BaseUI: Implementation of Status Message for Favorite and NodeList views (#9504)

* Implementation of Status Message

* Change drawNodeInfo to drawFavoriteNode

* Truncate overflow on Favorite frame

* Set MAX_RECENT_STATUSMESSAGES to 5 to meet memory usage targets
This commit is contained in:
Jason P
2026-04-17 08:42:56 -05:00
committed by GitHub
co-authored by GitHub
parent 3a87e746a8
commit 6208c243f9
7 changed files with 124 additions and 9 deletions
+38 -2
View File
@@ -3,6 +3,9 @@
#include "CompassRenderer.h"
#include "NodeDB.h"
#include "NodeListRenderer.h"
#if !MESHTASTIC_EXCLUDE_STATUS
#include "modules/StatusMessageModule.h"
#endif
#include "UIRenderer.h"
#include "gps/GeoCoord.h"
#include "gps/RTC.h" // for getTime() function
@@ -92,8 +95,41 @@ std::string getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node,
// 1) Choose target candidate (long vs short) only if present
const char *raw = nullptr;
if (node && node->has_user) {
raw = config.display.use_long_node_name ? node->user.long_name : node->user.short_name;
#if !MESHTASTIC_EXCLUDE_STATUS
// If long-name mode is enabled, and we have a recent status for this node,
// prefer "(short_name) statusText" as the raw candidate.
std::string composedFromStatus;
if (config.display.use_long_node_name && node && node->has_user && statusMessageModule) {
const auto &recent = statusMessageModule->getRecentReceived();
const StatusMessageModule::RecentStatus *found = nullptr;
for (auto it = recent.rbegin(); it != recent.rend(); ++it) {
if (it->fromNodeId == node->num && !it->statusText.empty()) {
found = &(*it);
break;
}
}
if (found) {
const char *shortName = node->user.short_name;
composedFromStatus.reserve(4 + (shortName ? std::strlen(shortName) : 0) + 1 + found->statusText.size());
composedFromStatus += "(";
if (shortName && *shortName) {
composedFromStatus += shortName;
}
composedFromStatus += ") ";
composedFromStatus += found->statusText;
raw = composedFromStatus.c_str(); // safe for now; we'll sanitize immediately into std::string
}
}
#endif
// If we didn't compose from status, use normal long/short selection
if (!raw) {
if (node && node->has_user) {
raw = config.display.use_long_node_name ? node->user.long_name : node->user.short_name;
}
}
// 2) Preserve UTF-8 names so emotes can be detected and rendered.