@@ -0,0 +1,61 @@
|
||||
#include "BuzzerFeedbackThread.h"
|
||||
#include "NodeDB.h"
|
||||
#include "buzz.h"
|
||||
#include "configuration.h"
|
||||
|
||||
BuzzerFeedbackThread *buzzerFeedbackThread;
|
||||
|
||||
BuzzerFeedbackThread::BuzzerFeedbackThread()
|
||||
{
|
||||
if (inputBroker)
|
||||
inputObserver.observe(inputBroker);
|
||||
}
|
||||
|
||||
int BuzzerFeedbackThread::handleInputEvent(const InputEvent *event)
|
||||
{
|
||||
// Only provide feedback if buzzer is enabled for notifications
|
||||
if (config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_DISABLED ||
|
||||
config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_NOTIFICATIONS_ONLY ||
|
||||
config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_DIRECT_MSG_ONLY) {
|
||||
return 0; // Let other handlers process the event
|
||||
}
|
||||
|
||||
// Handle different input events with appropriate buzzer feedback
|
||||
switch (event->inputEvent) {
|
||||
case INPUT_BROKER_USER_PRESS:
|
||||
case INPUT_BROKER_ALT_PRESS:
|
||||
case INPUT_BROKER_SELECT:
|
||||
case INPUT_BROKER_SELECT_LONG:
|
||||
playBeep(); // Confirmation feedback
|
||||
break;
|
||||
|
||||
case INPUT_BROKER_UP:
|
||||
case INPUT_BROKER_UP_LONG:
|
||||
case INPUT_BROKER_DOWN:
|
||||
case INPUT_BROKER_DOWN_LONG:
|
||||
case INPUT_BROKER_LEFT:
|
||||
case INPUT_BROKER_RIGHT:
|
||||
playChirp(); // Navigation feedback
|
||||
break;
|
||||
|
||||
case INPUT_BROKER_CANCEL:
|
||||
case INPUT_BROKER_BACK:
|
||||
playBoop(); // Cancel/back feedback
|
||||
break;
|
||||
|
||||
case INPUT_BROKER_SEND_PING:
|
||||
playComboTune(); // Ping sent feedback
|
||||
break;
|
||||
|
||||
default:
|
||||
// For other events, check if it's a printable character
|
||||
if (event->kbchar >= 32 && event->kbchar <= 126) {
|
||||
// Typing feedback - very short boop
|
||||
// Removing this for now, too chatty
|
||||
// playChirp();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return 0; // Allow other handlers to process the event
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
|
||||
#include "Observer.h"
|
||||
#include "concurrency/OSThread.h"
|
||||
#include "input/InputBroker.h"
|
||||
|
||||
class BuzzerFeedbackThread
|
||||
{
|
||||
CallbackObserver<BuzzerFeedbackThread, const InputEvent *> inputObserver =
|
||||
CallbackObserver<BuzzerFeedbackThread, const InputEvent *>(this, &BuzzerFeedbackThread::handleInputEvent);
|
||||
|
||||
public:
|
||||
BuzzerFeedbackThread();
|
||||
int handleInputEvent(const InputEvent *event);
|
||||
};
|
||||
|
||||
extern BuzzerFeedbackThread *buzzerFeedbackThread;
|
||||
@@ -0,0 +1,167 @@
|
||||
#include "buzz.h"
|
||||
#include "NodeDB.h"
|
||||
#include "configuration.h"
|
||||
|
||||
#if !defined(ARCH_ESP32) && !defined(ARCH_RP2040) && !defined(ARCH_PORTDUINO)
|
||||
#include "Tone.h"
|
||||
#endif
|
||||
|
||||
#if !defined(ARCH_PORTDUINO)
|
||||
extern "C" void delay(uint32_t dwMs);
|
||||
#endif
|
||||
|
||||
struct ToneDuration {
|
||||
int frequency_khz;
|
||||
int duration_ms;
|
||||
};
|
||||
|
||||
// Some common frequencies.
|
||||
#define NOTE_C3 131
|
||||
#define NOTE_CS3 139
|
||||
#define NOTE_D3 147
|
||||
#define NOTE_DS3 156
|
||||
#define NOTE_E3 165
|
||||
#define NOTE_F3 175
|
||||
#define NOTE_FS3 185
|
||||
#define NOTE_G3 196
|
||||
#define NOTE_GS3 208
|
||||
#define NOTE_A3 220
|
||||
#define NOTE_AS3 233
|
||||
#define NOTE_B3 247
|
||||
#define NOTE_CS4 277
|
||||
|
||||
const int DURATION_1_8 = 125; // 1/8 note
|
||||
const int DURATION_1_4 = 250; // 1/4 note
|
||||
const int DURATION_1_2 = 500; // 1/2 note
|
||||
const int DURATION_3_4 = 750; // 1/4 note
|
||||
const int DURATION_1_1 = 1000; // 1/1 note
|
||||
|
||||
void playTones(const ToneDuration *tone_durations, int size)
|
||||
{
|
||||
if (config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_DISABLED ||
|
||||
config.device.buzzer_mode == meshtastic_Config_DeviceConfig_BuzzerMode_NOTIFICATIONS_ONLY) {
|
||||
// Buzzer is disabled or not set to system tones
|
||||
return;
|
||||
}
|
||||
#ifdef PIN_BUZZER
|
||||
if (!config.device.buzzer_gpio)
|
||||
config.device.buzzer_gpio = PIN_BUZZER;
|
||||
#endif
|
||||
if (config.device.buzzer_gpio) {
|
||||
for (int i = 0; i < size; i++) {
|
||||
const auto &tone_duration = tone_durations[i];
|
||||
tone(config.device.buzzer_gpio, tone_duration.frequency_khz, tone_duration.duration_ms);
|
||||
// to distinguish the notes, set a minimum time between them.
|
||||
delay(1.3 * tone_duration.duration_ms);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void playBeep()
|
||||
{
|
||||
ToneDuration melody[] = {{NOTE_B3, DURATION_1_8}};
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
void playLongBeep()
|
||||
{
|
||||
ToneDuration melody[] = {{NOTE_B3, DURATION_1_1}};
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
void playGPSEnableBeep()
|
||||
{
|
||||
ToneDuration melody[] = {{NOTE_C3, DURATION_1_8}, {NOTE_FS3, DURATION_1_4}, {NOTE_CS4, DURATION_1_4}};
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
void playGPSDisableBeep()
|
||||
{
|
||||
ToneDuration melody[] = {{NOTE_CS4, DURATION_1_8}, {NOTE_FS3, DURATION_1_4}, {NOTE_C3, DURATION_1_4}};
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
void playStartMelody()
|
||||
{
|
||||
ToneDuration melody[] = {{NOTE_FS3, DURATION_1_8}, {NOTE_AS3, DURATION_1_8}, {NOTE_CS4, DURATION_1_4}};
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
void playShutdownMelody()
|
||||
{
|
||||
ToneDuration melody[] = {{NOTE_CS4, DURATION_1_8}, {NOTE_AS3, DURATION_1_8}, {NOTE_FS3, DURATION_1_4}};
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
void playChirp()
|
||||
{
|
||||
// A short, friendly "chirp" sound for key presses
|
||||
ToneDuration melody[] = {{NOTE_AS3, 20}}; // Very short AS3 note
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
void playBoop()
|
||||
{
|
||||
// A short, friendly "boop" sound for button presses
|
||||
ToneDuration melody[] = {{NOTE_A3, 50}}; // Very short A3 note
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
void playLongPressLeadUp()
|
||||
{
|
||||
// An ascending lead-up sequence for long press - builds anticipation
|
||||
ToneDuration melody[] = {
|
||||
{NOTE_C3, 100}, // Start low
|
||||
{NOTE_E3, 100}, // Step up
|
||||
{NOTE_G3, 100}, // Keep climbing
|
||||
{NOTE_B3, 150} // Peak with longer note for emphasis
|
||||
};
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
|
||||
// Static state for progressive lead-up notes
|
||||
static int leadUpNoteIndex = 0;
|
||||
static const ToneDuration leadUpNotes[] = {
|
||||
{NOTE_C3, 100}, // Start low
|
||||
{NOTE_E3, 100}, // Step up
|
||||
{NOTE_G3, 100}, // Keep climbing
|
||||
{NOTE_B3, 150} // Peak with longer note for emphasis
|
||||
};
|
||||
static const int leadUpNotesCount = sizeof(leadUpNotes) / sizeof(ToneDuration);
|
||||
|
||||
bool playNextLeadUpNote()
|
||||
{
|
||||
if (leadUpNoteIndex >= leadUpNotesCount) {
|
||||
return false; // All notes have been played
|
||||
}
|
||||
|
||||
// Use playTones to handle buzzer logic consistently
|
||||
const auto ¬e = leadUpNotes[leadUpNoteIndex];
|
||||
playTones(¬e, 1); // Play single note using existing playTones function
|
||||
|
||||
leadUpNoteIndex++;
|
||||
|
||||
if (leadUpNoteIndex >= leadUpNotesCount) {
|
||||
return false; // this was the final note
|
||||
}
|
||||
return true; // Note was played (playTones handles buzzer availability internally)
|
||||
}
|
||||
|
||||
void resetLeadUpSequence()
|
||||
{
|
||||
leadUpNoteIndex = 0;
|
||||
}
|
||||
|
||||
void playComboTune()
|
||||
{
|
||||
// Quick high-pitched notes with trills
|
||||
ToneDuration melody[] = {
|
||||
{NOTE_G3, 80}, // Quick chirp
|
||||
{NOTE_B3, 60}, // Higher chirp
|
||||
{NOTE_CS4, 80}, // Even higher
|
||||
{NOTE_G3, 60}, // Quick trill down
|
||||
{NOTE_CS4, 60}, // Quick trill up
|
||||
{NOTE_B3, 120} // Ending chirp
|
||||
};
|
||||
playTones(melody, sizeof(melody) / sizeof(ToneDuration));
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
void playBeep();
|
||||
void playLongBeep();
|
||||
void playStartMelody();
|
||||
void playShutdownMelody();
|
||||
void playGPSEnableBeep();
|
||||
void playGPSDisableBeep();
|
||||
void playComboTune();
|
||||
void playBoop();
|
||||
void playChirp();
|
||||
void playLongPressLeadUp();
|
||||
bool playNextLeadUpNote(); // Play the next note in the lead-up sequence
|
||||
void resetLeadUpSequence(); // Reset the lead-up sequence to start from beginning
|
||||
Reference in New Issue
Block a user