* Snake!

* Add spiLock to snake score saving

* Check fixes

* More careful locking

* WIP: Big Display Node

* Update src/graphics/HUB75Display.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Add HUB75 Native

* Add Tetris game module with core logic and UI integration

- Implement TetrisGame class for game logic, including piece movement, rotation, and line clearing.
- Create TetrisModule class to manage game state, input handling, and rendering on OLED display.
- Introduce high score tracking with persistence and optional mesh broadcasting.
- Define UI states for title, playing, paused, game over, and high scores.
- Implement input handling for game controls and state transitions.
- Add rendering functions for the game board, high scores, and title screen.

* feat(snake): add snake graphics and update display logic in SnakeModule

* Prompt for Initials for Tetris, too

* refactor games module

* Games refactor

* hub75 native double buffer

* Games tuning

* Make joystick repeat events on held button

* Add clouds and colors

* Fix breakout and more color

* difficulty tuning

* trunk

* refactor game announcements, etc

* Scale chirpy gravity as game speed increases

* Portduino, check for hub75 display before reading in hub75 options

* Final(?) games tuning

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Properly ignore input when games screen not shown

* Fail gracefully when HUB75 is selected but not supported.

---------

Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Ixitxachitl <kramerfm@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Jonathan Bennett
2026-07-16 18:35:33 -05:00
committed by GitHub
co-authored by GitHub Thomas Göttgens coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Ixitxachitl Copilot Autofix powered by AI
parent d3d02af817
commit 8d1fbbf55f
41 changed files with 4106 additions and 34 deletions
+99 -1
View File
@@ -29,6 +29,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#if HAS_SCREEN
#include "EInkParallelDisplay.h"
#include <OLEDDisplay.h>
#if defined(USE_HUB75)
#include "graphics/HUB75Display.h" // ESP32 HUB75 (I2S-DMA)
#endif
#if defined(HAS_HUB75_NATIVE)
#include "HUB75Native.h" // native/Portduino HUB75 (rpi-rgb-led-matrix), from variants/native/portduino
#endif
#include "DisplayFormatters.h"
#include "TimeFormatters.h"
@@ -67,6 +73,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "mesh/Default.h"
#include "mesh/generated/meshtastic/deviceonly.pb.h"
#include "modules/ExternalNotificationModule.h"
#if BASEUI_HAS_GAMES
#include "modules/games/GamesModule.h"
#endif
#include "modules/WaypointModule.h"
#include "sleep.h"
#include "target_specific.h"
@@ -99,7 +108,11 @@ namespace graphics
#define COMPASS_ACTIVE_FRAMERATE 20
// DEBUG
#if BASEUI_HAS_GAMES
#define NUM_EXTRA_FRAMES 4 // text message, debug frame, and the always-present games frame
#else
#define NUM_EXTRA_FRAMES 3 // text message and debug frame
#endif
// if defined a pixel will blink to show redraws
// #define SHOW_REDRAWS
#define ASCII_BELL '\x07'
@@ -369,6 +382,43 @@ void Screen::showNumberPicker(const char *message, uint32_t durationMs, uint8_t
updateUiFrame(ui);
}
// Called to trigger an arcade-style initials picker (see showNumberPicker for the sibling flow).
void Screen::showAlphanumericPicker(const char *message, const char *initialText, uint32_t durationMs, uint8_t length,
std::function<void(const std::string &)> bannerCallback)
{
#ifdef USE_EINK
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // Skip full refresh for all overlay menus
#endif
if (length >= sizeof(NotificationRenderer::alphanumericValue))
length = sizeof(NotificationRenderer::alphanumericValue) - 1;
strncpy(NotificationRenderer::alertBannerMessage, message, 255);
NotificationRenderer::alertBannerMessage[255] = '\0'; // Ensure null termination
NotificationRenderer::alertBannerUntil = (durationMs == 0) ? 0 : millis() + durationMs;
NotificationRenderer::textInputCallback = bannerCallback;
NotificationRenderer::pauseBanner = false;
NotificationRenderer::curSelected = 0;
NotificationRenderer::current_notification_type = notificationTypeEnum::alphanumeric_picker;
NotificationRenderer::numDigits = length;
// Seed each position from initialText (uppercased & filtered to A-Z/0-9), defaulting to 'A'.
const size_t seedLen = initialText ? strnlen(initialText, length) : 0;
for (uint8_t i = 0; i < length; i++) {
char c = (i < seedLen) ? initialText[i] : 'A';
if (c >= 'a' && c <= 'z')
c = static_cast<char>(c - 'a' + 'A');
if (!((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9')))
c = 'A';
NotificationRenderer::alphanumericValue[i] = c;
}
NotificationRenderer::alphanumericValue[length] = '\0';
static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
ui->setOverlays(overlays, 2);
ui->setTargetFPS(60);
updateUiFrame(ui);
}
void Screen::showTextInput(const char *header, const char *initialText, uint32_t durationMs,
std::function<void(const std::string &)> textCallback)
{
@@ -412,6 +462,17 @@ static void drawModuleFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int
pi.drawFrame(display, state, x, y);
}
#if BASEUI_HAS_GAMES
// The games frame is a dedicated, always-present frame (unlike generic module frames it is placed
// at a fixed position right after home), so it draws through its own trampoline rather than the
// moduleFrames lockstep used by drawModuleFrame.
static void drawGamesFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
if (gamesModule)
gamesModule->drawFrame(display, state, x, y);
}
#endif
/**
* Given a recent lat/lon return a guess of the heading the user is walking on.
*
@@ -499,6 +560,8 @@ Screen::Screen(ScanI2C::DeviceAddress address, meshtastic_Config_DisplayConfig_O
#else
dispdev = new ST7796Spi(&SPI1, ST7796_RESET, ST7796_RS, ST7796_NSS, GEOMETRY_RAWMODE, TFT_WIDTH, TFT_HEIGHT);
#endif
#elif defined(USE_HUB75)
dispdev = new HUB75Display(address.address, -1, -1, GEOMETRY_RAWMODE, HW_I2C::I2C_ONE);
#elif defined(USE_SSD1306)
dispdev = new SSD1306Wire(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
@@ -517,7 +580,17 @@ Screen::Screen(ScanI2C::DeviceAddress address, meshtastic_Config_DisplayConfig_O
LOG_INFO("SSD1306 init success");
}
#elif ARCH_PORTDUINO
if (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_COLOR) {
// HUB75 RGB matrix (hzeller/rpi-rgb-led-matrix) is a BaseUI framebuffer panel, selected at
// runtime via config.yaml Display: Panel: HUB75.
if (portduino_config.displayPanel == hub75) {
#if defined(HAS_HUB75_NATIVE)
LOG_DEBUG("Make HUB75Native!");
dispdev = new HUB75Native(address.address, -1, -1, GEOMETRY_RAWMODE, HW_I2C::I2C_ONE);
#else
LOG_ERROR("HUB75 panel requested but rpi-rgb-led-matrix not compiled in!");
#endif
} else if (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_COLOR) {
if (portduino_config.displayPanel != no_screen) {
LOG_DEBUG("Make TFTDisplay!");
dispdev = new TFTDisplay(address.address, -1, -1, geometry,
@@ -1304,6 +1377,15 @@ void Screen::setFrames(FrameFocus focus)
indicatorIcons.push_back(icon_home);
}
#if BASEUI_HAS_GAMES
// Games frame: always present (even with no game running), positioned directly after home.
if (gamesModule) {
fsi.positions.games = numframes;
normalFrames[numframes++] = drawGamesFrame;
indicatorIcons.push_back(joystick_small);
}
#endif
fsi.positions.textMessage = numframes;
normalFrames[numframes++] = graphics::MessageRenderer::drawTextMessageFrame;
indicatorIcons.push_back(icon_mail);
@@ -2076,6 +2158,12 @@ int Screen::handleInputEvent(const InputEvent *event)
if (module && module->interceptingKeyboardInput())
inputIntercepted = true;
}
#if BASEUI_HAS_GAMES
// The games frame isn't a moduleFrame, so check it explicitly: while a game is running it
// owns the D-pad (turns/pause) and we must not switch frames or open menus underneath it.
if (gamesModule && gamesModule->interceptingKeyboardInput())
inputIntercepted = true;
#endif
// If no modules are using the input, move between frames
if (!inputIntercepted) {
@@ -2150,6 +2238,11 @@ int Screen::handleInputEvent(const InputEvent *event)
} else if (event->inputEvent == INPUT_BROKER_SELECT) {
if (this->ui->getUiState()->currentFrame == framesetInfo.positions.home) {
menuHandler::homeBaseMenu();
#if BASEUI_HAS_GAMES
} else if (gamesModule && framesetInfo.positions.games != 255 &&
this->ui->getUiState()->currentFrame == framesetInfo.positions.games) {
gamesModule->launchGame(); // launch the game shown on the attract screen
#endif
} else if (this->ui->getUiState()->currentFrame == framesetInfo.positions.system) {
menuHandler::systemBaseMenu();
#if HAS_GPS
@@ -2217,6 +2310,11 @@ bool Screen::isOverlayBannerShowing()
return NotificationRenderer::isOverlayBannerShowing();
}
bool Screen::isGamesFrameShown()
{
return framesetInfo.positions.games != 255 && ui && ui->getUiState()->currentFrame == framesetInfo.positions.games;
}
} // namespace graphics
#else