298 lines
13 KiB
C++
298 lines
13 KiB
C++
#pragma once
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#if HAS_SCREEN
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#include "ProtobufModule.h"
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#include "input/InputBroker.h"
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// ============================
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// Enums & Defines
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// ============================
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enum cannedMessageModuleRunState {
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CANNED_MESSAGE_RUN_STATE_DISABLED,
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CANNED_MESSAGE_RUN_STATE_INACTIVE,
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CANNED_MESSAGE_RUN_STATE_ACTIVE,
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CANNED_MESSAGE_RUN_STATE_SENDING_ACTIVE,
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CANNED_MESSAGE_RUN_STATE_ACK_NACK_RECEIVED,
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CANNED_MESSAGE_RUN_STATE_ACTION_SELECT,
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CANNED_MESSAGE_RUN_STATE_ACTION_UP,
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CANNED_MESSAGE_RUN_STATE_ACTION_DOWN,
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CANNED_MESSAGE_RUN_STATE_DESTINATION_SELECTION,
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CANNED_MESSAGE_RUN_STATE_FREETEXT,
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CANNED_MESSAGE_RUN_STATE_MESSAGE_SELECTION,
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CANNED_MESSAGE_RUN_STATE_EMOTE_PICKER
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};
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enum CannedMessageModuleIconType { shift, backspace, space, enter };
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#define CANNED_MESSAGE_MODULE_MESSAGE_MAX_COUNT 50
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#define CANNED_MESSAGE_MODULE_MESSAGES_SIZE 800
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#ifndef CANNED_MESSAGE_MODULE_ENABLE
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#define CANNED_MESSAGE_MODULE_ENABLE 0
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#endif
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// ============================
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// Data Structures
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// ============================
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struct Letter {
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String character;
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float width;
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int rectX;
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int rectY;
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int rectWidth;
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int rectHeight;
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};
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struct NodeEntry {
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meshtastic_NodeInfoLite *node;
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uint32_t lastHeard;
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};
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// ============================
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// Main Class
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// ============================
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class CannedMessageModule : public SinglePortModule, public Observable<const UIFrameEvent *>, private concurrency::OSThread
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{
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public:
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CannedMessageModule();
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void LaunchWithDestination(NodeNum, uint8_t newChannel = 0);
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void LaunchRepeatDestination();
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void LaunchFreetextWithDestination(NodeNum, uint8_t newChannel = 0);
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// === Emote Picker navigation ===
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int emotePickerIndex = 0; // Tracks currently selected emote in the picker
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// === Message navigation ===
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const char *getCurrentMessage();
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const char *getPrevMessage();
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const char *getNextMessage();
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const char *getMessageByIndex(int index);
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const char *getNodeName(NodeNum node);
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// === State/UI ===
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bool shouldDraw();
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bool hasMessages();
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void showTemporaryMessage(const String &message);
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void resetSearch();
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void updateDestinationSelectionList();
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void drawDestinationSelectionScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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bool isCharInputAllowed() const;
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String drawWithCursor(String text, int cursor);
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// === Emote Picker ===
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int handleEmotePickerInput(const InputEvent *event);
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void drawEmotePickerScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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// === Admin Handlers ===
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void handleGetCannedMessageModuleMessages(const meshtastic_MeshPacket &req, meshtastic_AdminMessage *response);
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void handleSetCannedMessageModuleMessages(const char *from_msg);
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#ifdef RAK14014
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cannedMessageModuleRunState getRunState() const { return runState; }
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#endif
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// === Packet Interest Filter ===
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virtual bool wantPacket(const meshtastic_MeshPacket *p) override
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{
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if (p->rx_rssi != 0)
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lastRxRssi = p->rx_rssi;
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if (p->rx_snr > 0)
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lastRxSnr = p->rx_snr;
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return (p->decoded.portnum == meshtastic_PortNum_ROUTING_APP) ? waitingForAck : false;
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}
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protected:
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// === Thread Entry Point ===
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virtual int32_t runOnce() override;
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// === Transmission ===
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void sendText(NodeNum dest, ChannelIndex channel, const char *message, bool wantReplies);
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void drawHeader(OLEDDisplay *display, int16_t x, int16_t y, char *buffer);
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int splitConfiguredMessages();
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int getNextIndex();
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int getPrevIndex();
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#if defined(USE_VIRTUAL_KEYBOARD)
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void drawKeyboard(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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String keyForCoordinates(uint x, uint y);
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void drawShiftIcon(OLEDDisplay *display, int x, int y, float scale = 1);
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void drawBackspaceIcon(OLEDDisplay *display, int x, int y, float scale = 1);
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void drawEnterIcon(OLEDDisplay *display, int x, int y, float scale = 1);
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#endif
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// === Input Handling ===
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int handleInputEvent(const InputEvent *event);
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virtual bool wantUIFrame() override { return shouldDraw(); }
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virtual Observable<const UIFrameEvent *> *getUIFrameObservable() override { return this; }
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virtual bool interceptingKeyboardInput() override;
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virtual void drawFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y) override;
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virtual AdminMessageHandleResult handleAdminMessageForModule(const meshtastic_MeshPacket &mp,
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meshtastic_AdminMessage *request,
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meshtastic_AdminMessage *response) override;
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virtual ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) override;
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void loadProtoForModule();
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bool saveProtoForModule();
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void installDefaultCannedMessageModuleConfig();
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private:
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// === Input Observers ===
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CallbackObserver<CannedMessageModule, const InputEvent *> inputObserver =
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CallbackObserver<CannedMessageModule, const InputEvent *>(this, &CannedMessageModule::handleInputEvent);
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// === Display and UI ===
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int displayHeight = 64;
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int destIndex = 0;
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int scrollIndex = 0;
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int visibleRows = 0;
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bool needsUpdate = true;
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unsigned long lastUpdateMillis = 0;
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String searchQuery;
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String freetext;
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String temporaryMessage;
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// === Message Storage ===
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char messageStore[CANNED_MESSAGE_MODULE_MESSAGES_SIZE + 1];
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char *messages[CANNED_MESSAGE_MODULE_MESSAGE_MAX_COUNT];
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int messagesCount = 0;
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int currentMessageIndex = -1;
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// === Routing & Acknowledgment ===
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NodeNum dest = NODENUM_BROADCAST; // Destination node for outgoing messages (default: broadcast)
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NodeNum incoming = NODENUM_BROADCAST; // Source node from which last ACK/NACK was received
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NodeNum lastSentNode = 0; // Tracks the most recent node we sent a message to (for UI display)
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ChannelIndex channel = 0; // Channel index used when sending a message
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bool ack = false; // True = ACK received, False = NACK or failed
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bool waitingForAck = false; // True if we're expecting an ACK and should monitor routing packets
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bool lastAckWasRelayed = false; // True if the ACK was relayed through intermediate nodes
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uint8_t lastAckHopStart = 0; // Hop start value from the received ACK packet
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uint8_t lastAckHopLimit = 0; // Hop limit value from the received ACK packet
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float lastRxSnr = 0; // SNR from last received ACK (used for diagnostics/UI)
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int32_t lastRxRssi = 0; // RSSI from last received ACK (used for diagnostics/UI)
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// === State Tracking ===
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cannedMessageModuleRunState runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
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char highlight = 0x00;
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char payload = 0x00;
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unsigned int cursor = 0;
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unsigned int textScrollOffset = 0; // 文本滚动偏移(用于 FREETEXT 模式)
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unsigned long lastTouchMillis = 0;
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uint32_t lastFilterUpdate = 0;
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static constexpr uint32_t filterDebounceMs = 30;
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std::vector<uint8_t> activeChannelIndices;
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std::vector<NodeEntry> filteredNodes;
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#if defined(USE_VIRTUAL_KEYBOARD)
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bool shift = false;
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int charSet = 0; // 0=ABC, 1=123
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#endif
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// === Multi-tap T9 input method (for TCA9535 numpad) ===
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enum class InputMode : uint8_t { DIGIT, LOWER, UPPER, CHINESE };
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InputMode inputMode = InputMode::LOWER; // 默认小写字母模式
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uint8_t multiTapKey = 0xFF; // 上一次按的数字键 ('0'-'9'), 0xFF = no pending key
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uint8_t multiTapIndex = 0; // 当前循环索引
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uint32_t multiTapLastMs = 0; // 上一次按键时间戳
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bool committingMultiTap = false; // 重入保护(commitMultiTap → runOnce → commitMultiTap)
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static constexpr uint32_t MULTI_TAP_TIMEOUT_MS = 800; // multi-tap 超时(ms)
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static const char *const t9LetterMap[][5]; // T9 字母模式映射表(UPPER/LOWER 模式用此表)
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bool isUpEvent(const InputEvent *event);
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bool isDownEvent(const InputEvent *event);
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bool isSelectEvent(const InputEvent *event);
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bool handleTabSwitch(const InputEvent *event);
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int handleDestinationSelectionInput(const InputEvent *event, bool isUp, bool isDown, bool isSelect);
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bool handleMessageSelectorInput(const InputEvent *event, bool isUp, bool isDown, bool isSelect);
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bool handleFreeTextInput(const InputEvent *event);
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bool commitMultiTap(); // Returns true if a character was actually committed
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void showMultiTapPreview();
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// === 中文输入法相关方法 ===
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bool handleChineseInput(const InputEvent *event); // 处理中文输入模式的按键
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void drawChineseInput(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y); // 绘制中文输入界面
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// === 中文输入法相关成员变量 ===
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String chinesePinyin; // 当前输入的拼音
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String chineseCandidates; // 候选汉字字符串(用逗号分隔)
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int chineseCandidateIndex; // 当前选中的候选字索引
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#if defined(USE_VIRTUAL_KEYBOARD)
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Letter keyboard[2][4][10] = {{{{"Q", 20, 0, 0, 0, 0},
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{"W", 22, 0, 0, 0, 0},
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{"E", 17, 0, 0, 0, 0},
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{"R", 16.5, 0, 0, 0, 0},
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{"T", 14, 0, 0, 0, 0},
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{"Y", 15, 0, 0, 0, 0},
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{"U", 16.5, 0, 0, 0, 0},
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{"I", 5, 0, 0, 0, 0},
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{"O", 19.5, 0, 0, 0, 0},
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{"P", 15.5, 0, 0, 0, 0}},
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{{"A", 14, 0, 0, 0, 0},
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{"S", 15, 0, 0, 0, 0},
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{"D", 16.5, 0, 0, 0, 0},
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{"F", 15, 0, 0, 0, 0},
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{"G", 17, 0, 0, 0, 0},
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{"H", 15.5, 0, 0, 0, 0},
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{"J", 12, 0, 0, 0, 0},
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{"K", 15.5, 0, 0, 0, 0},
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{"L", 14, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0}},
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{{"⇧", 20, 0, 0, 0, 0},
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{"Z", 14, 0, 0, 0, 0},
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{"X", 14.5, 0, 0, 0, 0},
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{"C", 15.5, 0, 0, 0, 0},
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{"V", 13.5, 0, 0, 0, 0},
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{"B", 15, 0, 0, 0, 0},
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{"N", 15, 0, 0, 0, 0},
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{"M", 17, 0, 0, 0, 0},
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{"⌫", 20, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0}},
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{{"123", 42, 0, 0, 0, 0},
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{" ", 64, 0, 0, 0, 0},
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{"↵", 36, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0},
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{"", 0, 0, 0, 0, 0}}},
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{{{"1", 12, 0, 0, 0, 0},
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{"2", 13.5, 0, 0, 0, 0},
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{"3", 12.5, 0, 0, 0, 0},
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{"4", 14, 0, 0, 0, 0},
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{"5", 14, 0, 0, 0, 0},
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{"6", 14, 0, 0, 0, 0},
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{"7", 13.5, 0, 0, 0, 0},
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{"8", 14, 0, 0, 0, 0},
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{"9", 14, 0, 0, 0, 0},
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{"0", 14, 0, 0, 0, 0}},
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{{"-", 8, 0, 0, 0, 0},
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{"/", 8, 0, 0, 0, 0},
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{":", 4.5, 0, 0, 0, 0},
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{";", 4.5, 0, 0, 0, 0},
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{"(", 7, 0, 0, 0, 0},
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{")", 6.5, 0, 0, 0, 0},
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{"$", 12.5, 0, 0, 0, 0},
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{"&", 15, 0, 0, 0, 0},
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{"@", 21.5, 0, 0, 0, 0},
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{"\"", 8, 0, 0, 0, 0}},
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{{".", 8, 0, 0, 0, 0},
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{",", 8, 0, 0, 0, 0},
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{"?", 10, 0, 0, 0, 0},
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{"!", 10, 0, 0, 0, 0},
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{"'", 10, 0, 0, 0, 0},
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{"⌫", 20, 0, 0, 0, 0}},
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{{"ABC", 50, 0, 0, 0, 0}, {" ", 64, 0, 0, 0, 0}, {"↵", 36, 0, 0, 0, 0}}}};
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#endif
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};
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extern CannedMessageModule *cannedMessageModule;
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#endif
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