Compass improvements/refactoring (#10166)

* Infinite calibration loop fix

* Save calibration

* Screen refresh

* reduce repeated code

* reduce repeated code to reduce flash

* fix Waypoint compass size and no fix no heading labels

* Don't show compass unless we have a heading and location

* If no calculated heading from moving, we should have no heading

* Slow walking calculated heading and auto stale heading when not moving

* Triming flash space

* cleanup

* show "?" when no location or heading for distance and heading screen

* cleanup

* Stale heading logic

* final trim

* Compass Calibration screen redesign

* Trunk Fix

* Compile fix

* patch

* Update src/motion/MotionSensor.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update WaypointModule.cpp

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
HarukiToreda
2026-04-18 06:53:22 -05:00
committed by GitHub
co-authored by GitHub Copilot
parent 6208c243f9
commit aab4cd086f
15 changed files with 721 additions and 399 deletions
+40 -31
View File
@@ -409,14 +409,13 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
}
}
if (strlen(distStr) > 0) {
int offset = (currentResolution == ScreenResolution::High)
? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column)
: (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column)
int rightEdge = x + columnWidth - offset;
int textWidth = display->getStringWidth(distStr);
display->drawString(rightEdge - textWidth, y, distStr);
}
const char *distanceLabel = (strlen(distStr) > 0) ? distStr : "?";
int offset = (currentResolution == ScreenResolution::High)
? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column)
: (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column)
int rightEdge = x + columnWidth - offset;
int textWidth = display->getStringWidth(distanceLabel);
display->drawString(rightEdge - textWidth, y, distanceLabel);
}
void drawEntryDynamic_Nodes(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
@@ -467,8 +466,8 @@ void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
}
}
void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float myHeading,
double userLat, double userLon)
void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth,
float myHeadingRadian, double userLat, double userLon)
{
if (!nodeDB->hasValidPosition(node))
return;
@@ -482,11 +481,11 @@ void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
double nodeLat = node->position.latitude_i * 1e-7;
double nodeLon = node->position.longitude_i * 1e-7;
float bearing = GeoCoord::bearing(userLat, userLon, nodeLat, nodeLon);
float bearingToNode = RAD_TO_DEG * bearing;
float relativeBearing = fmod((bearingToNode - myHeading + 360), 360);
float relativeBearing = CompassRenderer::adjustBearingForCompassMode(bearing, myHeadingRadian);
float relativeBearingDeg = CompassRenderer::radiansToDegrees360(relativeBearing);
// Shrink size by 2px
int size = FONT_HEIGHT_SMALL - 5;
CompassRenderer::drawArrowToNode(display, centerX, centerY, size, relativeBearing);
CompassRenderer::drawArrowToNode(display, centerX, centerY, size, relativeBearingDeg);
/*
float angle = relativeBearing * DEG_TO_RAD;
float halfSize = size / 2.0;
@@ -516,12 +515,27 @@ void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
*/
}
void drawCompassUnknown(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float, double,
double)
{
if (!nodeDB->hasValidPosition(node))
return;
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int arrowXOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 22 : 24) : (isLeftCol ? 12 : 18);
int centerX = x + columnWidth - arrowXOffset;
display->setFont(FONT_SMALL);
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->drawString(centerX, y, "?");
}
// =============================
// Main Screen Functions
// =============================
void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *title,
EntryRenderer renderer, NodeExtrasRenderer extras, float heading, double lat, double lon)
EntryRenderer renderer, NodeExtrasRenderer extras, float headingRadian, double lat, double lon)
{
const int COMMON_HEADER_HEIGHT = FONT_HEIGHT_SMALL - 1;
const int rowYOffset = FONT_HEIGHT_SMALL - 3;
@@ -606,7 +620,7 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
renderer(display, node, xPos, yPos, columnWidth);
if (extras)
extras(display, node, xPos, yPos, columnWidth, heading, lat, lon);
extras(display, node, xPos, yPos, columnWidth, headingRadian, lat, lon);
lastNodeY = max(lastNodeY, yPos + FONT_HEIGHT_SMALL);
yOffset += rowYOffset;
@@ -801,9 +815,13 @@ void drawDistanceScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
#endif
void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
float heading = 0;
bool validHeading = false;
float headingRadian = 0.0f;
auto ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
if (!ourNode || !nodeDB->hasValidPosition(ourNode)) {
drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassUnknown, headingRadian, 0.0, 0.0);
return;
}
double lat = DegD(ourNode->position.latitude_i);
double lon = DegD(ourNode->position.longitude_i);
@@ -815,21 +833,12 @@ void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state,
lastSwitchTime = now;
}
#endif
if (uiconfig.compass_mode != meshtastic_CompassMode_FREEZE_HEADING) {
#if HAS_GPS
if (screen->hasHeading()) {
heading = screen->getHeading(); // degrees
validHeading = true;
} else {
heading = screen->estimatedHeading(lat, lon);
validHeading = !isnan(heading);
}
#endif
if (!validHeading)
return;
if (!CompassRenderer::getHeadingRadians(lat, lon, headingRadian)) {
drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassUnknown, headingRadian, lat, lon);
return;
}
drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassArrow, heading, lat, lon);
drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassArrow, headingRadian, lat, lon);
}
/// Draw a series of fields in a column, wrapping to multiple columns if needed