add a .clang-format file (#9154)

This commit is contained in:
Jorropo
2026-01-03 14:19:24 -06:00
committed by GitHub
co-authored by GitHub
parent abab6ce815
commit 0d11331d18
771 changed files with 77752 additions and 83184 deletions
+95 -97
View File
@@ -18,126 +18,124 @@ The save / load mechanism is a shared NicheGraphics feature.
#include "graphics/niche/InkHUD/MessageStore.h"
#include "graphics/niche/Utils/FlashData.h"
namespace NicheGraphics::InkHUD
{
namespace NicheGraphics::InkHUD {
class Persistence
{
public:
static constexpr uint8_t MAX_TILES_GLOBAL = 4;
static constexpr uint8_t MAX_USERAPPLETS_GLOBAL = 16;
class Persistence {
public:
static constexpr uint8_t MAX_TILES_GLOBAL = 4;
static constexpr uint8_t MAX_USERAPPLETS_GLOBAL = 16;
// Used to invalidate old settings, if needed
// Version 0 is reserved for testing, and will always load defaults
static constexpr uint32_t SETTINGS_VERSION = 3;
// Used to invalidate old settings, if needed
// Version 0 is reserved for testing, and will always load defaults
static constexpr uint32_t SETTINGS_VERSION = 3;
struct Settings {
struct Meta {
// Used to invalidate old savefiles, if we make breaking changes
uint32_t version = SETTINGS_VERSION;
} meta;
struct Settings {
struct Meta {
// Used to invalidate old savefiles, if we make breaking changes
uint32_t version = SETTINGS_VERSION;
} meta;
struct UserTiles {
// How many tiles are shown
uint8_t count = 1;
struct UserTiles {
// How many tiles are shown
uint8_t count = 1;
// Maximum amount of tiles for this display
uint8_t maxCount = 4;
// Maximum amount of tiles for this display
uint8_t maxCount = 4;
// Which tile is focused (responding to user button input)
uint8_t focused = 0;
// Which tile is focused (responding to user button input)
uint8_t focused = 0;
// Which applet is displayed on which tile
// Index of array: which tile, as indexed in WindowManager::userTiles
// Value of array: which applet, as indexed in InkHUD::userApplets
uint8_t displayedUserApplet[MAX_TILES_GLOBAL] = {0, 1, 2, 3};
} userTiles;
// Which applet is displayed on which tile
// Index of array: which tile, as indexed in WindowManager::userTiles
// Value of array: which applet, as indexed in InkHUD::userApplets
uint8_t displayedUserApplet[MAX_TILES_GLOBAL] = {0, 1, 2, 3};
} userTiles;
struct UserApplets {
// Which applets are running (either displayed, or in the background)
// Index of array: which applet, as indexed in InkHUD::userApplets
// Initial value is set by the "activeByDefault" parameter of InkHUD::addApplet, in setupNicheGraphics method
bool active[MAX_USERAPPLETS_GLOBAL]{false};
struct UserApplets {
// Which applets are running (either displayed, or in the background)
// Index of array: which applet, as indexed in InkHUD::userApplets
// Initial value is set by the "activeByDefault" parameter of InkHUD::addApplet, in setupNicheGraphics method
bool active[MAX_USERAPPLETS_GLOBAL]{false};
// Which user applets should be automatically shown when they have important data to show
// If none set, foreground applets should remain foreground without manual user input
// If multiple applets request this at once,
// priority is the order which they were passed to InkHUD::addApplets, in setupNicheGraphics method
bool autoshow[MAX_USERAPPLETS_GLOBAL]{false};
} userApplets;
// Which user applets should be automatically shown when they have important data to show
// If none set, foreground applets should remain foreground without manual user input
// If multiple applets request this at once,
// priority is the order which they were passed to InkHUD::addApplets, in setupNicheGraphics method
bool autoshow[MAX_USERAPPLETS_GLOBAL]{false};
} userApplets;
// Features which the user can enable / disable via the on-screen menu
struct OptionalFeatures {
bool notifications = true;
bool batteryIcon = false;
} optionalFeatures;
// Features which the user can enable / disable via the on-screen menu
struct OptionalFeatures {
bool notifications = true;
bool batteryIcon = false;
} optionalFeatures;
// Some menu items may not be required, based on device / configuration
// We can enable them only when needed, to de-clutter the menu
struct OptionalMenuItems {
// If aux button is used to swap between tiles, we have no need for this menu item
bool nextTile = true;
// Some menu items may not be required, based on device / configuration
// We can enable them only when needed, to de-clutter the menu
struct OptionalMenuItems {
// If aux button is used to swap between tiles, we have no need for this menu item
bool nextTile = true;
// Used if backlight present, and not controlled by AUX button
// If this item is added to menu: backlight is always active when menu is open
// The added menu items then allows the user to "Keep Backlight On", globally.
bool backlight = false;
} optionalMenuItems;
// Used if backlight present, and not controlled by AUX button
// If this item is added to menu: backlight is always active when menu is open
// The added menu items then allows the user to "Keep Backlight On", globally.
bool backlight = false;
} optionalMenuItems;
// Allows tips to be run once only
struct Tips {
// Enables the longer "tutorial" shown only on first boot
// Once tutorial has been completed, it is no longer shown
bool firstBoot = true;
// Allows tips to be run once only
struct Tips {
// Enables the longer "tutorial" shown only on first boot
// Once tutorial has been completed, it is no longer shown
bool firstBoot = true;
// User is advised to shut down before removing device power
// Once user executes a shutdown (either via menu or client app),
// this tip is no longer shown
bool safeShutdownSeen = false;
} tips;
// User is advised to shut down before removing device power
// Once user executes a shutdown (either via menu or client app),
// this tip is no longer shown
bool safeShutdownSeen = false;
} tips;
// Joystick settings for enabling and aligning to the screen
struct Joystick {
// Modifies the UI for joystick use
bool enabled = false;
// Joystick settings for enabling and aligning to the screen
struct Joystick {
// Modifies the UI for joystick use
bool enabled = false;
// gets set to true when AlignStick applet is completed
bool aligned = false;
// gets set to true when AlignStick applet is completed
bool aligned = false;
// Rotation of the joystick
// Multiples of 90 degrees clockwise
uint8_t alignment = 0;
} joystick;
// Rotation of the joystick
// Multiples of 90 degrees clockwise
uint8_t alignment = 0;
} joystick;
// Rotation of the display
// Multiples of 90 degrees clockwise
// Most commonly: rotation is 0 when flex connector is oriented below display
uint8_t rotation = 0;
// Rotation of the display
// Multiples of 90 degrees clockwise
// Most commonly: rotation is 0 when flex connector is oriented below display
uint8_t rotation = 0;
// How long do we consider another node to be "active"?
// Used when applets want to filter for "active nodes" only
uint32_t recentlyActiveSeconds = 2 * 60;
};
// How long do we consider another node to be "active"?
// Used when applets want to filter for "active nodes" only
uint32_t recentlyActiveSeconds = 2 * 60;
};
// Most recently received text message
// Value is updated by InkHUD::WindowManager, as a courtesy to applets
// Note: different from devicestate.rx_text_message,
// which may contain an *outgoing message* to broadcast
struct LatestMessage {
MessageStore::Message broadcast; // Most recent message received broadcast
MessageStore::Message dm; // Most recent received DM
bool wasBroadcast; // True if most recent broadcast is newer than most recent dm
};
// Most recently received text message
// Value is updated by InkHUD::WindowManager, as a courtesy to applets
// Note: different from devicestate.rx_text_message,
// which may contain an *outgoing message* to broadcast
struct LatestMessage {
MessageStore::Message broadcast; // Most recent message received broadcast
MessageStore::Message dm; // Most recent received DM
bool wasBroadcast; // True if most recent broadcast is newer than most recent dm
};
void loadSettings();
void saveSettings();
void loadLatestMessage();
void saveLatestMessage();
void loadSettings();
void saveSettings();
void loadLatestMessage();
void saveLatestMessage();
// void printSettings(Settings *settings); // Debugging use only
// void printSettings(Settings *settings); // Debugging use only
Settings settings;
LatestMessage latestMessage;
Settings settings;
LatestMessage latestMessage;
};
} // namespace NicheGraphics::InkHUD