BaseUI: Implementation of Status Message for Favorite and NodeList views (#9504)

* Implementation of Status Message

* Change drawNodeInfo to drawFavoriteNode

* Truncate overflow on Favorite frame

* Set MAX_RECENT_STATUSMESSAGES to 5 to meet memory usage targets
This commit is contained in:
Jason P
2026-04-17 08:42:56 -05:00
committed by GitHub
co-authored by GitHub
parent 3a87e746a8
commit 6208c243f9
7 changed files with 124 additions and 9 deletions
+14 -1
View File
@@ -29,10 +29,23 @@ int32_t StatusMessageModule::runOnce()
ProcessMessage StatusMessageModule::handleReceived(const meshtastic_MeshPacket &mp)
{
if (mp.which_payload_variant == meshtastic_MeshPacket_decoded_tag) {
meshtastic_StatusMessage incomingMessage;
meshtastic_StatusMessage incomingMessage = meshtastic_StatusMessage_init_zero;
if (pb_decode_from_bytes(mp.decoded.payload.bytes, mp.decoded.payload.size, meshtastic_StatusMessage_fields,
&incomingMessage)) {
LOG_INFO("Received a NodeStatus message %s", incomingMessage.status);
RecentStatus entry;
entry.fromNodeId = mp.from;
entry.statusText = incomingMessage.status;
recentReceived.push_back(std::move(entry));
// Keep only last MAX_RECENT_STATUSMESSAGES
if (recentReceived.size() > MAX_RECENT_STATUSMESSAGES) {
recentReceived.erase(recentReceived.begin()); // drop oldest
}
}
}
return ProcessMessage::CONTINUE;