BaseUI: Emote Refactoring (#9896)

* Emote refactor for BaseUI

* Trunk Check

* Copilot suggestions
This commit is contained in:
HarukiToreda
2026-03-17 20:42:37 -05:00
committed by GitHub
co-authored by GitHub
parent 19d070c284
commit 2ef09d17b9
10 changed files with 940 additions and 623 deletions
+23
View File
@@ -1,6 +1,7 @@
#pragma once
#include "NodeDB.h"
#include "graphics/EmoteRenderer.h"
#include "graphics/Screen.h"
#include "graphics/emotes.h"
#include <OLEDDisplay.h>
@@ -80,6 +81,28 @@ class UIRenderer
static std::string drawTimeDelta(uint32_t days, uint32_t hours, uint32_t minutes, uint32_t seconds);
static int formatDateTime(char *buffer, size_t bufferSize, uint32_t rtc_sec, OLEDDisplay *display, bool showTime);
// Shared BaseUI emote helpers.
static int measureStringWithEmotes(OLEDDisplay *display, const char *line, int emoteSpacing = 1);
static inline int measureStringWithEmotes(OLEDDisplay *display, const std::string &line, int emoteSpacing = 1)
{
return measureStringWithEmotes(display, line.c_str(), emoteSpacing);
}
static size_t truncateStringWithEmotes(OLEDDisplay *display, const char *line, char *out, size_t outSize, int maxWidth,
const char *ellipsis = "...", int emoteSpacing = 1);
static inline std::string truncateStringWithEmotes(OLEDDisplay *display, const std::string &line, int maxWidth,
const std::string &ellipsis = "...", int emoteSpacing = 1)
{
return graphics::EmoteRenderer::truncateToWidth(display, line, maxWidth, ellipsis, graphics::emotes, graphics::numEmotes,
emoteSpacing);
}
static void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const char *line, int fontHeight, int emoteSpacing = 1,
bool fauxBold = true);
static inline void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, int fontHeight,
int emoteSpacing = 1, bool fauxBold = true)
{
drawStringWithEmotes(display, x, y, line.c_str(), fontHeight, emoteSpacing, fauxBold);
}
// Check if the display can render a string (detect special chars; emoji)
static bool haveGlyphs(const char *str);
}; // namespace UIRenderer