add a .clang-format file (#9154)

This commit is contained in:
Jorropo
2026-01-03 14:19:24 -06:00
committed by GitHub
co-authored by GitHub
parent abab6ce815
commit 0d11331d18
771 changed files with 77752 additions and 83184 deletions
@@ -30,103 +30,99 @@ static const uint8_t LUT_FAST[] = {
};
// How strongly the pixels are pulled and pushed
void DEPG0213BNS800::configVoltages()
{
switch (updateType) {
case FAST:
// Reference: display datasheet, GxEPD1
sendCommand(0x03); // Gate voltage
sendData(0x17); // VGH: 20V
void DEPG0213BNS800::configVoltages() {
switch (updateType) {
case FAST:
// Reference: display datasheet, GxEPD1
sendCommand(0x03); // Gate voltage
sendData(0x17); // VGH: 20V
// Reference: display datasheet, GxEPD1
sendCommand(0x04); // Source voltage
sendData(0x41); // VSH1: 15V
sendData(0x00); // VSH2: NA
sendData(0x32); // VSL: -15V
// Reference: display datasheet, GxEPD1
sendCommand(0x04); // Source voltage
sendData(0x41); // VSH1: 15V
sendData(0x00); // VSH2: NA
sendData(0x32); // VSL: -15V
// GxEPD1 sets this at -1.2V, but that seems to be drive the pixels very hard
sendCommand(0x2C); // VCOM voltage
sendData(0x08); // VCOM: -0.2V
break;
// GxEPD1 sets this at -1.2V, but that seems to be drive the pixels very hard
sendCommand(0x2C); // VCOM voltage
sendData(0x08); // VCOM: -0.2V
break;
case FULL:
default:
// From OTP memory
break;
}
case FULL:
default:
// From OTP memory
break;
}
}
// Load settings about how the pixels are moved from old state to new state during a refresh
// - manually specified,
// - or with stored values from displays OTP memory
void DEPG0213BNS800::configWaveform()
{
switch (updateType) {
case FAST:
sendCommand(0x3C); // Border waveform:
sendData(0x80); // VSS
void DEPG0213BNS800::configWaveform() {
switch (updateType) {
case FAST:
sendCommand(0x3C); // Border waveform:
sendData(0x80); // VSS
sendCommand(0x32); // Write LUT register from MCU:
sendData(LUT_FAST, sizeof(LUT_FAST)); // (describes operation for a FAST refresh)
break;
sendCommand(0x32); // Write LUT register from MCU:
sendData(LUT_FAST, sizeof(LUT_FAST)); // (describes operation for a FAST refresh)
break;
case FULL:
default:
// From OTP memory
break;
}
case FULL:
default:
// From OTP memory
break;
}
}
// Describes the sequence of events performed by the displays controller IC during a refresh
// Includes "power up", "load settings from memory", "update the pixels", etc
void DEPG0213BNS800::configUpdateSequence()
{
switch (updateType) {
case FAST:
sendCommand(0x22); // Set "update sequence"
sendData(0xCF); // Differential, use manually loaded waveform
break;
void DEPG0213BNS800::configUpdateSequence() {
switch (updateType) {
case FAST:
sendCommand(0x22); // Set "update sequence"
sendData(0xCF); // Differential, use manually loaded waveform
break;
case FULL:
default:
sendCommand(0x22); // Set "update sequence"
sendData(0xF7); // Non-differential, load waveform from OTP
break;
}
case FULL:
default:
sendCommand(0x22); // Set "update sequence"
sendData(0xF7); // Non-differential, load waveform from OTP
break;
}
}
// Once the refresh operation has been started,
// begin periodically polling the display to check for completion, using the normal Meshtastic threading code
// Only used when refresh is "async"
void DEPG0213BNS800::detachFromUpdate()
{
switch (updateType) {
case FAST:
return beginPolling(50, 500); // At least 500ms, then poll every 50ms
case FULL:
default:
return beginPolling(100, 3500); // At least 3500ms, then poll every 100ms
}
void DEPG0213BNS800::detachFromUpdate() {
switch (updateType) {
case FAST:
return beginPolling(50, 500); // At least 500ms, then poll every 50ms
case FULL:
default:
return beginPolling(100, 3500); // At least 3500ms, then poll every 100ms
}
}
// For this display, we do not need to re-write the new image.
// We're overriding SSD16XX::finalizeUpdate to make this small optimization.
// The display does also work just fine with the generic SSD16XX method, though.
void DEPG0213BNS800::finalizeUpdate()
{
// Put a copy of the image into the "old memory".
// Used with differential refreshes (e.g. FAST update), to determine which px need to move, and which can remain in place
// We need to keep the "old memory" up to date, because don't know whether next refresh will be FULL or FAST etc.
if (updateType != FULL) {
// writeNewImage(); // Not required for this display
writeOldImage();
sendCommand(0x7F); // Terminate image write without update
wait();
}
void DEPG0213BNS800::finalizeUpdate() {
// Put a copy of the image into the "old memory".
// Used with differential refreshes (e.g. FAST update), to determine which px need to move, and which can remain in
// place We need to keep the "old memory" up to date, because don't know whether next refresh will be FULL or FAST
// etc.
if (updateType != FULL) {
// writeNewImage(); // Not required for this display
writeOldImage();
sendCommand(0x7F); // Terminate image write without update
wait();
}
// Enter deep-sleep to save a few µA
// Waking from this requires that display's reset pin is broken out
if (pin_rst != 0xFF)
deepSleep();
// Enter deep-sleep to save a few µA
// Waking from this requires that display's reset pin is broken out
if (pin_rst != 0xFF)
deepSleep();
}
#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS