Compass improvements/refactoring (#10166)
* Infinite calibration loop fix * Save calibration * Screen refresh * reduce repeated code * reduce repeated code to reduce flash * fix Waypoint compass size and no fix no heading labels * Don't show compass unless we have a heading and location * If no calculated heading from moving, we should have no heading * Slow walking calculated heading and auto stale heading when not moving * Triming flash space * cleanup * show "?" when no location or heading for distance and heading screen * cleanup * Stale heading logic * final trim * Compass Calibration screen redesign * Trunk Fix * Compile fix * patch * Update src/motion/MotionSensor.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update WaypointModule.cpp --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -409,14 +409,13 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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}
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}
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if (strlen(distStr) > 0) {
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int offset = (currentResolution == ScreenResolution::High)
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? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column)
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: (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column)
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int rightEdge = x + columnWidth - offset;
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int textWidth = display->getStringWidth(distStr);
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display->drawString(rightEdge - textWidth, y, distStr);
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}
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const char *distanceLabel = (strlen(distStr) > 0) ? distStr : "?";
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int offset = (currentResolution == ScreenResolution::High)
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? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column)
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: (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column)
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int rightEdge = x + columnWidth - offset;
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int textWidth = display->getStringWidth(distanceLabel);
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display->drawString(rightEdge - textWidth, y, distanceLabel);
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}
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void drawEntryDynamic_Nodes(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
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@@ -467,8 +466,8 @@ void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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}
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}
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void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float myHeading,
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double userLat, double userLon)
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void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth,
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float myHeadingRadian, double userLat, double userLon)
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{
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if (!nodeDB->hasValidPosition(node))
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return;
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@@ -482,11 +481,11 @@ void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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double nodeLat = node->position.latitude_i * 1e-7;
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double nodeLon = node->position.longitude_i * 1e-7;
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float bearing = GeoCoord::bearing(userLat, userLon, nodeLat, nodeLon);
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float bearingToNode = RAD_TO_DEG * bearing;
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float relativeBearing = fmod((bearingToNode - myHeading + 360), 360);
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float relativeBearing = CompassRenderer::adjustBearingForCompassMode(bearing, myHeadingRadian);
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float relativeBearingDeg = CompassRenderer::radiansToDegrees360(relativeBearing);
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// Shrink size by 2px
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int size = FONT_HEIGHT_SMALL - 5;
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CompassRenderer::drawArrowToNode(display, centerX, centerY, size, relativeBearing);
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CompassRenderer::drawArrowToNode(display, centerX, centerY, size, relativeBearingDeg);
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/*
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float angle = relativeBearing * DEG_TO_RAD;
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float halfSize = size / 2.0;
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@@ -516,12 +515,27 @@ void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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*/
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}
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void drawCompassUnknown(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float, double,
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double)
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{
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if (!nodeDB->hasValidPosition(node))
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return;
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bool isLeftCol = (x < SCREEN_WIDTH / 2);
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int arrowXOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 22 : 24) : (isLeftCol ? 12 : 18);
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int centerX = x + columnWidth - arrowXOffset;
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display->setFont(FONT_SMALL);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(centerX, y, "?");
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}
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// =============================
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// Main Screen Functions
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// =============================
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void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *title,
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EntryRenderer renderer, NodeExtrasRenderer extras, float heading, double lat, double lon)
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EntryRenderer renderer, NodeExtrasRenderer extras, float headingRadian, double lat, double lon)
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{
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const int COMMON_HEADER_HEIGHT = FONT_HEIGHT_SMALL - 1;
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const int rowYOffset = FONT_HEIGHT_SMALL - 3;
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@@ -606,7 +620,7 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
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renderer(display, node, xPos, yPos, columnWidth);
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if (extras)
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extras(display, node, xPos, yPos, columnWidth, heading, lat, lon);
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extras(display, node, xPos, yPos, columnWidth, headingRadian, lat, lon);
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lastNodeY = max(lastNodeY, yPos + FONT_HEIGHT_SMALL);
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yOffset += rowYOffset;
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@@ -801,9 +815,13 @@ void drawDistanceScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
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#endif
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void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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float heading = 0;
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bool validHeading = false;
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float headingRadian = 0.0f;
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auto ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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if (!ourNode || !nodeDB->hasValidPosition(ourNode)) {
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drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassUnknown, headingRadian, 0.0, 0.0);
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return;
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}
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double lat = DegD(ourNode->position.latitude_i);
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double lon = DegD(ourNode->position.longitude_i);
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@@ -815,21 +833,12 @@ void drawNodeListWithCompasses(OLEDDisplay *display, OLEDDisplayUiState *state,
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lastSwitchTime = now;
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}
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#endif
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if (uiconfig.compass_mode != meshtastic_CompassMode_FREEZE_HEADING) {
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#if HAS_GPS
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if (screen->hasHeading()) {
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heading = screen->getHeading(); // degrees
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validHeading = true;
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} else {
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heading = screen->estimatedHeading(lat, lon);
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validHeading = !isnan(heading);
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}
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#endif
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if (!validHeading)
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return;
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if (!CompassRenderer::getHeadingRadians(lat, lon, headingRadian)) {
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drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassUnknown, headingRadian, lat, lon);
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return;
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}
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drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassArrow, heading, lat, lon);
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drawNodeListScreen(display, state, x, y, "Bearings", drawEntryCompass, drawCompassArrow, headingRadian, lat, lon);
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}
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/// Draw a series of fields in a column, wrapping to multiple columns if needed
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