add a .clang-format file (#9154)
This commit is contained in:
+171
-177
@@ -24,25 +24,25 @@
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* with the old radiohead implementation.
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*/
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typedef struct {
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NodeNum to, from; // can be 1 byte or four bytes
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NodeNum to, from; // can be 1 byte or four bytes
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PacketId id; // can be 1 byte or 4 bytes
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PacketId id; // can be 1 byte or 4 bytes
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/**
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* Usage of flags:
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*
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* The bottom three bits of flags are use to store hop_limit when sent over the wire.
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**/
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uint8_t flags;
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/**
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* Usage of flags:
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*
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* The bottom three bits of flags are use to store hop_limit when sent over the wire.
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**/
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uint8_t flags;
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/** The channel hash - used as a hint for the decoder to limit which channels we consider */
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uint8_t channel;
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/** The channel hash - used as a hint for the decoder to limit which channels we consider */
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uint8_t channel;
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// Last byte of the NodeNum of the next-hop for this packet
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uint8_t next_hop;
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// Last byte of the NodeNum of the next-hop for this packet
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uint8_t next_hop;
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// Last byte of the NodeNum of the node that will relay/relayed this packet
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uint8_t relay_node;
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// Last byte of the NodeNum of the node that will relay/relayed this packet
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uint8_t relay_node;
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} PacketHeader;
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/**
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@@ -51,11 +51,11 @@ typedef struct {
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* It makes the use of its data easier, and avoids manipulating pointers (and potential non aligned accesses)
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*/
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typedef struct {
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/** The header, as defined just before */
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PacketHeader header;
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/** The header, as defined just before */
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PacketHeader header;
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/** The payload, of maximum length minus the header, aligned just to be sure */
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uint8_t payload[MAX_LORA_PAYLOAD_LEN + 1 - sizeof(PacketHeader)] __attribute__((__aligned__));
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/** The payload, of maximum length minus the header, aligned just to be sure */
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uint8_t payload[MAX_LORA_PAYLOAD_LEN + 1 - sizeof(PacketHeader)] __attribute__((__aligned__));
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} RadioBuffer;
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@@ -64,210 +64,204 @@ typedef struct {
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*
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* This defines the SOLE API for talking to radios (because soon we will have alternate radio implementations)
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*/
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class RadioInterface
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{
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friend class MeshRadio; // for debugging we let that class touch pool
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class RadioInterface {
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friend class MeshRadio; // for debugging we let that class touch pool
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CallbackObserver<RadioInterface, void *> configChangedObserver =
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CallbackObserver<RadioInterface, void *>(this, &RadioInterface::reloadConfig);
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CallbackObserver<RadioInterface, void *> configChangedObserver = CallbackObserver<RadioInterface, void *>(this, &RadioInterface::reloadConfig);
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CallbackObserver<RadioInterface, void *> preflightSleepObserver =
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CallbackObserver<RadioInterface, void *>(this, &RadioInterface::preflightSleepCb);
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CallbackObserver<RadioInterface, void *> preflightSleepObserver = CallbackObserver<RadioInterface, void *>(this, &RadioInterface::preflightSleepCb);
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CallbackObserver<RadioInterface, void *> notifyDeepSleepObserver =
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CallbackObserver<RadioInterface, void *>(this, &RadioInterface::notifyDeepSleepCb);
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CallbackObserver<RadioInterface, void *> notifyDeepSleepObserver =
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CallbackObserver<RadioInterface, void *>(this, &RadioInterface::notifyDeepSleepCb);
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protected:
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bool disabled = false;
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protected:
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bool disabled = false;
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float bw = 125;
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uint8_t sf = 9;
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uint8_t cr = 5;
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float bw = 125;
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uint8_t sf = 9;
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uint8_t cr = 5;
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const uint8_t NUM_SYM_CAD = 2; // Number of symbols used for CAD, 2 is the default since RadioLib 6.3.0 as per AN1200.48
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const uint8_t NUM_SYM_CAD_24GHZ = 4; // Number of symbols used for CAD in 2.4 GHz, 4 is recommended in AN1200.22 of SX1280
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uint32_t slotTimeMsec = computeSlotTimeMsec();
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uint16_t preambleLength = 16; // 8 is default, but we use longer to increase the amount of sleep time when receiving
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uint32_t preambleTimeMsec = 165; // calculated on startup, this is the default for LongFast
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const uint32_t PROCESSING_TIME_MSEC =
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4500; // time to construct, process and construct a packet again (empirically determined)
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const uint8_t CWmin = 3; // minimum CWsize
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const uint8_t CWmax = 8; // maximum CWsize
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const uint8_t NUM_SYM_CAD = 2; // Number of symbols used for CAD, 2 is the default since RadioLib 6.3.0 as per AN1200.48
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const uint8_t NUM_SYM_CAD_24GHZ = 4; // Number of symbols used for CAD in 2.4 GHz, 4 is recommended in AN1200.22 of SX1280
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uint32_t slotTimeMsec = computeSlotTimeMsec();
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uint16_t preambleLength = 16; // 8 is default, but we use longer to increase the amount of sleep time when receiving
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uint32_t preambleTimeMsec = 165; // calculated on startup, this is the default for LongFast
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const uint32_t PROCESSING_TIME_MSEC = 4500; // time to construct, process and construct a packet again (empirically determined)
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const uint8_t CWmin = 3; // minimum CWsize
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const uint8_t CWmax = 8; // maximum CWsize
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meshtastic_MeshPacket *sendingPacket = NULL; // The packet we are currently sending
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uint32_t lastTxStart = 0L;
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meshtastic_MeshPacket *sendingPacket = NULL; // The packet we are currently sending
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uint32_t lastTxStart = 0L;
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uint32_t computeSlotTimeMsec();
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uint32_t computeSlotTimeMsec();
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/**
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* A temporary buffer used for sending/receiving packets, sized to hold the biggest buffer we might need
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* */
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RadioBuffer radioBuffer __attribute__((__aligned__));
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/**
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* Enqueue a received packet for the registered receiver
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*/
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void deliverToReceiver(meshtastic_MeshPacket *p);
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/**
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* A temporary buffer used for sending/receiving packets, sized to hold the biggest buffer we might need
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* */
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RadioBuffer radioBuffer __attribute__((__aligned__));
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/**
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* Enqueue a received packet for the registered receiver
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*/
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void deliverToReceiver(meshtastic_MeshPacket *p);
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public:
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/** pool is the pool we will alloc our rx packets from
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*/
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RadioInterface();
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public:
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/** pool is the pool we will alloc our rx packets from
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*/
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RadioInterface();
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virtual ~RadioInterface() {}
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virtual ~RadioInterface() {}
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/**
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* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
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*
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* This method must be used before putting the CPU into deep or light sleep.
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*/
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virtual bool canSleep() { return true; }
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/**
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* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
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*
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* This method must be used before putting the CPU into deep or light sleep.
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*/
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virtual bool canSleep() { return true; }
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virtual bool wideLora() { return false; }
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virtual bool wideLora() { return false; }
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/// Prepare hardware for sleep. Call this _only_ for deep sleep, not needed for light sleep.
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virtual bool sleep() { return true; }
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/// Prepare hardware for sleep. Call this _only_ for deep sleep, not needed for light sleep.
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virtual bool sleep() { return true; }
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/// Disable this interface (while disabled, no packets can be sent or received)
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void disable()
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{
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disabled = true;
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sleep();
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}
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/// Disable this interface (while disabled, no packets can be sent or received)
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void disable() {
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disabled = true;
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sleep();
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}
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/**
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* Send a packet (possibly by enquing in a private fifo). This routine will
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* later free() the packet to pool. This routine is not allowed to stall.
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* If the txmit queue is full it might return an error
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*/
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virtual ErrorCode send(meshtastic_MeshPacket *p) = 0;
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/**
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* Send a packet (possibly by enquing in a private fifo). This routine will
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* later free() the packet to pool. This routine is not allowed to stall.
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* If the txmit queue is full it might return an error
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*/
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virtual ErrorCode send(meshtastic_MeshPacket *p) = 0;
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/** Return TX queue status */
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virtual meshtastic_QueueStatus getQueueStatus()
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{
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meshtastic_QueueStatus qs;
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qs.res = qs.mesh_packet_id = qs.free = qs.maxlen = 0;
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return qs;
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}
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/** Return TX queue status */
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virtual meshtastic_QueueStatus getQueueStatus() {
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meshtastic_QueueStatus qs;
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qs.res = qs.mesh_packet_id = qs.free = qs.maxlen = 0;
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return qs;
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}
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/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
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virtual bool cancelSending(NodeNum from, PacketId id) { return false; }
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/** Attempt to cancel a previously sent packet. Returns true if a packet was found we could cancel */
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virtual bool cancelSending(NodeNum from, PacketId id) { return false; }
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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virtual bool findInTxQueue(NodeNum from, PacketId id) { return false; }
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/** Attempt to find a packet in the TxQueue. Returns true if the packet was found. */
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virtual bool findInTxQueue(NodeNum from, PacketId id) { return false; }
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// methods from radiohead
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// methods from radiohead
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/// Initialise the Driver transport hardware and software.
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/// Make sure the Driver is properly configured before calling init().
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/// \return true if initialisation succeeded.
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virtual bool init();
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/// Initialise the Driver transport hardware and software.
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/// Make sure the Driver is properly configured before calling init().
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/// \return true if initialisation succeeded.
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virtual bool init();
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/// Apply any radio provisioning changes
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/// Make sure the Driver is properly configured before calling init().
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/// \return true if initialisation succeeded.
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virtual bool reconfigure();
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/// Apply any radio provisioning changes
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/// Make sure the Driver is properly configured before calling init().
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/// \return true if initialisation succeeded.
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virtual bool reconfigure();
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/** The delay to use for retransmitting dropped packets */
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uint32_t getRetransmissionMsec(const meshtastic_MeshPacket *p);
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/** The delay to use for retransmitting dropped packets */
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uint32_t getRetransmissionMsec(const meshtastic_MeshPacket *p);
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/** The delay to use when we want to send something */
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uint32_t getTxDelayMsec();
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/** The delay to use when we want to send something */
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uint32_t getTxDelayMsec();
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/** The CW to use when calculating SNR_based delays */
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uint8_t getCWsize(float snr);
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/** The CW to use when calculating SNR_based delays */
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uint8_t getCWsize(float snr);
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/** The worst-case SNR_based packet delay */
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uint32_t getTxDelayMsecWeightedWorst(float snr);
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/** The worst-case SNR_based packet delay */
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uint32_t getTxDelayMsecWeightedWorst(float snr);
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/** Returns true if we should rebroadcast early like a ROUTER */
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bool shouldRebroadcastEarlyLikeRouter(meshtastic_MeshPacket *p);
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/** Returns true if we should rebroadcast early like a ROUTER */
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bool shouldRebroadcastEarlyLikeRouter(meshtastic_MeshPacket *p);
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/** The delay to use when we want to flood a message. Use a weighted scale based on SNR */
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uint32_t getTxDelayMsecWeighted(meshtastic_MeshPacket *p);
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/** The delay to use when we want to flood a message. Use a weighted scale based on SNR */
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uint32_t getTxDelayMsecWeighted(meshtastic_MeshPacket *p);
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/** If the packet is not already in the late rebroadcast window, move it there */
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virtual void clampToLateRebroadcastWindow(NodeNum from, PacketId id) { return; }
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/** If the packet is not already in the late rebroadcast window, move it there */
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virtual void clampToLateRebroadcastWindow(NodeNum from, PacketId id) { return; }
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/**
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* If there is a packet pending TX in the queue with a worse hop limit, remove it pending replacement with a better version
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* @return Whether a pending packet was removed
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*/
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virtual bool removePendingTXPacket(NodeNum from, PacketId id, uint32_t hop_limit_lt) { return false; }
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/**
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* If there is a packet pending TX in the queue with a worse hop limit, remove it pending replacement with a better
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* version
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* @return Whether a pending packet was removed
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*/
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virtual bool removePendingTXPacket(NodeNum from, PacketId id, uint32_t hop_limit_lt) { return false; }
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/**
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* Calculate airtime per
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* https://www.rs-online.com/designspark/rel-assets/ds-assets/uploads/knowledge-items/application-notes-for-the-internet-of-things/LoRa%20Design%20Guide.pdf
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* section 4
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*
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* @return num msecs for the packet
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*/
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uint32_t getPacketTime(const meshtastic_MeshPacket *p, bool received = false);
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virtual uint32_t getPacketTime(uint32_t totalPacketLen, bool received = false) = 0;
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/**
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* Calculate airtime per
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* https://www.rs-online.com/designspark/rel-assets/ds-assets/uploads/knowledge-items/application-notes-for-the-internet-of-things/LoRa%20Design%20Guide.pdf
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* section 4
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*
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* @return num msecs for the packet
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*/
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uint32_t getPacketTime(const meshtastic_MeshPacket *p, bool received = false);
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virtual uint32_t getPacketTime(uint32_t totalPacketLen, bool received = false) = 0;
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/**
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* Get the channel we saved.
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*/
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uint32_t getChannelNum();
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/**
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* Get the channel we saved.
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*/
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uint32_t getChannelNum();
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/**
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* Get the frequency we saved.
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*/
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virtual float getFreq();
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/**
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* Get the frequency we saved.
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*/
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virtual float getFreq();
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/// Some boards (1st gen Pinetab Lora module) have broken IRQ wires, so we need to poll via i2c registers
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virtual bool isIRQPending() { return false; }
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/// Some boards (1st gen Pinetab Lora module) have broken IRQ wires, so we need to poll via i2c registers
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virtual bool isIRQPending() { return false; }
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// Whether we use the default frequency slot given our LoRa config (region and modem preset)
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static bool uses_default_frequency_slot;
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// Whether we use the default frequency slot given our LoRa config (region and modem preset)
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static bool uses_default_frequency_slot;
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protected:
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int8_t power = 17; // Set by applyModemConfig()
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protected:
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int8_t power = 17; // Set by applyModemConfig()
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float savedFreq;
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uint32_t savedChannelNum;
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float savedFreq;
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uint32_t savedChannelNum;
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/***
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* given a packet set sendingPacket and decode the protobufs into radiobuf. Returns # of bytes to send (including the
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* PacketHeader & payload).
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*
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* Used as the first step of
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*/
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size_t beginSending(meshtastic_MeshPacket *p);
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/***
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* given a packet set sendingPacket and decode the protobufs into radiobuf. Returns # of bytes to send (including the
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* PacketHeader & payload).
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*
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* Used as the first step of
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*/
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size_t beginSending(meshtastic_MeshPacket *p);
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/**
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* Some regulatory regions limit xmit power.
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* This function should be called by subclasses after setting their desired power. It might lower it
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*/
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void limitPower(int8_t MAX_POWER);
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/**
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* Some regulatory regions limit xmit power.
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* This function should be called by subclasses after setting their desired power. It might lower it
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*/
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void limitPower(int8_t MAX_POWER);
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/**
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* Save the frequency we selected for later reuse.
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*/
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virtual void saveFreq(float savedFreq);
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/**
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* Save the frequency we selected for later reuse.
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*/
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virtual void saveFreq(float savedFreq);
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/**
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* Save the channel we selected for later reuse.
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*/
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virtual void saveChannelNum(uint32_t savedChannelNum);
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/**
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* Save the channel we selected for later reuse.
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*/
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virtual void saveChannelNum(uint32_t savedChannelNum);
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private:
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/**
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* Convert our modemConfig enum into wf, sf, etc...
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*
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* These parameters will be pull from the channelSettings global
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*/
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void applyModemConfig();
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private:
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/**
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* Convert our modemConfig enum into wf, sf, etc...
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*
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* These parameters will be pull from the channelSettings global
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*/
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void applyModemConfig();
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/// Return 0 if sleep is okay
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int preflightSleepCb(void *unused = NULL) { return canSleep() ? 0 : 1; }
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/// Return 0 if sleep is okay
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int preflightSleepCb(void *unused = NULL) { return canSleep() ? 0 : 1; }
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int notifyDeepSleepCb(void *unused = NULL);
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int notifyDeepSleepCb(void *unused = NULL);
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int reloadConfig(void *unused)
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{
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reconfigure();
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return 0;
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}
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int reloadConfig(void *unused) {
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reconfigure();
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return 0;
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}
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};
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/// Debug printing for packets
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