add a .clang-format file (#9154)
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@@ -18,14 +18,13 @@
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#include <vector>
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namespace NicheGraphics::InkHUD
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{
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namespace NicheGraphics::InkHUD {
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// Color, understood by display controller IC (as bit values)
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// Also suitable for use as AdafruitGFX colors
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enum Color : uint8_t {
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BLACK = 0,
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WHITE = 1,
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BLACK = 0,
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WHITE = 1,
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};
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class Applet;
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@@ -36,83 +35,82 @@ class SystemApplet;
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class Tile;
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class WindowManager;
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class InkHUD
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{
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public:
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static InkHUD *getInstance(); // Access to this singleton class
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class InkHUD {
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public:
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static InkHUD *getInstance(); // Access to this singleton class
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// Configuration
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// - before InkHUD::begin, in variant nicheGraphics.h,
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// Configuration
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// - before InkHUD::begin, in variant nicheGraphics.h,
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void setDriver(Drivers::EInk *driver);
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void setDisplayResilience(uint8_t fastPerFull = 5, float stressMultiplier = 2.0);
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void addApplet(const char *name, Applet *a, bool defaultActive = false, bool defaultAutoshow = false, uint8_t onTile = -1);
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void setDriver(Drivers::EInk *driver);
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void setDisplayResilience(uint8_t fastPerFull = 5, float stressMultiplier = 2.0);
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void addApplet(const char *name, Applet *a, bool defaultActive = false, bool defaultAutoshow = false, uint8_t onTile = -1);
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void begin();
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void begin();
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// Handle user-button press
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// - connected to an input source, in variant nicheGraphics.h
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// Handle user-button press
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// - connected to an input source, in variant nicheGraphics.h
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void shortpress();
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void longpress();
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void exitShort();
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void exitLong();
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void navUp();
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void navDown();
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void navLeft();
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void navRight();
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void shortpress();
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void longpress();
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void exitShort();
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void exitLong();
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void navUp();
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void navDown();
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void navLeft();
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void navRight();
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// Trigger UI changes
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// - called by various InkHUD components
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// - suitable(?) for use by aux button, connected in variant nicheGraphics.h
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// Trigger UI changes
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// - called by various InkHUD components
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// - suitable(?) for use by aux button, connected in variant nicheGraphics.h
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void nextApplet();
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void prevApplet();
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void openMenu();
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void openAlignStick();
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void nextTile();
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void prevTile();
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void rotate();
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void rotateJoystick(uint8_t angle = 1); // rotate 90 deg by default
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void toggleBatteryIcon();
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void nextApplet();
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void prevApplet();
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void openMenu();
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void openAlignStick();
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void nextTile();
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void prevTile();
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void rotate();
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void rotateJoystick(uint8_t angle = 1); // rotate 90 deg by default
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void toggleBatteryIcon();
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// Updating the display
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// - called by various InkHUD components
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// Updating the display
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// - called by various InkHUD components
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void requestUpdate();
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void forceUpdate(Drivers::EInk::UpdateTypes type = Drivers::EInk::UpdateTypes::UNSPECIFIED, bool async = true);
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void awaitUpdate();
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void requestUpdate();
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void forceUpdate(Drivers::EInk::UpdateTypes type = Drivers::EInk::UpdateTypes::UNSPECIFIED, bool async = true);
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void awaitUpdate();
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// (Re)configuring WindowManager
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// (Re)configuring WindowManager
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void autoshow(); // Bring an applet to foreground
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void updateAppletSelection(); // Change which applets are active
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void updateLayout(); // Change multiplexing (count, rotation)
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void autoshow(); // Bring an applet to foreground
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void updateAppletSelection(); // Change which applets are active
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void updateLayout(); // Change multiplexing (count, rotation)
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// Information passed between components
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// Information passed between components
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uint16_t width(); // From E-Ink driver
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uint16_t height(); // From E-Ink driver
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std::vector<Tile *> getEmptyTiles(); // From WindowManager
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uint16_t width(); // From E-Ink driver
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uint16_t height(); // From E-Ink driver
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std::vector<Tile *> getEmptyTiles(); // From WindowManager
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// Applets
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// Applets
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SystemApplet *getSystemApplet(const char *name);
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std::vector<Applet *> userApplets;
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std::vector<SystemApplet *> systemApplets;
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SystemApplet *getSystemApplet(const char *name);
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std::vector<Applet *> userApplets;
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std::vector<SystemApplet *> systemApplets;
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// Pass drawing output to Renderer
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void drawPixel(int16_t x, int16_t y, Color c);
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// Pass drawing output to Renderer
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void drawPixel(int16_t x, int16_t y, Color c);
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// Shared data which persists between boots
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Persistence *persistence = nullptr;
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// Shared data which persists between boots
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Persistence *persistence = nullptr;
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private:
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InkHUD() {} // Constructor made private to force use of InkHUD::getInstance
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private:
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InkHUD() {} // Constructor made private to force use of InkHUD::getInstance
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Events *events = nullptr; // Handle non-specific firmware events
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Renderer *renderer = nullptr; // Co-ordinate display updates
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WindowManager *windowManager = nullptr; // Multiplexing of applets
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Events *events = nullptr; // Handle non-specific firmware events
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Renderer *renderer = nullptr; // Co-ordinate display updates
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WindowManager *windowManager = nullptr; // Multiplexing of applets
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};
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} // namespace NicheGraphics::InkHUD
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