WIP 1.2 move routing into plugin

This commit is contained in:
Kevin Hester
2021-02-17 13:06:23 +08:00
parent 205282c4bc
commit 42ae27973e
33 changed files with 317 additions and 233 deletions
+4 -4
View File
@@ -8,7 +8,7 @@
* If you are using protobufs to encode your packets (recommended) you can use this as a baseclass for your plugin
* and avoid a bunch of boilerplate code.
*/
template <class T> class ProtobufPlugin : private SinglePortPlugin
template <class T> class ProtobufPlugin : protected SinglePortPlugin
{
const pb_msgdesc_t *fields;
@@ -38,8 +38,8 @@ template <class T> class ProtobufPlugin : private SinglePortPlugin
// Update our local node info with our position (even if we don't decide to update anyone else)
MeshPacket *p = allocDataPacket();
p->decoded.data.payload.size =
pb_encode_to_bytes(p->decoded.data.payload.bytes, sizeof(p->decoded.data.payload.bytes), fields, &payload);
p->decoded.payload.size =
pb_encode_to_bytes(p->decoded.payload.bytes, sizeof(p->decoded.payload.bytes), fields, &payload);
// DEBUG_MSG("did encode\n");
return p;
}
@@ -54,7 +54,7 @@ template <class T> class ProtobufPlugin : private SinglePortPlugin
// FIXME - we currently update position data in the DB only if the message was a broadcast or destined to us
// it would be better to update even if the message was destined to others.
auto &p = mp.decoded.data;
auto &p = mp.decoded;
DEBUG_MSG("Received %s from=0x%0x, id=0x%x, payloadlen=%d\n", name, mp.from, mp.id, p.payload.size);
T scratch;