_THORVG + /** Enable LVGL's blend mode support */ + #define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0 + + /** Enable YUV color format support */ + #define LV_VG_LITE_THORVG_YUV_SUPPORT 0 + + /** Enable Linear gradient extension support */ + #define LV_VG_LITE_THORVG_LINEAR_GRADIENT_EXT_SUPPORT 0 + + /** Enable alignment on 16 pixels */ + #define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1 + + /** Buffer address alignment */ + #define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64 + + /** Enable multi-thread render */ + #define LV_VG_LITE_THORVG_THREAD_RENDER 0 + #endif /*LV_USE_VG_LITE_THORVG*/ +#endif + +/** Accelerate blends, fills, etc. with STM32 DMA2D */ +#define LV_USE_DRAW_DMA2D 0 +#if LV_USE_DRAW_DMA2D + #define LV_DRAW_DMA2D_HAL_INCLUDE "stm32h7xx_hal.h" + + /* if enabled, the user is required to call `lv_draw_dma2d_transfer_complete_interrupt_handler` + * upon receiving the DMA2D global interrupt + */ + #define LV_USE_DRAW_DMA2D_INTERRUPT 0 +#endif + +/** Draw using cached OpenGLES textures. Requires LV_USE_OPENGLES */ +#define LV_USE_DRAW_OPENGLES 0 +#if LV_USE_DRAW_OPENGLES + #define LV_DRAW_OPENGLES_TEXTURE_CACHE_COUNT 64 +#endif + +/** Draw using espressif PPA accelerator */ +#define LV_USE_PPA 0 +#if LV_USE_PPA + #define LV_USE_PPA_IMG 0 + #define LV_PPA_BURST_LENGTH 128 +#endif + +/* Use EVE FT81X GPU. */ +#define LV_USE_DRAW_EVE 0 +#if LV_USE_DRAW_EVE + /* EVE_GEN value: 2, 3, or 4 */ + #define LV_DRAW_EVE_EVE_GENERATION 4 + + /* The maximum number of bytes to buffer before a single SPI transmission. + * Set it to 0 to disable write buffering. + */ + #define LV_DRAW_EVE_WRITE_BUFFER_SIZE 2048 +#endif + +/** Use NanoVG Renderer + * - Requires LV_USE_NANOVG, LV_USE_MATRIX. + */ +#define LV_USE_DRAW_NANOVG 0 +#if LV_USE_DRAW_NANOVG + /** Select OpenGL backend for NanoVG: + * - LV_NANOVG_BACKEND_GL2: OpenGL 2.0 + * - LV_NANOVG_BACKEND_GL3: OpenGL 3.0+ + * - LV_NANOVG_BACKEND_GLES2: OpenGL ES 2.0 + * - LV_NANOVG_BACKEND_GLES3: OpenGL ES 3.0+ + */ + #define LV_NANOVG_BACKEND LV_NANOVG_BACKEND_GLES2 + + /** Draw image texture cache count. */ + #define LV_NANOVG_IMAGE_CACHE_CNT 128 + + /** Draw letter texture cache count. */ + #define LV_NANOVG_LETTER_CACHE_CNT 512 +#endif + +/*======================= + * FEATURE CONFIGURATION + *=======================*/ + +/*------------- + * Logging + *-----------*/ + +/** Enable log module */ +#define LV_USE_LOG 0 +#if LV_USE_LOG + /** Set value to one of the following levels of logging detail: + * - LV_LOG_LEVEL_TRACE Log detailed information. + * - LV_LOG_LEVEL_INFO Log important events. + * - LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem. + * - LV_LOG_LEVEL_ERROR Log only critical issues, when system may fail. + * - LV_LOG_LEVEL_USER Log only custom log messages added by the user. + * - LV_LOG_LEVEL_NONE Do not log anything. */ + #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN + + /** - 1: Print log with 'printf'; + * - 0: User needs to register a callback with `lv_log_register_print_cb()`. */ + #define LV_LOG_PRINTF 0 + + /** Set callback to print logs. + * E.g `my_print`. The prototype should be `void my_print(lv_log_level_t level, const char * buf)`. + * Can be overwritten by `lv_log_register_print_cb`. */ + //#define LV_LOG_PRINT_CB + + /** - 1: Enable printing timestamp; + * - 0: Disable printing timestamp. */ + #define LV_LOG_USE_TIMESTAMP 1 + + /** - 1: Print file and line number of the log; + * - 0: Do not print file and line number of the log. */ + #define LV_LOG_USE_FILE_LINE 1 + + /* Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs. */ + #define LV_LOG_TRACE_MEM 1 /**< Enable/disable trace logs in memory operations. */ + #define LV_LOG_TRACE_TIMER 1 /**< Enable/disable trace logs in timer operations. */ + #define LV_LOG_TRACE_INDEV 1 /**< Enable/disable trace logs in input device operations. */ + #define LV_LOG_TRACE_DISP_REFR 1 /**< Enable/disable trace logs in display re-draw operations. */ + #define LV_LOG_TRACE_EVENT 1 /**< Enable/disable trace logs in event dispatch logic. */ + #define LV_LOG_TRACE_OBJ_CREATE 1 /**< Enable/disable trace logs in object creation (core `obj` creation plus every widget). */ + #define LV_LOG_TRACE_LAYOUT 1 /**< Enable/disable trace logs in flex- and grid-layout operations. */ + #define LV_LOG_TRACE_ANIM 1 /**< Enable/disable trace logs in animation logic. */ + #define LV_LOG_TRACE_CACHE 1 /**< Enable/disable trace logs in cache operations. */ +#endif /*LV_USE_LOG*/ + +/*------------- + * Asserts + *-----------*/ + +/* Enable assertion failures if an operation fails or invalid data is found. + * If LV_USE_LOG is enabled, an error message will be printed on failure. */ +#define LV_USE_ASSERT_NULL 1 /**< Check if the parameter is NULL. (Very fast, recommended) */ +#define LV_USE_ASSERT_MALLOC 1 /**< Checks is the memory is successfully allocated or no. (Very fast, recommended) */ +#define LV_USE_ASSERT_STYLE 0 /**< Check if the styles are properly initialized. (Very fast, recommended) */ +#define LV_USE_ASSERT_MEM_INTEGRITY 0 /**< Check the integrity of `lv_mem` after critical operations. (Slow) */ +#define LV_USE_ASSERT_OBJ 0 /**< Check the object's type and existence (e.g. not deleted). (Slow) */ + +/** Add a custom handler when assert happens e.g. to restart MCU. */ +#define LV_ASSERT_HANDLER_INCLUDE +#define LV_ASSERT_HANDLER while(1); /**< Halt by default */ + +/*------------- + * Debug + *-----------*/ + +/** 1: Draw random colored rectangles over the redrawn areas. */ +#define LV_USE_REFR_DEBUG 0 + +/** 1: Draw a red overlay for ARGB layers and a green overlay for RGB layers*/ +#define LV_USE_LAYER_DEBUG 0 + +/** 1: Adds the following behaviors for debugging: + * - Draw overlays with different colors for each draw_unit's tasks. + * - Draw index number of draw unit on white background. + * - For layers, draws index number of draw unit on black background. */ +#define LV_USE_PARALLEL_DRAW_DEBUG 0 + +/*------------- + * Others + *-----------*/ + +#define LV_ENABLE_GLOBAL_CUSTOM 0 +#if LV_ENABLE_GLOBAL_CUSTOM + /** Header to include for custom 'lv_global' function" */ + #define LV_GLOBAL_CUSTOM_INCLUDE +#endif + +/** Default cache size in bytes. + * Used by image decoders such as `lv_lodepng` to keep the decoded image in memory. + * If size is not set to 0, the decoder will fail to decode when the cache is full. + * If size is 0, the cache function is not enabled and the decoded memory will be + * released immediately after use. */ +#define LV_CACHE_DEF_SIZE 0 + +/** Default number of image header cache entries. The cache is used to store the headers of images + * The main logic is like `LV_CACHE_DEF_SIZE` but for image headers. */ +#define LV_IMAGE_HEADER_CACHE_DEF_CNT 0 + +/** Number of stops allowed per gradient. Increase this to allow more stops. + * This adds (sizeof(lv_color_t) + 1) bytes per additional stop. */ +#define LV_GRADIENT_MAX_STOPS 2 + +/** Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. + * - 0: round down, + * - 64: round up from x.75, + * - 128: round up from half, + * - 192: round up from x.25, + * - 254: round up */ +#define LV_COLOR_MIX_ROUND_OFS 0 + +/** Add 2 x 32-bit variables to each `lv_obj_t` to speed up getting style properties */ +#define LV_OBJ_STYLE_CACHE 0 + +/** Add `id` field to `lv_obj_t` */ +#define LV_USE_OBJ_ID 0 + +/** Enable support widget names*/ +#define LV_USE_OBJ_NAME 0 + +/** Automatically assign an ID when obj is created */ +#define LV_OBJ_ID_AUTO_ASSIGN LV_USE_OBJ_ID + +/** Use builtin obj ID handler functions: +* - lv_obj_assign_id: Called when a widget is created. Use a separate counter for each widget class as an ID. +* - lv_obj_id_compare: Compare the ID to decide if it matches with a requested value. +* - lv_obj_stringify_id: Return string-ified identifier, e.g. "button3". +* - lv_obj_free_id: Does nothing, as there is no memory allocation for the ID. +* When disabled these functions needs to be implemented by the user.*/ +#define LV_USE_OBJ_ID_BUILTIN 1 + +/** Use obj property set/get API. */ +#define LV_USE_OBJ_PROPERTY 0 + +/** Enable property name support. */ +#define LV_USE_OBJ_PROPERTY_NAME 1 + +/* Enable the multi-touch gesture recognition feature */ +/* Gesture recognition requires the use of floats */ +#define LV_USE_GESTURE_RECOGNITION 0 + +/*===================== + * COMPILER SETTINGS + *====================*/ + +/** For big endian systems set to 1 */ +#define LV_BIG_ENDIAN_SYSTEM 0 + +/** Define a custom attribute for `lv_tick_inc` function */ +#define LV_ATTRIBUTE_TICK_INC + +/** Define a custom attribute for `lv_timer_handler` function */ +#define LV_ATTRIBUTE_TIMER_HANDLER + +/** Define a custom attribute for `lv_display_flush_ready` function */ +#define LV_ATTRIBUTE_FLUSH_READY + +/** Align VG_LITE buffers on this number of bytes. + * @note vglite_src_buf_aligned() uses this value to validate alignment of passed buffer pointers. */ +#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 + +/** Will be added where memory needs to be aligned (with -Os data might not be aligned to boundary by default). + * E.g. __attribute__((aligned(4)))*/ +#define LV_ATTRIBUTE_MEM_ALIGN + +/** Attribute to mark large constant arrays, for example for font bitmaps */ +#define LV_ATTRIBUTE_LARGE_CONST + +/** Compiler prefix for a large array declaration in RAM */ +#define LV_ATTRIBUTE_LARGE_RAM_ARRAY + +/** Place performance critical functions into a faster memory (e.g RAM) */ +#define LV_ATTRIBUTE_FAST_MEM + +/** Export integer constant to binding. This macro is used with constants in the form of LV_ that + * should also appear on LVGL binding API such as MicroPython. */ +#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /**< The default value just prevents GCC warning */ + +/** Prefix all global extern data with this */ +#define LV_ATTRIBUTE_EXTERN_DATA + +/** Use `float` as `lv_value_precise_t` */ +#define LV_USE_FLOAT 0 + +/** Enable matrix support + * - Requires `LV_USE_FLOAT = 1` */ +#define LV_USE_MATRIX 0 + +/** Include `lvgl_private.h` in `lvgl.h` to access internal data and functions by default */ +#ifndef LV_USE_PRIVATE_API + #define LV_USE_PRIVATE_API 0 +#endif + +/*================== + * FONT USAGE + *===================*/ + +/* Montserrat fonts with ASCII range and some symbols using bpp = 4 + * https://fonts.google.com/specimen/Montserrat */ +#define LV_FONT_MONTSERRAT_8 0 +#define LV_FONT_MONTSERRAT_10 0 +#define LV_FONT_MONTSERRAT_12 0 +#define LV_FONT_MONTSERRAT_14 1 +#define LV_FONT_MONTSERRAT_16 0 +#define LV_FONT_MONTSERRAT_18 0 +#define LV_FONT_MONTSERRAT_20 0 +#define LV_FONT_MONTSERRAT_22 0 +#define LV_FONT_MONTSERRAT_24 0 +#define LV_FONT_MONTSERRAT_26 0 +#define LV_FONT_MONTSERRAT_28 0 +#define LV_FONT_MONTSERRAT_30 0 +#define LV_FONT_MONTSERRAT_32 0 +#define LV_FONT_MONTSERRAT_34 0 +#define LV_FONT_MONTSERRAT_36 0 +#define LV_FONT_MONTSERRAT_38 0 +#define LV_FONT_MONTSERRAT_40 0 +#define LV_FONT_MONTSERRAT_42 0 +#define LV_FONT_MONTSERRAT_44 0 +#define LV_FONT_MONTSERRAT_46 0 +#define LV_FONT_MONTSERRAT_48 0 + +/* Demonstrate special features */ +#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /**< bpp = 3 */ +#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /**< Hebrew, Arabic, Persian letters and all their forms */ +#define LV_FONT_SOURCE_HAN_SANS_SC_14_CJK 0 /**< 1338 most common CJK radicals */ +#define LV_FONT_SOURCE_HAN_SANS_SC_16_CJK 0 /**< 1338 most common CJK radicals */ + +/** Pixel perfect monospaced fonts */ +#define LV_FONT_UNSCII_8 0 +#define LV_FONT_UNSCII_16 0 + +/** Optionally declare custom fonts here. + * + * You can use any of these fonts as the default font too and they will be available + * globally. Example: + * + * @code + * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2) + * @endcode + */ +#define LV_FONT_CUSTOM_DECLARE + +/** Always set a default font */ +#define LV_FONT_DEFAULT &lv_font_montserrat_14 + +/** Enable handling large font and/or fonts with a lot of characters. + * The limit depends on the font size, font face and bpp. + * A compiler error will be triggered if a font needs it. */ +#define LV_FONT_FMT_TXT_LARGE 0 + +/** Enables/disables support for compressed fonts. */ +#define LV_USE_FONT_COMPRESSED 0 + +/** Enable drawing placeholders when glyph dsc is not found. */ +#define LV_USE_FONT_PLACEHOLDER 1 + +/*================= + * TEXT SETTINGS + *=================*/ + +/** + * Select a character encoding for strings. + * Your IDE or editor should have the same character encoding. + * - LV_TXT_ENC_UTF8 + * - LV_TXT_ENC_ASCII + */ +#define LV_TXT_ENC LV_TXT_ENC_UTF8 + +/** While rendering text strings, break (wrap) text on these chars. */ +#define LV_TXT_BREAK_CHARS " ,.;:-_)]}" + +/** If a word is at least this long, will break wherever "prettiest". + * To disable, set to a value <= 0. */ +#define LV_TXT_LINE_BREAK_LONG_LEN 0 + +/** Minimum number of characters in a long word to put on a line before a break. + * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ +#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 + +/** Minimum number of characters in a long word to put on a line after a break. + * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ +#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 + +/** Support bidirectional text. Allows mixing Left-to-Right and Right-to-Left text. + * The direction will be processed according to the Unicode Bidirectional Algorithm: + * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics */ +#define LV_USE_BIDI 0 +#if LV_USE_BIDI + /*Set the default direction. Supported values: + *`LV_BASE_DIR_LTR` Left-to-Right + *`LV_BASE_DIR_RTL` Right-to-Left + *`LV_BASE_DIR_AUTO` detect text base direction*/ + #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO +#endif + +/** Enable Arabic/Persian processing + * In these languages characters should be replaced with another form based on their position in the text */ +#define LV_USE_ARABIC_PERSIAN_CHARS 0 + +/*The control character to use for signaling text recoloring*/ +#define LV_TXT_COLOR_CMD "#" + +/*================== + * WIDGETS + *================*/ +/* Documentation for widgets can be found here: https://docs.lvgl.io/master/widgets/index.html . */ + +/** 1: Causes these widgets to be given default values at creation time. + * - lv_buttonmatrix_t: Get default maps: {"Btn1", "Btn2", "Btn3", "\n", "Btn4", "Btn5", ""}, else map not set. + * - lv_checkbox_t : String label set to "Check box", else set to empty string. + * - lv_dropdown_t : Options set to "Option 1", "Option 2", "Option 3", else no values are set. + * - lv_roller_t : Options set to "Option 1", "Option 2", "Option 3", "Option 4", "Option 5", else no values are set. + * - lv_label_t : Text set to "Text", else empty string. + * - lv_arclabel_t : Text set to "Arced Text", else empty string. + * */ +#define LV_WIDGETS_HAS_DEFAULT_VALUE 1 + +#define LV_USE_ANIMIMG 1 + +#define LV_USE_ARC 1 + +#define LV_USE_ARCLABEL 1 + +#define LV_USE_BAR 1 + +#define LV_USE_BUTTON 1 + +#define LV_USE_BUTTONMATRIX 1 + +#define LV_USE_CALENDAR 1 +#if LV_USE_CALENDAR + #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 + #if LV_CALENDAR_WEEK_STARTS_MONDAY + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} + #else + #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} + #endif + + #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} + #define LV_USE_CALENDAR_HEADER_ARROW 1 + #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 + #define LV_USE_CALENDAR_CHINESE 0 +#endif /*LV_USE_CALENDAR*/ + +#define LV_USE_CANVAS 1 + +#define LV_USE_CHART 1 + +#define LV_USE_CHECKBOX 1 + +#define LV_USE_DROPDOWN 1 /**< Requires: lv_label */ + +#define LV_USE_IMAGE 1 /**< Requires: lv_label */ + +#define LV_USE_IMAGEBUTTON 1 + +#define LV_USE_KEYBOARD 1 + +#define LV_USE_LABEL 1 +#if LV_USE_LABEL + #define LV_LABEL_TEXT_SELECTION 1 /**< Enable selecting text of the label */ + #define LV_LABEL_LONG_TXT_HINT 1 /**< Store some extra info in labels to speed up drawing of very long text */ + #define LV_LABEL_WAIT_CHAR_COUNT 3 /**< The count of wait chart */ +#endif + +#define LV_USE_LED 1 + +#define LV_USE_LINE 1 + +#define LV_USE_LIST 1 + +#define LV_USE_LOTTIE 0 /**< Requires: lv_canvas, thorvg */ + +#define LV_USE_MENU 1 + +#define LV_USE_MSGBOX 1 + +#define LV_USE_ROLLER 1 /**< Requires: lv_label */ + +#define LV_USE_SCALE 1 + +#define LV_USE_SLIDER 1 /**< Requires: lv_bar */ + +#define LV_USE_SPAN 1 +#if LV_USE_SPAN + /** A line of text can contain this maximum number of span descriptors. */ + #define LV_SPAN_SNIPPET_STACK_SIZE 64 +#endif + +#define LV_USE_SPINBOX 1 + +#define LV_USE_SPINNER 1 + +#define LV_USE_SWITCH 1 + +#define LV_USE_TABLE 1 + +#define LV_USE_TABVIEW 1 + +#define LV_USE_TEXTAREA 1 /**< Requires: lv_label */ +#if LV_USE_TEXTAREA != 0 + #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /**< [ms] */ +#endif + +#define LV_USE_TILEVIEW 1 + +#define LV_USE_WIN 1 + +#define LV_USE_3DTEXTURE 0 + +/*================== + * THEMES + *==================*/ +/* Documentation for themes can be found here: https://docs.lvgl.io/master/common-widget-features/styles/styles.html#themes . */ + +/** A simple, impressive and very complete theme */ +#define LV_USE_THEME_DEFAULT 1 +#if LV_USE_THEME_DEFAULT + /** 0: Light mode; 1: Dark mode */ + #define LV_THEME_DEFAULT_DARK 0 + + /** 1: Enable grow on press */ + #define LV_THEME_DEFAULT_GROW 1 + + /** Default transition time in ms. */ + #define LV_THEME_DEFAULT_TRANSITION_TIME 80 +#endif /*LV_USE_THEME_DEFAULT*/ + +/** A very simple theme that is a good starting point for a custom theme */ +#define LV_USE_THEME_SIMPLE 1 + +/** A theme designed for monochrome displays */ +#define LV_USE_THEME_MONO 1 + +/*================== + * LAYOUTS + *==================*/ +/* Documentation for layouts can be found here: https://docs.lvgl.io/master/common-widget-features/layouts/index.html . */ + +/** A layout similar to Flexbox in CSS. */ +#define LV_USE_FLEX 1 + +/** A layout similar to Grid in CSS. */ +#define LV_USE_GRID 1 + +/*==================== + * 3RD PARTS LIBRARIES + *====================*/ +/* Documentation for libraries can be found here: https://docs.lvgl.io/master/libs/index.html . */ + +/* File system interfaces for common APIs */ + +/** Setting a default driver letter allows skipping the driver prefix in filepaths. + * Documentation about how to use the below driver-identifier letters can be found at + * https://docs.lvgl.io/master/main-modules/fs.html#lv-fs-identifier-letters . */ +#define LV_FS_DEFAULT_DRIVER_LETTER '\0' + +/** API for fopen, fread, etc. */ +#define LV_USE_FS_STDIO 0 +#if LV_USE_FS_STDIO + #define LV_FS_STDIO_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ + #define LV_FS_STDIO_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ + #define LV_FS_STDIO_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */ +#endif + +/** API for open, read, etc. */ +#define LV_USE_FS_POSIX 0 +#if LV_USE_FS_POSIX + #define LV_FS_POSIX_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ + #define LV_FS_POSIX_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ + #define LV_FS_POSIX_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */ +#endif + +/** API for CreateFile, ReadFile, etc. */ +#define LV_USE_FS_WIN32 0 +#if LV_USE_FS_WIN32 + #define LV_FS_WIN32_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ + #define LV_FS_WIN32_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ + #define LV_FS_WIN32_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */ +#endif + +/** API for FATFS (needs to be added separately). Uses f_open, f_read, etc. */ +#define LV_USE_FS_FATFS 0 +#if LV_USE_FS_FATFS + #define LV_FS_FATFS_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ + #define LV_FS_FATFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ + #define LV_FS_FATFS_CACHE_SIZE 0 /**< >0 to cache this number of bytes in lv_fs_read() */ +#endif + +/** API for memory-mapped file access. */ +#define LV_USE_FS_MEMFS 0 +#if LV_USE_FS_MEMFS + #define LV_FS_MEMFS_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ +#endif + +/** API for LittleFs. */ +#define LV_USE_FS_LITTLEFS 0 +#if LV_USE_FS_LITTLEFS + #define LV_FS_LITTLEFS_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ + #define LV_FS_LITTLEFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ +#endif + +/** API for Arduino LittleFs. */ +#define LV_USE_FS_ARDUINO_ESP_LITTLEFS 0 +#if LV_USE_FS_ARDUINO_ESP_LITTLEFS + #define LV_FS_ARDUINO_ESP_LITTLEFS_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ + #define LV_FS_ARDUINO_ESP_LITTLEFS_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ +#endif + +/** API for Arduino Sd. */ +#define LV_USE_FS_ARDUINO_SD 0 +#if LV_USE_FS_ARDUINO_SD + #define LV_FS_ARDUINO_SD_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ + #define LV_FS_ARDUINO_SD_PATH "" /**< Set the working directory. File/directory paths will be appended to it. */ +#endif + +/** API for UEFI */ +#define LV_USE_FS_UEFI 0 +#if LV_USE_FS_UEFI + #define LV_FS_UEFI_LETTER '\0' /**< Set an upper-case driver-identifier letter for this driver (e.g. 'A'). */ +#endif + +#define LV_USE_FS_FROGFS 0 +#if LV_USE_FS_FROGFS + #define LV_FS_FROGFS_LETTER '\0' +#endif + +/** LODEPNG decoder library */ +#define LV_USE_LODEPNG 0 + +/** PNG decoder(libpng) library */ +#define LV_USE_LIBPNG 0 + +/** BMP decoder library */ +#define LV_USE_BMP 0 + +/** JPG + split JPG decoder library. + * Split JPG is a custom format optimized for embedded systems. */ +#define LV_USE_TJPGD 0 + +/** libjpeg-turbo decoder library. + * - Supports complete JPEG specifications and high-performance JPEG decoding. */ +#define LV_USE_LIBJPEG_TURBO 0 + +/** WebP decoder library */ +#define LV_USE_LIBWEBP 0 + +/** GIF decoder library */ +#define LV_USE_GIF 0 +#if LV_USE_GIF + /** GIF decoder accelerate */ + #define LV_GIF_CACHE_DECODE_DATA 0 +#endif + +/** GStreamer library */ +#define LV_USE_GSTREAMER 0 + +/** Decode bin images to RAM */ +#define LV_BIN_DECODER_RAM_LOAD 0 + +/** RLE decompress library */ +#define LV_USE_RLE 0 + +/** QR code library */ +#define LV_USE_QRCODE 0 + +/** Barcode code library */ +#define LV_USE_BARCODE 0 + +/** FreeType library */ +#define LV_USE_FREETYPE 0 +#if LV_USE_FREETYPE + /** Let FreeType use LVGL memory and file porting */ + #define LV_FREETYPE_USE_LVGL_PORT 0 + + /** Cache count of glyphs in FreeType, i.e. number of glyphs that can be cached. + * The higher the value, the more memory will be used. */ + #define LV_FREETYPE_CACHE_FT_GLYPH_CNT 256 +#endif + +/** Built-in TTF decoder */ +#define LV_USE_TINY_TTF 0 +#if LV_USE_TINY_TTF + /* Enable loading TTF data from files */ + #define LV_TINY_TTF_FILE_SUPPORT 0 + #define LV_TINY_TTF_CACHE_GLYPH_CNT 128 + #define LV_TINY_TTF_CACHE_KERNING_CNT 256 +#endif + +/** Rlottie library */ +#define LV_USE_RLOTTIE 0 + +/** Requires `LV_USE_3DTEXTURE = 1` */ +#define LV_USE_GLTF 0 + +/** Enable Vector Graphic APIs + * Requires `LV_USE_MATRIX = 1` + * and a rendering engine supporting vector graphics, e.g. + * (LV_USE_DRAW_SW and LV_USE_THORVG) or LV_USE_DRAW_VG_LITE or LV_USE_NEMA_VG. */ +#define LV_USE_VECTOR_GRAPHIC 0 + +/** Enable ThorVG (vector graphics library) from the src/libs folder. + * Requires LV_USE_VECTOR_GRAPHIC */ +#define LV_USE_THORVG_INTERNAL 0 + +/** Enable ThorVG by assuming that its installed and linked to the project + * Requires LV_USE_VECTOR_GRAPHIC */ +#define LV_USE_THORVG_EXTERNAL 0 + +/** Enable NanoVG (vector graphics library) */ +#define LV_USE_NANOVG 0 + +/** Use lvgl built-in LZ4 lib */ +#define LV_USE_LZ4_INTERNAL 0 + +/** Use external LZ4 library */ +#define LV_USE_LZ4_EXTERNAL 0 + +/*SVG library + * - Requires `LV_USE_VECTOR_GRAPHIC = 1` */ +#define LV_USE_SVG 0 +#define LV_USE_SVG_ANIMATION 0 +#define LV_USE_SVG_DEBUG 0 + +/** FFmpeg library for image decoding and playing videos. + * Supports all major image formats so do not enable other image decoder with it. */ +#define LV_USE_FFMPEG 0 +#if LV_USE_FFMPEG + /** Dump input information to stderr */ + #define LV_FFMPEG_DUMP_FORMAT 0 + /** Use lvgl file path in FFmpeg Player widget + * You won't be able to open URLs after enabling this feature. + * Note that FFmpeg image decoder will always use lvgl file system. */ + #define LV_FFMPEG_PLAYER_USE_LV_FS 0 +#endif + +/*================== + * OTHERS + *==================*/ +/* Documentation for several of the below items can be found here: https://docs.lvgl.io/master/auxiliary-modules/index.html . */ + +/** 1: Enable API to take snapshot for object */ +#define LV_USE_SNAPSHOT 0 + +/** 1: Enable system monitor component */ +#define LV_USE_SYSMON 0 +#if LV_USE_SYSMON + /** Get the idle percentage. E.g. uint32_t my_get_idle(void); */ + #define LV_SYSMON_GET_IDLE lv_os_get_idle_percent + /** 1: Enable usage of lv_os_get_proc_idle_percent.*/ + #define LV_SYSMON_PROC_IDLE_AVAILABLE 0 + #if LV_SYSMON_PROC_IDLE_AVAILABLE + /** Get the applications idle percentage. + * - Requires `LV_USE_OS == LV_OS_PTHREAD` */ + #define LV_SYSMON_GET_PROC_IDLE lv_os_get_proc_idle_percent + #endif + + /** 1: Show CPU usage and FPS count. + * - Requires `LV_USE_SYSMON = 1` */ + #define LV_USE_PERF_MONITOR 0 + #if LV_USE_PERF_MONITOR + #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT + + /** 0: Displays performance data on the screen; 1: Prints performance data using log. */ + #define LV_USE_PERF_MONITOR_LOG_MODE 0 + #endif + + /** 1: Show used memory and memory fragmentation. + * - Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN` + * - Requires `LV_USE_SYSMON = 1`*/ + #define LV_USE_MEM_MONITOR 0 + #if LV_USE_MEM_MONITOR + #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT + #endif +#endif /*LV_USE_SYSMON*/ + +/** 1: Enable runtime performance profiler */ +#define LV_USE_PROFILER 0 +#if LV_USE_PROFILER + /** 1: Enable the built-in profiler */ + #define LV_USE_PROFILER_BUILTIN 1 + #if LV_USE_PROFILER_BUILTIN + /** Default profiler trace buffer size */ + #define LV_PROFILER_BUILTIN_BUF_SIZE (16 * 1024) /**< [bytes] */ + #define LV_PROFILER_BUILTIN_DEFAULT_ENABLE 1 + #define LV_USE_PROFILER_BUILTIN_POSIX 0 /**< Enable POSIX profiler port */ + #endif + + /** Header to include for profiler */ + #define LV_PROFILER_INCLUDE "lvgl/src/misc/lv_profiler_builtin.h" + + /** Profiler start point function */ + #define LV_PROFILER_BEGIN LV_PROFILER_BUILTIN_BEGIN + + /** Profiler end point function */ + #define LV_PROFILER_END LV_PROFILER_BUILTIN_END + + /** Profiler start point function with custom tag */ + #define LV_PROFILER_BEGIN_TAG LV_PROFILER_BUILTIN_BEGIN_TAG + + /** Profiler end point function with custom tag */ + #define LV_PROFILER_END_TAG LV_PROFILER_BUILTIN_END_TAG + + /*Enable layout profiler*/ + #define LV_PROFILER_LAYOUT 1 + + /*Enable disp refr profiler*/ + #define LV_PROFILER_REFR 1 + + /*Enable draw profiler*/ + #define LV_PROFILER_DRAW 1 + + /*Enable indev profiler*/ + #define LV_PROFILER_INDEV 1 + + /*Enable decoder profiler*/ + #define LV_PROFILER_DECODER 1 + + /*Enable font profiler*/ + #define LV_PROFILER_FONT 1 + + /*Enable fs profiler*/ + #define LV_PROFILER_FS 1 + + /*Enable style profiler*/ + #define LV_PROFILER_STYLE 0 + + /*Enable timer profiler*/ + #define LV_PROFILER_TIMER 1 + + /*Enable cache profiler*/ + #define LV_PROFILER_CACHE 1 + + /*Enable event profiler*/ + #define LV_PROFILER_EVENT 1 +#endif + +/** 1: Enable Monkey test */ +#define LV_USE_MONKEY 0 + +/** 1: Enable grid navigation */ +#define LV_USE_GRIDNAV 0 + +/** 1: Enable `lv_obj` fragment logic */ +#define LV_USE_FRAGMENT 0 + +/** 1: Support using images as font in label or span widgets */ +#define LV_USE_IMGFONT 0 + +/** 1: Enable an observer pattern implementation */ +#define LV_USE_OBSERVER 1 + +/** 1: Enable Pinyin input method + * - Requires: lv_keyboard */ +#define LV_USE_IME_PINYIN 0 +#if LV_USE_IME_PINYIN + /** 1: Use default thesaurus. + * @note If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesaurus. */ + #define LV_IME_PINYIN_USE_DEFAULT_DICT 1 + /** Set maximum number of candidate panels that can be displayed. + * @note This needs to be adjusted according to size of screen. */ + #define LV_IME_PINYIN_CAND_TEXT_NUM 6 + + /** Use 9-key input (k9). */ + #define LV_IME_PINYIN_USE_K9_MODE 1 + #if LV_IME_PINYIN_USE_K9_MODE == 1 + #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3 + #endif /*LV_IME_PINYIN_USE_K9_MODE*/ +#endif + +/** 1: Enable file explorer. + * - Requires: lv_table */ +#define LV_USE_FILE_EXPLORER 0 +#if LV_USE_FILE_EXPLORER + /** Maximum length of path */ + #define LV_FILE_EXPLORER_PATH_MAX_LEN (128) + /** Quick access bar, 1:use, 0:do not use. + * - Requires: lv_list */ + #define LV_FILE_EXPLORER_QUICK_ACCESS 1 +#endif + +/** 1: Enable Font manager */ +#define LV_USE_FONT_MANAGER 0 +#if LV_USE_FONT_MANAGER + +/**Font manager name max length*/ +#define LV_FONT_MANAGER_NAME_MAX_LEN 32 + +#endif + +/** Enable emulated input devices, time emulation, and screenshot compares. */ +#define LV_USE_TEST 0 +#if LV_USE_TEST + +/** Enable `lv_test_screenshot_compare`. + * Requires lodepng and a few MB of extra RAM. */ +#define LV_USE_TEST_SCREENSHOT_COMPARE 0 + +#if LV_USE_TEST_SCREENSHOT_COMPARE + /** 1: Automatically create missing reference images*/ + #define LV_TEST_SCREENSHOT_CREATE_REFERENCE_IMAGE 1 +#endif /*LV_USE_TEST_SCREENSHOT_COMPARE*/ + +#endif /*LV_USE_TEST*/ + +/** 1: Enable text translation support */ +#define LV_USE_TRANSLATION 0 + +/*1: Enable color filter style*/ +#define LV_USE_COLOR_FILTER 0 + +/*================== + * DEVICES + *==================*/ + +/** Use SDL to open window on PC and handle mouse and keyboard. */ +#define LV_USE_SDL 0 +#if LV_USE_SDL + #define LV_SDL_INCLUDE_PATH + #define LV_SDL_RENDER_MODE LV_DISPLAY_RENDER_MODE_DIRECT /**< LV_DISPLAY_RENDER_MODE_DIRECT is recommended for best performance */ + #define LV_SDL_BUF_COUNT 1 /**< 1 or 2 */ + #define LV_SDL_ACCELERATED 1 /**< 1: Use hardware acceleration*/ + #define LV_SDL_FULLSCREEN 0 /**< 1: Make the window full screen by default */ + #define LV_SDL_DIRECT_EXIT 1 /**< 1: Exit the application when all SDL windows are closed */ + #define LV_SDL_MOUSEWHEEL_MODE LV_SDL_MOUSEWHEEL_MODE_ENCODER /*LV_SDL_MOUSEWHEEL_MODE_ENCODER/CROWN*/ +#endif + +/** Use X11 to open window on Linux desktop and handle mouse and keyboard */ +#define LV_USE_X11 0 +#if LV_USE_X11 + #define LV_X11_DIRECT_EXIT 1 /**< Exit application when all X11 windows have been closed */ + #define LV_X11_DOUBLE_BUFFER 1 /**< Use double buffers for rendering */ + /* Select only 1 of the following render modes (LV_X11_RENDER_MODE_PARTIAL preferred!). */ + #define LV_X11_RENDER_MODE_PARTIAL 1 /**< Partial render mode (preferred) */ + #define LV_X11_RENDER_MODE_DIRECT 0 /**< Direct render mode */ + #define LV_X11_RENDER_MODE_FULL 0 /**< Full render mode */ +#endif + +/** Use Wayland to open a window and handle input on Linux or BSD desktops */ +#define LV_USE_WAYLAND 0 +#if LV_USE_WAYLAND + #define LV_WAYLAND_DIRECT_EXIT 1 /**< 1: Exit the application when all Wayland windows are closed */ +#endif + +/** Driver for /dev/fb */ +#define LV_USE_LINUX_FBDEV 0 +#if LV_USE_LINUX_FBDEV + #define LV_LINUX_FBDEV_BSD 0 + #define LV_LINUX_FBDEV_RENDER_MODE LV_DISPLAY_RENDER_MODE_PARTIAL + #define LV_LINUX_FBDEV_BUFFER_COUNT 0 + #define LV_LINUX_FBDEV_BUFFER_SIZE 60 + #define LV_LINUX_FBDEV_MMAP 1 +#endif + +/** Use Nuttx to open window and handle touchscreen */ +#define LV_USE_NUTTX 0 + +#if LV_USE_NUTTX + #define LV_USE_NUTTX_INDEPENDENT_IMAGE_HEAP 0 + + /** Use independent image heap for default draw buffer */ + #define LV_NUTTX_DEFAULT_DRAW_BUF_USE_INDEPENDENT_IMAGE_HEAP 0 + + #define LV_USE_NUTTX_LIBUV 0 + + /** Use Nuttx custom init API to open window and handle touchscreen */ + #define LV_USE_NUTTX_CUSTOM_INIT 0 + + /** Driver for /dev/lcd */ + #define LV_USE_NUTTX_LCD 0 + #if LV_USE_NUTTX_LCD + #define LV_NUTTX_LCD_BUFFER_COUNT 0 + #define LV_NUTTX_LCD_BUFFER_SIZE 60 + #endif + + /** Driver for /dev/input */ + #define LV_USE_NUTTX_TOUCHSCREEN 0 + + /** Touchscreen cursor size in pixels(<=0: disable cursor) */ + #define LV_NUTTX_TOUCHSCREEN_CURSOR_SIZE 0 + + /** Driver for /dev/mouse */ + #define LV_USE_NUTTX_MOUSE 0 + + /** Mouse movement step (pixels) */ + #define LV_USE_NUTTX_MOUSE_MOVE_STEP 1 + + /*NuttX trace file and its path*/ + #define LV_USE_NUTTX_TRACE_FILE 0 + #if LV_USE_NUTTX_TRACE_FILE + #define LV_NUTTX_TRACE_FILE_PATH "/data/lvgl-trace.log" + #endif + +#endif + +/** Driver for /dev/dri/card */ +#define LV_USE_LINUX_DRM 0 + +#if LV_USE_LINUX_DRM + + /* Use the MESA GBM library to allocate DMA buffers that can be + * shared across sub-systems and libraries using the Linux DMA-BUF API. + * The GBM library aims to provide a platform independent memory management system + * it supports the major GPU vendors - This option requires linking with libgbm */ + #define LV_USE_LINUX_DRM_GBM_BUFFERS 0 +#endif + +/** Interface for TFT_eSPI */ +#define LV_USE_TFT_ESPI 0 + +/** Interface for Lovyan_GFX */ +#define LV_USE_LOVYAN_GFX 0 + +#if LV_USE_LOVYAN_GFX + #define LV_LGFX_USER_INCLUDE "lv_lgfx_user.hpp" + +#endif /*LV_USE_LOVYAN_GFX*/ + +/** Driver for evdev input devices */ +#define LV_USE_EVDEV 0 + +/** Driver for libinput input devices */ +#define LV_USE_LIBINPUT 0 + +#if LV_USE_LIBINPUT + #define LV_LIBINPUT_BSD 0 + + /** Full keyboard support */ + #define LV_LIBINPUT_XKB 0 + #if LV_LIBINPUT_XKB + /** "setxkbmap -query" can help find the right values for your keyboard */ + #define LV_LIBINPUT_XKB_KEY_MAP { .rules = NULL, .model = "pc101", .layout = "us", .variant = NULL, .options = NULL } + #endif +#endif + +/* Drivers for LCD devices connected via SPI/parallel port */ +#define LV_USE_ST7735 0 +#define LV_USE_ST7789 0 +#define LV_USE_ST7796 0 +#define LV_USE_ILI9341 0 +#define LV_USE_FT81X 0 +#define LV_USE_NV3007 0 + +#if (LV_USE_ST7735 | LV_USE_ST7789 | LV_USE_ST7796 | LV_USE_ILI9341 | LV_USE_NV3007) + #define LV_USE_GENERIC_MIPI 1 +#else + #define LV_USE_GENERIC_MIPI 0 +#endif + +/** Driver for Renesas GLCD */ +#define LV_USE_RENESAS_GLCDC 0 + +/** Driver for ST LTDC */ +#define LV_USE_ST_LTDC 0 +#if LV_USE_ST_LTDC + /* Only used for partial. */ + #define LV_ST_LTDC_USE_DMA2D_FLUSH 0 +#endif + +/** Driver for NXP ELCDIF */ +#define LV_USE_NXP_ELCDIF 0 + +/** LVGL Windows backend */ +#define LV_USE_WINDOWS 0 + +/** LVGL UEFI backend */ +#define LV_USE_UEFI 0 +#if LV_USE_UEFI + #define LV_USE_UEFI_INCLUDE "myefi.h" /**< Header that hides the actual framework (EDK2, gnu-efi, ...) */ + #define LV_UEFI_USE_MEMORY_SERVICES 0 /**< Use the memory functions from the boot services table */ +#endif + +/** Use a generic OpenGL driver that can be used to embed in other applications or used with GLFW/EGL + * - Requires LV_USE_MATRIX. + */ +#define LV_USE_OPENGLES 0 +#if LV_USE_OPENGLES + #define LV_USE_OPENGLES_DEBUG 1 /**< Enable or disable debug for opengles */ +#endif + +/** Use GLFW to open window on PC and handle mouse and keyboard. Requires*/ +#define LV_USE_GLFW 0 + + +/** QNX Screen display and input drivers */ +#define LV_USE_QNX 0 +#if LV_USE_QNX + #define LV_QNX_BUF_COUNT 1 /**< 1 or 2 */ +#endif + +/** Enable or disable for external data and destructor function */ +#define LV_USE_EXT_DATA 0 + +/*===================== +* BUILD OPTIONS +*======================*/ + +/** Enable examples to be built with the library. */ +#define LV_BUILD_EXAMPLES 1 + +/** Build the demos */ +#define LV_BUILD_DEMOS 1 + +/*=================== + * DEMO USAGE + ====================*/ + +#if LV_BUILD_DEMOS + /** Show some widgets. This might be required to increase `LV_MEM_SIZE`. */ + #define LV_USE_DEMO_WIDGETS 0 + + /** Demonstrate usage of encoder and keyboard. */ + #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 + + /** Benchmark your system */ + #define LV_USE_DEMO_BENCHMARK 0 + + #if LV_USE_DEMO_BENCHMARK + /** Use fonts where bitmaps are aligned 16 byte and has Nx16 byte stride */ + #define LV_DEMO_BENCHMARK_ALIGNED_FONTS 0 + #endif + + /** Render test for each primitive. + * - Requires at least 480x272 display. */ + #define LV_USE_DEMO_RENDER 0 + + /** Stress test for LVGL */ + #define LV_USE_DEMO_STRESS 0 + + /** Music player demo */ + #define LV_USE_DEMO_MUSIC 0 + #if LV_USE_DEMO_MUSIC + #define LV_DEMO_MUSIC_SQUARE 0 + #define LV_DEMO_MUSIC_LANDSCAPE 0 + #define LV_DEMO_MUSIC_ROUND 0 + #define LV_DEMO_MUSIC_LARGE 0 + #define LV_DEMO_MUSIC_AUTO_PLAY 0 + #endif + + /** Vector graphic demo */ + #define LV_USE_DEMO_VECTOR_GRAPHIC 0 + + /** GLTF demo */ + #define LV_USE_DEMO_GLTF 0 + + /*--------------------------- + * Demos from lvgl/lv_demos + ---------------------------*/ + + /** Flex layout demo */ + #define LV_USE_DEMO_FLEX_LAYOUT 0 + + /** Smart-phone like multi-language demo */ + #define LV_USE_DEMO_MULTILANG 0 + + /*E-bike demo with Lottie animations (if LV_USE_LOTTIE is enabled)*/ + #define LV_USE_DEMO_EBIKE 0 + #if LV_USE_DEMO_EBIKE + #define LV_DEMO_EBIKE_PORTRAIT 0 /*0: for 480x270..480x320, 1: for 480x800..720x1280*/ + #endif + + /** High-resolution demo */ + #define LV_USE_DEMO_HIGH_RES 0 + + /* Smart watch demo */ + #define LV_USE_DEMO_SMARTWATCH 0 +#endif /* LV_BUILD_DEMOS */ + +/*--END OF LV_CONF_H--*/ + +#endif /*LV_CONF_H*/ + +#endif /*End of "Content enable"*/ diff --git a/code/esp32c3_espidf/main/lv_port_disp.c b/code/esp32c3_espidf/main/lv_port_disp.c new file mode 100644 index 0000000..3c24642 --- /dev/null +++ b/code/esp32c3_espidf/main/lv_port_disp.c @@ -0,0 +1,163 @@ +/** + * @file lv_port_disp_template.c + * + */ + +/*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/ +#if 1 + +/********************* + * INCLUDES + *********************/ +#include "lv_port_disp.h" +#include +#include "esp_log.h" +#include "lcd.h" + +#define MY_DISP_HOR_RES 320 +#define MY_DISP_VER_RES 240 + +static const char *TAG = "LVGL_disp"; + +/********************* + * DEFINES + *********************/ +#ifndef MY_DISP_HOR_RES +#warning Please define or replace the macro MY_DISP_HOR_RES with the actual screen width, default value 320 is used for now. +#define MY_DISP_HOR_RES 320 +#endif + +#ifndef MY_DISP_VER_RES +#warning Please define or replace the macro MY_DISP_VER_RES with the actual screen height, default value 240 is used for now. +#define MY_DISP_VER_RES 240 +#endif + +#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_RGB565_SWAPPED)) /*will be 2 for RGB565 */ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * STATIC PROTOTYPES + **********************/ +static void disp_init(void); + +static void disp_flush(lv_display_t *disp, const lv_area_t *area, uint8_t *px_map); + +/********************** + * STATIC VARIABLES + **********************/ + +/********************** + * MACROS + **********************/ + +/********************** + * GLOBAL FUNCTIONS + **********************/ + +void lv_port_disp_init(void) +{ + /*------------------------- + * Initialize your display + * -----------------------*/ + disp_init(); + + /*------------------------------------ + * Create a display and set a flush_cb + * -----------------------------------*/ + lv_display_t *disp = lv_display_create(MY_DISP_HOR_RES, MY_DISP_VER_RES); + lv_display_set_color_format(disp, LV_COLOR_FORMAT_RGB565_SWAPPED); + lv_display_set_flush_cb(disp, disp_flush); + + /* Example 1 + * One buffer for partial rendering*/ + // LV_ATTRIBUTE_MEM_ALIGN + // static uint8_t buf_1_1[MY_DISP_HOR_RES * 10 * BYTE_PER_PIXEL]; /*A buffer for 10 rows*/ + // lv_display_set_buffers(disp, buf_1_1, NULL, sizeof(buf_1_1), LV_DISPLAY_RENDER_MODE_PARTIAL); + + /* Example 2 + * Two buffers for partial rendering + * In flush_cb DMA or similar hardware should be used to update the display in the background.*/ + LV_ATTRIBUTE_MEM_ALIGN + static uint8_t buf_2_1[MY_DISP_HOR_RES * 10 * BYTE_PER_PIXEL]; + + LV_ATTRIBUTE_MEM_ALIGN + static uint8_t buf_2_2[MY_DISP_HOR_RES * 10 * BYTE_PER_PIXEL]; + lv_display_set_buffers(disp, buf_2_1, buf_2_2, sizeof(buf_2_1), LV_DISPLAY_RENDER_MODE_PARTIAL); + + /* Example 3 + * Two buffers screen sized buffer for double buffering. + * Both LV_DISPLAY_RENDER_MODE_DIRECT and LV_DISPLAY_RENDER_MODE_FULL works, see their comments*/ + // LV_ATTRIBUTE_MEM_ALIGN + // static uint8_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES * BYTE_PER_PIXEL]; + + // LV_ATTRIBUTE_MEM_ALIGN + // static uint8_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES * BYTE_PER_PIXEL]; + // lv_display_set_buffers(disp, buf_3_1, buf_3_2, sizeof(buf_3_1), LV_DISPLAY_RENDER_MODE_DIRECT); +} + +/********************** + * STATIC FUNCTIONS + **********************/ + +/*Initialize your display and the required peripherals.*/ +static void disp_init(void) +{ + /*You code here*/ +} + +volatile bool disp_flush_enabled = true; + +/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL + */ +void disp_enable_update(void) +{ + disp_flush_enabled = true; +} + +/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL + */ +void disp_disable_update(void) +{ + disp_flush_enabled = false; +} + +/*Flush the content of the internal buffer the specific area on the display. + *`px_map` contains the rendered image as raw pixel map and it should be copied to `area` on the display. + *You can use DMA or any hardware acceleration to do this operation in the background but + *'lv_display_flush_ready()' has to be called when it's finished.*/ +static void disp_flush(lv_display_t *disp_drv, const lv_area_t *area, uint8_t *px_map) +{ + if (disp_flush_enabled) + { + /*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/ + + // 获取显示驱动的颜色格式 + lv_color_format_t color_format = lv_display_get_color_format(disp_drv); + // 获取像素字节数 + uint8_t px_size = lv_color_format_get_size(color_format); + + gpio_set_level(LCD_CS, 0); + lcd_set_window(area->x1, area->y1, area->x2+1, area->y2+1); + esp_err_t err = lcd_spi_send_data_any(px_map, (area->x2+1 - area->x1) * (area->y2+1 - area->y1) * px_size); + gpio_set_level(LCD_CS, 1); + + if (err != ESP_OK) + { + ESP_LOGE(TAG, "失败:%x", err); + } + //ESP_LOGI(TAG, "flush: x1:%lu y1:%lu x2:%lu y2:%lu len:%d", area->x1, area->y1, area->x2, area->y2, px_size); + } + + /*IMPORTANT!!! + *Inform the graphics library that you are ready with the flushing*/ + lv_display_flush_ready(disp_drv); +} + +#else /*Enable this file at the top*/ + +/*This dummy typedef exists purely to silence -Wpedantic.*/ +typedef int keep_pedantic_happy; +#endif diff --git a/code/esp32c3_espidf/main/lv_port_disp.h b/code/esp32c3_espidf/main/lv_port_disp.h new file mode 100644 index 0000000..af04b01 --- /dev/null +++ b/code/esp32c3_espidf/main/lv_port_disp.h @@ -0,0 +1,57 @@ +/** + * @file lv_port_disp_templ.h + * + */ + +/*Copy this file as "lv_port_disp.h" and set this value to "1" to enable content*/ +#if 1 + +#ifndef LV_PORT_DISP_TEMPL_H +#define LV_PORT_DISP_TEMPL_H + +#ifdef __cplusplus +extern "C" { +#endif + +/********************* + * INCLUDES + *********************/ +#if defined(LV_LVGL_H_INCLUDE_SIMPLE) +#include "lvgl.h" +#else +#include "lvgl.h" +#endif + +/********************* + * DEFINES + *********************/ + +/********************** + * TYPEDEFS + **********************/ + +/********************** + * GLOBAL PROTOTYPES + **********************/ +/* Initialize low level display driver */ +void lv_port_disp_init(void); + +/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL + */ +void disp_enable_update(void); + +/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL + */ +void disp_disable_update(void); + +/********************** + * MACROS + **********************/ + +#ifdef __cplusplus +} /*extern "C"*/ +#endif + +#endif /*LV_PORT_DISP_TEMPL_H*/ + +#endif /*Disable/Enable content*/