BaseUI: Color Support for TFT Nodes (#10233)

* True Colors on TFT (Heltec Mesh Node T114, Heltec Vision Master T190, CardPuter Adv, T-Deck, T-Lora Pager)

* Theme support - New and some Classic Themes!

* Colored Compass

---------

Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
This commit is contained in:
HarukiToreda
2026-04-26 07:44:56 -05:00
committed by GitHub
co-authored by Jason P Jonathan Bennett Ben Meadors
parent 4d4e14600c
commit 8dde4eeee1
54 files changed
+2536 -674

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+142 -43
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@@ -16,12 +16,6 @@
extern SX1509 gpioExtender;
#endif
#ifdef TFT_MESH_OVERRIDE
uint16_t TFT_MESH = TFT_MESH_OVERRIDE;
#else
uint16_t TFT_MESH = COLOR565(0x67, 0xEA, 0x94);
#endif
#if defined(ST7735S)
#include <LovyanGFX.hpp> // Graphics and font library for ST7735 driver chip
@@ -1140,7 +1134,9 @@ static LGFX *tft = nullptr;
#endif
#include "SPILock.h"
#include "TFTColorRegions.h"
#include "TFTDisplay.h"
#include "TFTPalette.h"
#include <SPI.h>
#ifdef UNPHONE
@@ -1150,6 +1146,25 @@ extern unPhone unphone;
GpioPin *TFTDisplay::backlightEnable = NULL;
namespace
{
static constexpr uint8_t kFullRepaintChunkRows = 8;
static inline uint16_t getThemeDefaultOnColor()
{
return graphics::TFTPalette::White;
}
static inline uint16_t getThemeDefaultOffColor()
{
#if GRAPHICS_TFT_COLORING_ENABLED
return graphics::getThemeBodyBg();
#else
return TFT_BLACK;
#endif
}
} // namespace
TFTDisplay::TFTDisplay(uint8_t address, int sda, int scl, OLEDDISPLAY_GEOMETRY geometry, HW_I2C i2cBus)
{
LOG_DEBUG("TFTDisplay!");
@@ -1189,14 +1204,15 @@ TFTDisplay::~TFTDisplay()
free(linePixelBuffer);
linePixelBuffer = nullptr;
}
if (repaintChunkBuffer != nullptr) {
free(repaintChunkBuffer);
repaintChunkBuffer = nullptr;
}
}
// Write the buffer to the display memory
void TFTDisplay::display(bool fromBlank)
{
if (fromBlank)
tft->fillScreen(TFT_BLACK);
concurrency::LockGuard g(spiLock);
uint32_t x, y;
@@ -1205,12 +1221,70 @@ void TFTDisplay::display(bool fromBlank)
uint32_t x_FirstPixelUpdate;
uint32_t x_LastPixelUpdate;
bool isset, dblbuf_isset;
uint16_t colorTftMesh, colorTftBlack;
uint16_t colorTftWhite, colorTftBlack;
bool somethingChanged = false;
// Store colors byte-reversed so that TFT_eSPI doesn't have to swap bytes in a separate step
colorTftMesh = __builtin_bswap16(TFT_MESH);
colorTftBlack = __builtin_bswap16(TFT_BLACK);
// Theme defaults for non-role pixels.
const uint16_t defaultOnColor = getThemeDefaultOnColor();
const uint16_t defaultOffColor = getThemeDefaultOffColor();
static uint16_t lastDefaultOnColor = 0;
static uint16_t lastDefaultOffColor = 0;
static bool haveLastDefaults = false;
const bool themeDefaultsChanged =
!haveLastDefaults || (defaultOnColor != lastDefaultOnColor) || (defaultOffColor != lastDefaultOffColor);
const bool forceFullRepaint = fromBlank || themeDefaultsChanged;
// If theme defaults changed, reset panel background immediately so stale pixels don't linger.
if (forceFullRepaint) {
tft->fillScreen(defaultOffColor);
}
colorTftWhite = (defaultOnColor >> 8) | ((defaultOnColor & 0xFF) << 8);
colorTftBlack = (defaultOffColor >> 8) | ((defaultOffColor & 0xFF) << 8);
#if GRAPHICS_TFT_COLORING_ENABLED
static uint32_t lastColorFrameSignature = 0;
const bool hasColorRegions = graphics::getTFTColorRegionCount() > 0;
const uint32_t colorFrameSignature = graphics::getTFTColorFrameSignature();
const bool forceFullColorRepaint = forceFullRepaint || (colorFrameSignature != lastColorFrameSignature);
// When region roles/layout changed, color can differ even with identical monochrome glyph bits.
// Repaint full frame only for those frames, then return to diff-based updates.
if (forceFullColorRepaint) {
for (uint32_t yStart = 0; yStart < displayHeight; yStart += kFullRepaintChunkRows) {
const uint32_t rowsThisChunk = min<uint32_t>(kFullRepaintChunkRows, displayHeight - yStart);
for (uint32_t row = 0; row < rowsThisChunk; row++) {
y = yStart + row;
y_byteIndex = (y / 8) * displayWidth;
y_byteMask = (1 << (y & 7));
uint16_t *chunkRow = repaintChunkBuffer + (row * displayWidth);
for (x = 0; x < displayWidth; x++) {
isset = (buffer[x + y_byteIndex] & y_byteMask) != 0;
if (hasColorRegions) {
chunkRow[x] = graphics::resolveTFTColorPixel(static_cast<int16_t>(x), static_cast<int16_t>(y), isset,
colorTftWhite, colorTftBlack);
} else {
chunkRow[x] = isset ? colorTftWhite : colorTftBlack;
}
}
}
#if defined(HACKADAY_COMMUNICATOR)
tft->draw16bitBeRGBBitmap(0, yStart, repaintChunkBuffer, displayWidth, rowsThisChunk);
#else
tft->pushImage(0, yStart, displayWidth, rowsThisChunk, repaintChunkBuffer);
#endif
}
memcpy(buffer_back, buffer, displayBufferSize);
lastColorFrameSignature = colorFrameSignature;
haveLastDefaults = true;
lastDefaultOnColor = defaultOnColor;
lastDefaultOffColor = defaultOffColor;
graphics::clearTFTColorRegions();
return;
}
#endif
y = 0;
while (y < displayHeight) {
@@ -1219,7 +1293,7 @@ void TFTDisplay::display(bool fromBlank)
// Step 1: Do a quick scan of 8 rows together. This allows fast-forwarding over unchanged screen areas.
if (y_byteMask == 1) {
if (!fromBlank) {
if (!forceFullRepaint) {
for (x = 0; x < displayWidth; x++) {
if (buffer[x + y_byteIndex] != buffer_back[x + y_byteIndex])
break;
@@ -1237,13 +1311,14 @@ void TFTDisplay::display(bool fromBlank)
}
}
// Step 2: Scan each of the 8 rows individually. Find the first pixel in each row that needs updating
for (x_FirstPixelUpdate = 0; x_FirstPixelUpdate < displayWidth; x_FirstPixelUpdate++) {
isset = buffer[x_FirstPixelUpdate + y_byteIndex] & y_byteMask;
// Step 2: Scan this row for changed span (first and last changed pixel).
uint32_t x_FirstChanged = 0;
for (x_FirstChanged = 0; x_FirstChanged < displayWidth; x_FirstChanged++) {
isset = buffer[x_FirstChanged + y_byteIndex] & y_byteMask;
if (!fromBlank) {
if (!forceFullRepaint) {
// get src pixel in the page based ordering the OLED lib uses
dblbuf_isset = buffer_back[x_FirstPixelUpdate + y_byteIndex] & y_byteMask;
dblbuf_isset = buffer_back[x_FirstChanged + y_byteIndex] & y_byteMask;
if (isset != dblbuf_isset) {
break;
}
@@ -1253,43 +1328,51 @@ void TFTDisplay::display(bool fromBlank)
}
// Did we find a pixel that needs updating on this row?
if (x_FirstPixelUpdate < displayWidth) {
// Align the first pixel for update to an even number so the total alignment of
// the data will be at 32-bit boundary, which is required by GDMA SPI transfers.
x_FirstPixelUpdate &= ~1;
// Step 3a: copy rest of the pixels in this row into the pixel line buffer,
// while also recording the last pixel in the row that needs updating.
// Since the first changed pixel will be looked up, the x_LastPixelUpdate will be set.
for (x = x_FirstPixelUpdate; x < displayWidth; x++) {
isset = buffer[x + y_byteIndex] & y_byteMask;
linePixelBuffer[x] = isset ? colorTftMesh : colorTftBlack;
if (!fromBlank) {
dblbuf_isset = buffer_back[x + y_byteIndex] & y_byteMask;
if (x_FirstChanged < displayWidth) {
uint32_t x_LastChanged = displayWidth - 1;
while (x_LastChanged > x_FirstChanged) {
isset = buffer[x_LastChanged + y_byteIndex] & y_byteMask;
if (!forceFullRepaint) {
dblbuf_isset = buffer_back[x_LastChanged + y_byteIndex] & y_byteMask;
if (isset != dblbuf_isset) {
x_LastPixelUpdate = x;
break;
}
} else if (isset) {
x_LastPixelUpdate = x;
break;
}
x_LastChanged--;
}
// Step 3b: Round up the last pixel to odd number to maintain 32-bit alignment for SPIs.
// Most displays will have even number of pixels in a row -- this will be in bounds
// of the displayWidth. (Hopefully odd displays will just ignore that extra pixel.)
x_LastPixelUpdate |= 1;
// Ensure the last pixel index does not exceed the display width.
// Align the first pixel for update to an even number so the total alignment of
// the data will be at 32-bit boundary, which is required by GDMA SPI transfers.
x_FirstPixelUpdate = x_FirstChanged & ~1U;
x_LastPixelUpdate = x_LastChanged | 1U;
if (x_LastPixelUpdate >= displayWidth) {
x_LastPixelUpdate = displayWidth - 1;
}
// Step 3: Copy only the changed span into the pixel line buffer.
for (x = x_FirstPixelUpdate; x <= x_LastPixelUpdate; x++) {
isset = buffer[x + y_byteIndex] & y_byteMask;
#if GRAPHICS_TFT_COLORING_ENABLED
if (hasColorRegions) {
linePixelBuffer[x] = graphics::resolveTFTColorPixel(static_cast<int16_t>(x), static_cast<int16_t>(y), isset,
colorTftWhite, colorTftBlack);
} else {
linePixelBuffer[x] = isset ? colorTftWhite : colorTftBlack;
}
#else
linePixelBuffer[x] = isset ? colorTftWhite : colorTftBlack;
#endif
}
#if defined(HACKADAY_COMMUNICATOR)
tft->draw16bitBeRGBBitmap(x_FirstPixelUpdate, y, &linePixelBuffer[x_FirstPixelUpdate],
(x_LastPixelUpdate - x_FirstPixelUpdate + 1), 1);
#else
// Step 4: Send the changed pixels on this line to the screen as a single block transfer.
// This function accepts pixel data MSB first so it can dump the memory straight out the SPI port.
tft->pushRect(x_FirstPixelUpdate, y, (x_LastPixelUpdate - x_FirstPixelUpdate + 1), 1,
&linePixelBuffer[x_FirstPixelUpdate]);
tft->pushImage(x_FirstPixelUpdate, y, (x_LastPixelUpdate - x_FirstPixelUpdate + 1), 1,
&linePixelBuffer[x_FirstPixelUpdate]);
#endif
somethingChanged = true;
}
@@ -1298,6 +1381,14 @@ void TFTDisplay::display(bool fromBlank)
// Copy the Buffer to the Back Buffer
if (somethingChanged)
memcpy(buffer_back, buffer, displayBufferSize);
#if GRAPHICS_TFT_COLORING_ENABLED
lastColorFrameSignature = colorFrameSignature;
#endif
haveLastDefaults = true;
lastDefaultOnColor = defaultOnColor;
lastDefaultOffColor = defaultOffColor;
graphics::clearTFTColorRegions();
}
void TFTDisplay::sdlLoop()
@@ -1511,7 +1602,7 @@ bool TFTDisplay::connect()
#else
tft->setRotation(3); // Orient horizontal and wide underneath the silkscreen name label
#endif
tft->fillScreen(TFT_BLACK);
tft->fillScreen(getThemeDefaultOffColor());
if (this->linePixelBuffer == NULL) {
this->linePixelBuffer = (uint16_t *)malloc(sizeof(uint16_t) * displayWidth);
@@ -1521,6 +1612,14 @@ bool TFTDisplay::connect()
return false;
}
}
if (this->repaintChunkBuffer == NULL) {
this->repaintChunkBuffer = (uint16_t *)malloc(sizeof(uint16_t) * displayWidth * kFullRepaintChunkRows);
if (!this->repaintChunkBuffer) {
LOG_ERROR("Not enough memory to create TFT repaint chunk buffer\n");
return false;
}
}
return true;
}