Sign plaintext packets in licensed mode (#10969)
* feat: sign licensed plaintext packets Preserve and publish identity keys in licensed mode so existing XEdDSA signatures can authenticate plaintext traffic. Sign licensed broadcasts and direct messages when they fit, while keeping PKI encryption disabled and normal routing behavior unchanged. * fix(security): persist licensed channel sanitation * fix(security): close licensed migration lifecycle gaps * fix(security): address licensed signing review feedback * test: restore signing globals from Unity teardown * fix(baseui): allow confirmed ham region selection * fix(baseui): guard region picker validation * style: trunk fmt --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com> Co-authored-by: Austin <vidplace7@gmail.com>
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Ben Meadors
Austin
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@@ -13,6 +13,7 @@ class AdminModuleTestShim : public AdminModule
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using AdminModule::handleReceivedProtobuf;
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using AdminModule::handleSetConfig;
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using AdminModule::handleSetModuleConfig;
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using AdminModule::handleSetOwner;
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using AdminModule::responseIsSolicited; // request/response pairing gate
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using AdminModule::setPassKey;
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@@ -21,6 +22,7 @@ class AdminModuleTestShim : public AdminModule
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// With an "open edit transaction" saveChanges() is a pure no-op: no reloadConfig/saveToDisk/reboot.
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void deferSaves() { hasOpenEditTransaction = true; }
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int savedSegments() const { return lastSaveWhatForTest; }
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// Setters may allocate an error reply from packetPool; drain it each iteration or the pool leaks.
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void drainReply()
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