Fix freetext hang (#7781)
* Fixed freetext hangs by adding canned modules back to self-sourced packets and transition to SENDING_ACTIVE state * Update meshmodule handling
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-4
@@ -1711,10 +1711,10 @@ bool NodeDB::updateUser(uint32_t nodeId, meshtastic_User &p, uint8_t channelInde
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/// we updateGUI and updateGUIforNode if we think our this change is big enough for a redraw
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void NodeDB::updateFrom(const meshtastic_MeshPacket &mp)
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{
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// if (mp.from == getNodeNum()) {
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// LOG_DEBUG("Ignore update from self");
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// return;
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// }
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if (mp.from == getNodeNum()) {
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LOG_DEBUG("Ignore update from self");
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return;
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}
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if (mp.which_payload_variant == meshtastic_MeshPacket_decoded_tag && mp.from) {
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LOG_DEBUG("Update DB node 0x%x, rx_time=%u", mp.from, mp.rx_time);
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