/* * windows.h * * Created on: Aug 6, 2021 * Author: wuwenfeng */ #ifndef WINDOWS_H_ #define WINDOWS_H_ #include "main.h" #include "lcd.h" typedef struct { uint16_t x; uint16_t y; uint16_t width; uint16_t high; COLOR_16 background; char title[16]; }window; typedef struct windows_stack { struct windows_stack *up; window *window; struct windows_stack *next; }windows_stack; typedef struct { COLOR_16 background; uint16_t x; uint16_t y; uint16_t width; uint16_t high; windows_stack *windows; windows_stack *last_windows; //touch_device *touch; //一个UI挂载一个触控设备 uint8_t refresh_ui_flag; }UI; void Inteface_SetCursor(uint16_t Xpos, uint16_t Ypos); void Inteface_SetColor(uint16_t color); UI *UI_Init(COLOR_16 background); window *New_Window(UI *ui,uint16_t x,uint16_t y,uint16_t width,uint16_t high,COLOR_16 background,const char *title); void Refresh_UI(UI *ui); void Set_Windows_Title(window *this_window,const char *title); //void UI_Server(UI *ui); #endif /* WINDOWS_H_ */