Add on-screen keyboard to InkHUD (#9445)
* Added keyboard option to menu. Shows a keyboard layout but does not type. * Keyboard types into text box and wraps. * send FreeText messages from the send submenu - renamed `KEYBOARD` action to `FREE_TEXT` and moved its menu location to the send submenu - opening the FreeText applet from the menu keeps the menu open and disabled the timeout - the FreeText applet writes to inkhud->freetext - the sending a canned message checks inkhud->freetext and if it isn't empty, sends and clears the inkhud->freetext * Text scrolls along with input * handle free text message completion as an event implements `handleFreeText` and `OnFreeText()` for system applets to interface with the FreeText Applet The FreeText Applet generates an `OnFreeText` event when completing a message which is handled by the first system applet with the `handleFreeText` flag set to true. The Menu Applet now handles this event. * call `onFreeText` whenever the FreeText Applet exits allows the menu to consistently restart its auto-close timeout * Add text cursor * Change UI to remove the header and make text box longer Keyboard displays captial letters for legibility Keyboard types captial letters with long press * center FreeText keys and draw symbolic buttons Move input field and keyboard drawing to their own functions: - `drawInputField()` - `drawKeyboard()` Store the keys in a 1-dimensional array Implement a matching array, `keyWidths`, to set key widths relative to the font size * Add character limit and counter * Fix softlock when hitting character limit * Move text box as its own menu page * rework FreeTextApplet into KeyboardApplet - The Keyboard Applet renders an on-screen keyboard at the lower portion of the screen. - Calling `inkhud->openKeyboard()` sends all the user applets to the background and resizes the first system applet with `handleFreeText` set to True to fit above the on-screen keyboard - `inkhud->closeKeyboard()` reverses this layout change * Fix input box rendering and add character limit to menu free text * remove FREE_TEXT menu page and use the FREE_TEXT menu action solely * force update when changing the free text message * reorganize KeyboardApplet - add comments after each row of `key[]` and `keyWidths[]` to preserve formatting - The selected key is now set using the key index directly - rowWidths are pre-calculated in the KeyboardApplet constructor - removed `drawKeyboard()` and implemented `drawKeyLabel()` * implement `Renderer::clearTile()` to clear the region below a tile * add parameter to forceUpdate() for re-rendering the full screen setting the `all` parameter to true in `inkhud->forceUpdate()` now causes the full screen buffer to clear an re-render. This is helpful for when sending applets to the background and the UI needs a clean canvas. System Applets can now set the `alwaysRender` flag true which causes it to re-render on every screen update. This is set to true in the Battery Icon Applet. * clean up tile clearing loops * implement dirty rendering to let applets draw over their previous render - `Applet::requestUpdate()` now has an optional flag to keep the old canvas - If honored, the renderer calls `render(true)` which runs `onDirtyRender()` instead of `onRender()` for said applet - The renderer will not call a dirty render if the full screen is getting re-rendered * simplify arithmetic in clearTile for better understanding * combine Applet::onRender() and Applet::onDirtyRender() into Applet::onRender(bool full) - add new `full` parameter to onRender() in every applet. This parameter can be ignored by most applets. - `Applet::requestUpdate()` has an optional flag that requests a full render by default * implement tile and partial rendering in KeyboardApplet * add comment for drawKeyLabel() * improve clarity of byte operations in clearTile() * remove typo and commented code * fix inaccurate comments * add null check to openKeyboard() and closeKeyboard() --------- Co-authored-by: zeropt <ferr0fluidmann@gmail.com> Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
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co-authored by
zeropt
HarukiToreda
parent
caae6bc597
commit
7bbfe99fbe
@@ -55,7 +55,7 @@ InkHUD::Tile *InkHUD::Applet::getTile()
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}
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// Draw the applet
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void InkHUD::Applet::render()
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void InkHUD::Applet::render(bool full)
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{
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assert(assignedTile); // Ensure that we have a tile
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assert(assignedTile->getAssignedApplet() == this); // Ensure that we have a reciprocal link with the tile
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@@ -65,10 +65,11 @@ void InkHUD::Applet::render()
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wantRender = false; // Flag set by requestUpdate
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wantAutoshow = false; // Flag set by requestAutoShow. May or may not have been honored.
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wantUpdateType = Drivers::EInk::UpdateTypes::UNSPECIFIED; // Update type we wanted. May on may not have been granted.
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wantFullRender = true; // Default to a full render
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updateDimensions();
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resetDrawingSpace();
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onRender(); // Derived applet's drawing takes place here
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onRender(full); // Draw the applet
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// Handle "Tile Highlighting"
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// Some devices may use an auxiliary button to switch between tiles
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@@ -115,6 +116,11 @@ Drivers::EInk::UpdateTypes InkHUD::Applet::wantsUpdateType()
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return wantUpdateType;
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}
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bool InkHUD::Applet::wantsFullRender()
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{
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return wantFullRender;
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}
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// Get size of the applet's drawing space from its tile
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// Performed immediately before derived applet's drawing code runs
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void InkHUD::Applet::updateDimensions()
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@@ -142,10 +148,11 @@ void InkHUD::Applet::resetDrawingSpace()
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// Once the renderer has given other applets a chance to process whatever event we just detected,
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// it will run Applet::render(), which may draw our applet to screen, if it is shown (foreground)
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// We should requestUpdate even if our applet is currently background, because this might be changed by autoshow
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void InkHUD::Applet::requestUpdate(Drivers::EInk::UpdateTypes type)
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void InkHUD::Applet::requestUpdate(Drivers::EInk::UpdateTypes type, bool full)
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{
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wantRender = true;
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wantUpdateType = type;
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wantFullRender = full;
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inkhud->requestUpdate();
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}
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