BaseUI: Emote Refactoring (#9896)
* Emote refactor for BaseUI * Trunk Check * Copilot suggestions
This commit is contained in:
@@ -79,13 +79,15 @@ void scrollDown()
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// Utility Functions
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// =============================
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const char *getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int columnWidth)
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std::string getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int columnWidth)
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{
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static char nodeName[25]; // single static buffer we return
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nodeName[0] = '\0';
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(void)display;
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(void)columnWidth;
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auto writeFallbackId = [&] {
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std::snprintf(nodeName, sizeof(nodeName), "(%04X)", static_cast<uint16_t>(node ? (node->num & 0xFFFF) : 0));
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auto fallbackId = [&] {
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char id[12];
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std::snprintf(id, sizeof(id), "(%04X)", static_cast<uint16_t>(node ? (node->num & 0xFFFF) : 0));
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return std::string(id);
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};
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// 1) Choose target candidate (long vs short) only if present
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@@ -94,42 +96,10 @@ const char *getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node,
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raw = config.display.use_long_node_name ? node->user.long_name : node->user.short_name;
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}
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// 2) Sanitize (empty if raw is null/empty)
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std::string s = (raw && *raw) ? sanitizeString(raw) : std::string{};
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// 3) Fallback if sanitize yields empty; otherwise copy safely (truncate if needed)
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if (s.empty() || s == "¿" || s.find_first_not_of("¿") == std::string::npos) {
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writeFallbackId();
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} else {
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// %.*s ensures null-termination and safe truncation to buffer size - 1
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std::snprintf(nodeName, sizeof(nodeName), "%.*s", static_cast<int>(sizeof(nodeName) - 1), s.c_str());
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}
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// 4) Width-based truncation + ellipsis (long-name mode only)
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if (config.display.use_long_node_name && display) {
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int availWidth = columnWidth - ((currentResolution == ScreenResolution::High) ? 65 : 38);
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if (availWidth < 0)
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availWidth = 0;
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const size_t beforeLen = std::strlen(nodeName);
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// Trim from the end until it fits or is empty
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size_t len = beforeLen;
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while (len && display->getStringWidth(nodeName) > availWidth) {
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nodeName[--len] = '\0';
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}
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// If truncated, append "..." (respect buffer size)
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if (len < beforeLen) {
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// Make sure there's room for "..." and '\0'
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const size_t capForText = sizeof(nodeName) - 1; // leaving space for '\0'
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const size_t needed = 3; // "..."
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if (len > capForText - needed) {
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len = capForText - needed;
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nodeName[len] = '\0';
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}
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std::strcat(nodeName, "...");
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}
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// 2) Preserve UTF-8 names so emotes can be detected and rendered.
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std::string nodeName = (raw && *raw) ? std::string(raw) : std::string{};
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if (nodeName.empty()) {
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nodeName = fallbackId();
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}
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return nodeName;
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@@ -163,6 +133,15 @@ const char *getCurrentModeTitle_Location(int screenWidth)
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}
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}
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static int getNodeNameMaxWidth(int columnWidth, int baseWidth)
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{
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if (!config.display.use_long_node_name)
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return baseWidth;
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const int legacyLongNameWidth = columnWidth - ((currentResolution == ScreenResolution::High) ? 65 : 38);
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return std::max(0, std::min(baseWidth, legacyLongNameWidth));
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}
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// Use dynamic timing based on mode
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unsigned long getModeCycleIntervalMs()
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{
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@@ -205,10 +184,13 @@ void drawScrollbar(OLEDDisplay *display, int visibleNodeRows, int totalEntries,
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void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
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{
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bool isLeftCol = (x < SCREEN_WIDTH / 2);
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int nameMaxWidth = columnWidth - 25;
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int nameMaxWidth = getNodeNameMaxWidth(columnWidth, columnWidth - 25);
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int timeOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 7 : 10) : (isLeftCol ? 3 : 7);
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const char *nodeName = getSafeNodeName(display, node, columnWidth);
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const int nameX = x + ((currentResolution == ScreenResolution::High) ? 6 : 3);
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char nodeName[96];
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UIRenderer::truncateStringWithEmotes(display, getSafeNodeName(display, node, columnWidth).c_str(), nodeName, sizeof(nodeName),
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nameMaxWidth);
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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char timeStr[10];
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@@ -228,7 +210,7 @@ void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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display->drawString(x + ((currentResolution == ScreenResolution::High) ? 6 : 3), y, nodeName);
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UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
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if (node->is_favorite) {
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if (currentResolution == ScreenResolution::High) {
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drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
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@@ -255,19 +237,22 @@ void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
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{
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bool isLeftCol = (x < SCREEN_WIDTH / 2);
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int nameMaxWidth = columnWidth - 25;
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int nameMaxWidth = getNodeNameMaxWidth(columnWidth, columnWidth - 25);
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int barsOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 20 : 24) : (isLeftCol ? 15 : 19);
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int hopOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 21 : 29) : (isLeftCol ? 13 : 17);
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int barsXOffset = columnWidth - barsOffset;
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const char *nodeName = getSafeNodeName(display, node, columnWidth);
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const int nameX = x + ((currentResolution == ScreenResolution::High) ? 6 : 3);
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char nodeName[96];
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UIRenderer::truncateStringWithEmotes(display, getSafeNodeName(display, node, columnWidth).c_str(), nodeName, sizeof(nodeName),
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nameMaxWidth);
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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display->drawStringMaxWidth(x + ((currentResolution == ScreenResolution::High) ? 6 : 3), y, nameMaxWidth, nodeName);
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UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
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if (node->is_favorite) {
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if (currentResolution == ScreenResolution::High) {
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drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
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@@ -312,9 +297,13 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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{
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bool isLeftCol = (x < SCREEN_WIDTH / 2);
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int nameMaxWidth =
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columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
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getNodeNameMaxWidth(columnWidth, columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28)
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: (isLeftCol ? 20 : 22)));
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const char *nodeName = getSafeNodeName(display, node, columnWidth);
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const int nameX = x + ((currentResolution == ScreenResolution::High) ? 6 : 3);
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char nodeName[96];
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UIRenderer::truncateStringWithEmotes(display, getSafeNodeName(display, node, columnWidth).c_str(), nodeName, sizeof(nodeName),
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nameMaxWidth);
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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char distStr[10] = "";
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@@ -368,7 +357,7 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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display->drawStringMaxWidth(x + ((currentResolution == ScreenResolution::High) ? 6 : 3), y, nameMaxWidth, nodeName);
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UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
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if (node->is_favorite) {
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if (currentResolution == ScreenResolution::High) {
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drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
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@@ -414,14 +403,18 @@ void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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// Adjust max text width depending on column and screen width
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int nameMaxWidth =
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columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
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getNodeNameMaxWidth(columnWidth, columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28)
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: (isLeftCol ? 20 : 22)));
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const char *nodeName = getSafeNodeName(display, node, columnWidth);
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const int nameX = x + ((currentResolution == ScreenResolution::High) ? 6 : 3);
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char nodeName[96];
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UIRenderer::truncateStringWithEmotes(display, getSafeNodeName(display, node, columnWidth).c_str(), nodeName, sizeof(nodeName),
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nameMaxWidth);
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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display->drawStringMaxWidth(x + ((currentResolution == ScreenResolution::High) ? 6 : 3), y, nameMaxWidth, nodeName);
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UIRenderer::drawStringWithEmotes(display, nameX, y, nodeName, FONT_HEIGHT_SMALL, 1, false);
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if (node->is_favorite) {
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if (currentResolution == ScreenResolution::High) {
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drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
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@@ -828,4 +821,4 @@ void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields
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} // namespace NodeListRenderer
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} // namespace graphics
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#endif
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#endif
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