Remove dead code (#11082)
Removed: - MessageStore::addFromPacket and addFromString, superseded by tryAddFromPacket - GeoCoord rangeRadiansToMeters, distanceTo, bearingTo - Router::rawSend, declared virtual with no override and no caller - ContentHandler handleHotspot, handleFs, handleAdminSettings, handleAdminSettingsApply, handleDeleteFsContent and their commented route registrations, plus the now unreachable htmlDeleteDir and the handleUpdateFs declaration that had no definition - ContentHelper replaceAll - OnScreenKeyboardModule popup chain: showPopup, clearPopup, drawPopup, drawPopupOverlay and their state, unreachable since the frame based UI was replaced by baseUI - DebugRenderer drawDebugInfoTrampoline, drawDebugInfoSettingsTrampoline and the orphaned drawFrameSettings - NodeListRenderer calculateMaxScroll, drawColumns and a stale extern haveGlyphs declaration with no definition - UIRenderer::haveGlyphs, Screen::blink, NotificationRenderer::showKeyboardMessagePopupWithTitle, VirtualKeyboard::getInputText - InkHUD touchNavLeft, touchNavRight, Applet::getActiveNodeCount, ThreadedMessageApplet::saveMessagesToFlash - TwoButton::setHandlerUp, TwoButtonExtended setHandlerUp, setJoystickDownHandlers, setJoystickUpHandlers - CannedMessageModule LaunchRepeatDestination, isCharInputAllowed, hasMessages - TrafficManagementModule resetStats, recordRouterHopPreserved, saturatingIncrement - UnitConversions::MetersPerSecondToMilesPerHour - EncryptedStorage getSessionRemainingSeconds - BMI270Sensor::writeRegisters, GPS::hasFlow, FSCommon copyFile, SerialConsole consolePrintf, buzz playLongPressLeadUp, memGet displayPercentHeapFree
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@@ -194,18 +194,6 @@ void playBoop()
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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}
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void playLongPressLeadUp()
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{
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// An ascending lead-up sequence for long press - builds anticipation
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ToneDuration melody[] = {
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{NOTE_C3, 100}, // Start low
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{NOTE_E3, 100}, // Step up
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{NOTE_G3, 100}, // Keep climbing
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{NOTE_B3, 150} // Peak with longer note for emphasis
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};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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}
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// Static state for progressive lead-up notes
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static int leadUpNoteIndex = 0;
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static const ToneDuration leadUpNotes[] = {
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@@ -12,6 +12,5 @@ void play4ClickUp();
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void playBoop();
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void playChirp();
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void playClick();
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void playLongPressLeadUp();
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bool playNextLeadUpNote(); // Play the next note in the lead-up sequence
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void resetLeadUpSequence(); // Reset the lead-up sequence to start from beginning
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