Signed-off-by: 吴文峰 <kevin@lmve.net>
This commit is contained in:
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#pragma once
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#include "ProtobufModule.h"
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#define MAX_NUM_NEIGHBORS 10 // also defined in NeighborInfo protobuf options
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/*
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* Neighborinfo module for sending info on each node's 0-hop neighbors to the mesh
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*/
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class NeighborInfoModule : public ProtobufModule<meshtastic_NeighborInfo>, private concurrency::OSThread
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{
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CallbackObserver<NeighborInfoModule, const meshtastic::Status *> nodeStatusObserver =
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CallbackObserver<NeighborInfoModule, const meshtastic::Status *>(this, &NeighborInfoModule::handleStatusUpdate);
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std::vector<meshtastic_Neighbor> neighbors;
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public:
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/*
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* Expose the constructor
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*/
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NeighborInfoModule();
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/* Reset neighbor info after clearing nodeDB*/
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void resetNeighbors();
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protected:
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/*
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* Called to handle a particular incoming message
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* @return true if you've guaranteed you've handled this message and no other handlers should be considered for it
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*/
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virtual bool handleReceivedProtobuf(const meshtastic_MeshPacket &mp, meshtastic_NeighborInfo *nb) override;
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/* Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. */
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virtual meshtastic_MeshPacket *allocReply() override;
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/*
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* Collect neighbor info from the nodeDB's history, capping at a maximum number of entries and max time
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* @return the number of entries collected
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*/
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uint32_t collectNeighborInfo(meshtastic_NeighborInfo *neighborInfo);
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/*
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Remove neighbors from the database that we haven't heard from in a while
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*/
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void cleanUpNeighbors();
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/* Allocate a new NeighborInfo packet */
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meshtastic_NeighborInfo *allocateNeighborInfoPacket();
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// Find a neighbor in our DB, create an empty neighbor if missing
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meshtastic_Neighbor *getOrCreateNeighbor(NodeNum originalSender, NodeNum n, uint32_t node_broadcast_interval_secs, float snr);
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/*
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* Send info on our node's neighbors into the mesh
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*/
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void sendNeighborInfo(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false);
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/* update neighbors with subpacket sniffed from network */
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void updateNeighbors(const meshtastic_MeshPacket &mp, const meshtastic_NeighborInfo *np);
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/* update a NeighborInfo packet with our NodeNum as last_sent_by_id */
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void alterReceivedProtobuf(meshtastic_MeshPacket &p, meshtastic_NeighborInfo *n) override;
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/* Does our periodic broadcast */
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int32_t runOnce() override;
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/* Override wantPacket to say we want to see all packets when enabled, not just those for our port number.
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Exception is when the packet came via MQTT */
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virtual bool wantPacket(const meshtastic_MeshPacket *p) override { return enabled && !p->via_mqtt; }
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/* These are for debugging only */
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void printNeighborInfo(const char *header, const meshtastic_NeighborInfo *np);
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void printNodeDBNeighbors();
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private:
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uint32_t lastSentReply = 0; // Last time we sent a position reply (used for reply throttling only)
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};
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extern NeighborInfoModule *neighborInfoModule;
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