Compass improvements/refactoring (#10166)
* Infinite calibration loop fix * Save calibration * Screen refresh * reduce repeated code * reduce repeated code to reduce flash * fix Waypoint compass size and no fix no heading labels * Don't show compass unless we have a heading and location * If no calculated heading from moving, we should have no heading * Slow walking calculated heading and auto stale heading when not moving * Triming flash space * cleanup * show "?" when no location or heading for distance and heading screen * cleanup * Stale heading logic * final trim * Compass Calibration screen redesign * Trunk Fix * Compile fix * patch * Update src/motion/MotionSensor.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update WaypointModule.cpp --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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Copilot
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@@ -60,6 +60,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "main.h"
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#include "mesh-pb-constants.h"
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#include "mesh/Channels.h"
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#include "mesh/Default.h"
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#include "mesh/generated/meshtastic/deviceonly.pb.h"
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#include "modules/ExternalNotificationModule.h"
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#include "modules/TextMessageModule.h"
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@@ -98,6 +99,7 @@ namespace graphics
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// This means the *visible* area (sh1106 can address 132, but shows 128 for example)
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#define IDLE_FRAMERATE 1 // in fps
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#define COMPASS_ACTIVE_FRAMERATE 20
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// DEBUG
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#define NUM_EXTRA_FRAMES 3 // text message and debug frame
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@@ -135,6 +137,60 @@ static bool heartbeat = false;
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extern bool hasUnreadMessage;
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static inline float wrapHeading360(float heading)
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{
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if (heading < 0.0f) {
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heading += 360.0f;
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} else if (heading >= 360.0f) {
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heading -= 360.0f;
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}
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return heading;
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}
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void Screen::setHeading(float heading)
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{
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const float wrappedHeading = wrapHeading360(heading);
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if (!hasCompass) {
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hasCompass = true;
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compassHeading = wrappedHeading;
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return;
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}
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// Interpolate using shortest-path angular delta to avoid jumps around 0/360.
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float delta = wrappedHeading - compassHeading;
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if (delta > 180.0f) {
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delta -= 360.0f;
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} else if (delta < -180.0f) {
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delta += 360.0f;
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}
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// Adaptive filtering:
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// - Strong damping for tiny deltas (jitter)
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// - Faster response for larger turns
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const float absDelta = (delta >= 0.0f) ? delta : -delta;
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if (absDelta < 1.0f) {
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return;
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}
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float alpha = 0.35f;
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if (absDelta > 25.0f) {
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alpha = 0.85f;
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} else if (absDelta > 10.0f) {
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alpha = 0.65f;
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}
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float step = delta * alpha;
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const float maxStep = 12.0f;
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if (step > maxStep) {
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step = maxStep;
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} else if (step < -maxStep) {
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step = -maxStep;
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}
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compassHeading = wrapHeading360(compassHeading + step);
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}
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// ==============================
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// Overlay Alert Banner Renderer
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// ==============================
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@@ -272,10 +328,25 @@ static void drawModuleFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int
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float Screen::estimatedHeading(double lat, double lon)
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{
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static double oldLat, oldLon;
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static float b;
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static float b = -1.0f;
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static uint32_t lastHeadingAtMs = 0;
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const uint32_t now = millis();
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const uint32_t gpsUpdateIntervalSecs =
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Default::getConfiguredOrDefault(config.position.gps_update_interval, default_gps_update_interval);
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uint32_t effectiveUpdateIntervalSecs = gpsUpdateIntervalSecs;
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if (config.position.position_broadcast_smart_enabled) {
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const uint32_t smartMinIntervalSecs = Default::getConfiguredOrDefault(
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config.position.broadcast_smart_minimum_interval_secs, default_broadcast_smart_minimum_interval_secs);
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if (smartMinIntervalSecs > effectiveUpdateIntervalSecs) {
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effectiveUpdateIntervalSecs = smartMinIntervalSecs;
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}
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}
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// Two expected update windows; keep arithmetic 32-bit to avoid pulling in larger 64-bit helpers.
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const uint32_t headingStaleMs =
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(effectiveUpdateIntervalSecs > (UINT32_MAX / 2000U)) ? UINT32_MAX : (effectiveUpdateIntervalSecs * 2000U);
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if (oldLat == 0) {
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// just prepare for next time
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// Need at least two position points before we can infer heading.
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oldLat = lat;
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oldLon = lon;
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@@ -283,12 +354,20 @@ float Screen::estimatedHeading(double lat, double lon)
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}
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float d = GeoCoord::latLongToMeter(oldLat, oldLon, lat, lon);
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if (d < 10) // haven't moved enough, just keep current bearing
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if (d < 10) { // haven't moved enough, keep previous heading (invalid until first real movement)
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if (lastHeadingAtMs != 0 && (now - lastHeadingAtMs) >= headingStaleMs) {
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// Heading is stale after prolonged no-movement; force reacquire.
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b = -1.0f;
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oldLat = lat;
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oldLon = lon;
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}
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return b;
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}
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b = GeoCoord::bearing(oldLat, oldLon, lat, lon) * RAD_TO_DEG;
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oldLat = lat;
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oldLon = lon;
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lastHeadingAtMs = now;
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return b;
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}
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@@ -923,9 +1002,22 @@ int32_t Screen::runOnce()
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// but we should only call setTargetFPS when framestate changes, because
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// otherwise that breaks animations.
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if (targetFramerate != IDLE_FRAMERATE && ui->getUiState()->frameState == FIXED) {
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uint32_t desiredFramerate = IDLE_FRAMERATE;
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#if HAS_GPS && !defined(USE_EINK)
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if (showingNormalScreen && hasCompass) {
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const uint8_t currentFrame = ui->getUiState()->currentFrame;
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if ((framesetInfo.positions.gps != 255 && currentFrame == framesetInfo.positions.gps) ||
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(framesetInfo.positions.waypoint != 255 && currentFrame == framesetInfo.positions.waypoint) ||
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(framesetInfo.positions.firstFavorite != 255 && currentFrame >= framesetInfo.positions.firstFavorite &&
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currentFrame <= framesetInfo.positions.lastFavorite)) {
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desiredFramerate = COMPASS_ACTIVE_FRAMERATE;
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}
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}
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#endif
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if (targetFramerate != desiredFramerate && ui->getUiState()->frameState == FIXED) {
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// oldFrameState = ui->getUiState()->frameState;
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targetFramerate = IDLE_FRAMERATE;
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targetFramerate = desiredFramerate;
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ui->setTargetFPS(targetFramerate);
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forceDisplay();
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