Compass improvements/refactoring (#10166)
* Infinite calibration loop fix * Save calibration * Screen refresh * reduce repeated code * reduce repeated code to reduce flash * fix Waypoint compass size and no fix no heading labels * Don't show compass unless we have a heading and location * If no calculated heading from moving, we should have no heading * Slow walking calculated heading and auto stale heading when not moving * Triming flash space * cleanup * show "?" when no location or heading for distance and heading screen * cleanup * Stale heading logic * final trim * Compass Calibration screen redesign * Trunk Fix * Compile fix * patch * Update src/motion/MotionSensor.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update WaypointModule.cpp --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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Copilot
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@@ -15,15 +15,6 @@
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WaypointModule *waypointModule;
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static inline float degToRad(float deg)
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{
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return deg * PI / 180.0f;
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}
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static inline float radToDeg(float rad)
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{
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return rad * 180.0f / PI;
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}
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ProcessMessage WaypointModule::handleReceived(const meshtastic_MeshPacket &mp)
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{
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#if defined(DEBUG_PORT) && !defined(DEBUG_MUTE)
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@@ -91,9 +82,7 @@ void WaypointModule::drawFrame(OLEDDisplay *display, OLEDDisplayUiState *state,
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// === Header ===
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graphics::drawCommonHeader(display, x, y, titleStr);
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const int w = display->getWidth();
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const int h = display->getHeight();
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const int *textPos = graphics::getTextPositions(display);
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// Decode the waypoint
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const meshtastic_MeshPacket &mp = devicestate.rx_waypoint;
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@@ -108,71 +97,118 @@ void WaypointModule::drawFrame(OLEDDisplay *display, OLEDDisplayUiState *state,
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getTimeAgoStr(sinceReceived(&mp), lastStr, sizeof(lastStr));
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// Will contain distance information, passed as a field to drawColumns
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char distStr[20];
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char distStr[20] = "";
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// Get our node, to use our own position
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meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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// Dimensions / co-ordinates for the compass/circle
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const uint16_t compassDiam = graphics::CompassRenderer::getCompassDiam(w, h);
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const int16_t compassX = x + w - (compassDiam / 2) - 5;
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const int16_t compassY = (config.display.displaymode == meshtastic_Config_DisplayConfig_DisplayMode_DEFAULT)
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? y + h / 2
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: y + FONT_HEIGHT_SMALL + (h - FONT_HEIGHT_SMALL) / 2;
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// Match compass sizing/placement to favorite node screen logic.
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const int w = display->getWidth();
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int16_t compassRadius = 8;
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int16_t compassX = x + w - compassRadius - 8;
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int16_t compassY = y + display->getHeight() / 2;
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// If our node has a position:
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if (ourNode && (nodeDB->hasValidPosition(ourNode) || screen->hasHeading())) {
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const meshtastic_PositionLite &op = ourNode->position;
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float myHeading;
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if (uiconfig.compass_mode == meshtastic_CompassMode_FREEZE_HEADING) {
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myHeading = 0;
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} else {
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if (screen->hasHeading())
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myHeading = degToRad(screen->getHeading());
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else
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myHeading = screen->estimatedHeading(DegD(op.latitude_i), DegD(op.longitude_i));
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if (SCREEN_WIDTH > SCREEN_HEIGHT) {
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const int16_t topY = textPos[1];
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const int16_t bottomY = SCREEN_HEIGHT - (FONT_HEIGHT_SMALL - 1);
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const int16_t usableHeight = bottomY - topY - 5;
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compassRadius = usableHeight / 2;
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if (compassRadius < 8)
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compassRadius = 8;
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compassX = x + SCREEN_WIDTH - compassRadius - 8;
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compassY = topY + (usableHeight / 2) + ((FONT_HEIGHT_SMALL - 1) / 2) + 2;
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} else {
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// Waypoint content uses rows 1..4, so place the compass below that block.
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const int yBelowContent = textPos[4] + FONT_HEIGHT_SMALL + 2;
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const int margin = 4;
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#if defined(USE_EINK)
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const int iconSize = (graphics::currentResolution == graphics::ScreenResolution::High) ? 16 : 8;
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const int navBarHeight = iconSize + 6;
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#else
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const int navBarHeight = 0;
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#endif
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const int availableHeight = SCREEN_HEIGHT - yBelowContent - navBarHeight - margin;
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if (availableHeight > 0) {
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compassRadius = availableHeight / 2;
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if (compassRadius < 8)
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compassRadius = 8;
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if (compassRadius * 2 > SCREEN_WIDTH - 16)
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compassRadius = (SCREEN_WIDTH - 16) / 2;
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if (compassRadius < 8)
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compassRadius = 8;
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compassX = x + SCREEN_WIDTH / 2;
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compassY = yBelowContent + availableHeight / 2;
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}
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graphics::CompassRenderer::drawCompassNorth(display, compassX, compassY, myHeading, (compassDiam / 2));
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}
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const uint16_t compassDiam = compassRadius * 2;
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// Compass bearing to waypoint
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float bearingToOther =
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GeoCoord::bearing(DegD(op.latitude_i), DegD(op.longitude_i), DegD(wp.latitude_i), DegD(wp.longitude_i));
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// If the top of the compass is a static north then bearingToOther can be drawn on the compass directly
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// If the top of the compass is not a static north we need adjust bearingToOther based on heading
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if (uiconfig.compass_mode != meshtastic_CompassMode_FREEZE_HEADING)
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bearingToOther -= myHeading;
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graphics::CompassRenderer::drawNodeHeading(display, compassX, compassY, compassDiam, bearingToOther);
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const bool hasOwnPositionFix = (ourNode && nodeDB->hasValidPosition(ourNode));
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const char *statusLine1 = nullptr;
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const char *statusLine2 = nullptr;
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float bearingToOtherDegrees = (bearingToOther < 0) ? bearingToOther + 2 * PI : bearingToOther;
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bearingToOtherDegrees = radToDeg(bearingToOtherDegrees);
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// Distance only needs our own position fix; compass/bearing additionally needs heading.
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if (hasOwnPositionFix) {
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const meshtastic_PositionLite &op = ourNode->position;
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const float d =
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GeoCoord::latLongToMeter(DegD(wp.latitude_i), DegD(wp.longitude_i), DegD(op.latitude_i), DegD(op.longitude_i));
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// Distance to Waypoint
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float d = GeoCoord::latLongToMeter(DegD(wp.latitude_i), DegD(wp.longitude_i), DegD(op.latitude_i), DegD(op.longitude_i));
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// Always show distance once we have an own-position fix, even without heading.
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if (config.display.units == meshtastic_Config_DisplayConfig_DisplayUnits_IMPERIAL) {
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float feet = d * METERS_TO_FEET;
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snprintf(distStr, sizeof(distStr), feet < (2 * MILES_TO_FEET) ? "%.0fft %.0f°" : "%.1fmi %.0f°",
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feet < (2 * MILES_TO_FEET) ? feet : feet / MILES_TO_FEET, bearingToOtherDegrees);
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snprintf(distStr, sizeof(distStr), feet < (2 * MILES_TO_FEET) ? "%.0fft" : "%.1fmi",
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feet < (2 * MILES_TO_FEET) ? feet : feet / MILES_TO_FEET);
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} else {
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snprintf(distStr, sizeof(distStr), d < 2000 ? "%.0fm %.0f°" : "%.1fkm %.0f°", d < 2000 ? d : d / 1000,
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bearingToOtherDegrees);
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snprintf(distStr, sizeof(distStr), d < 2000 ? "%.0fm" : "%.1fkm", d < 2000 ? d : d / 1000);
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}
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float myHeading = 0.0f;
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const bool hasHeading =
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graphics::CompassRenderer::getHeadingRadians(DegD(op.latitude_i), DegD(op.longitude_i), myHeading);
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if (hasHeading) {
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// Draw compass circle
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display->drawCircle(compassX, compassY, compassRadius);
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graphics::CompassRenderer::drawCompassNorth(display, compassX, compassY, myHeading, compassRadius);
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// Compass bearing to waypoint
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float bearingToOther =
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GeoCoord::bearing(DegD(op.latitude_i), DegD(op.longitude_i), DegD(wp.latitude_i), DegD(wp.longitude_i));
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bearingToOther = graphics::CompassRenderer::adjustBearingForCompassMode(bearingToOther, myHeading);
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graphics::CompassRenderer::drawNodeHeading(display, compassX, compassY, compassDiam, bearingToOther);
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const float bearingToOtherDegrees = graphics::CompassRenderer::radiansToDegrees360(bearingToOther);
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// Distance to waypoint with relative bearing when heading is available.
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if (config.display.units == meshtastic_Config_DisplayConfig_DisplayUnits_IMPERIAL) {
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float feet = d * METERS_TO_FEET;
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snprintf(distStr, sizeof(distStr), feet < (2 * MILES_TO_FEET) ? "%.0fft %.0f°" : "%.1fmi %.0f°",
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feet < (2 * MILES_TO_FEET) ? feet : feet / MILES_TO_FEET, bearingToOtherDegrees);
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} else {
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snprintf(distStr, sizeof(distStr), d < 2000 ? "%.0fm %.0f°" : "%.1fkm %.0f°", d < 2000 ? d : d / 1000,
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bearingToOtherDegrees);
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}
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} else {
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statusLine1 = "No";
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statusLine2 = "Heading";
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}
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} else {
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// No own fix yet, so compass/bearing data would be misleading.
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statusLine1 = "No";
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statusLine2 = "Fix";
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}
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else {
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display->drawString(compassX - FONT_HEIGHT_SMALL / 4, compassY - FONT_HEIGHT_SMALL / 2, "?");
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// ? in the distance field
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snprintf(distStr, sizeof(distStr), "? %s ?°",
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(config.display.units == meshtastic_Config_DisplayConfig_DisplayUnits_IMPERIAL) ? "mi" : "km");
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if (statusLine1) {
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display->drawCircle(compassX, compassY, compassRadius);
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display->setTextAlignment(TEXT_ALIGN_CENTER);
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display->drawString(compassX, compassY - FONT_HEIGHT_SMALL, statusLine1);
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display->drawString(compassX, compassY, statusLine2);
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}
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// Draw compass circle
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display->drawCircle(compassX, compassY, compassDiam / 2);
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display->setTextAlignment(TEXT_ALIGN_LEFT); // Something above me changes to a different alignment, forcing a fix here!
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display->drawString(0, graphics::getTextPositions(display)[line++], lastStr);
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display->drawString(0, graphics::getTextPositions(display)[line++], wp.name);
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display->drawString(0, graphics::getTextPositions(display)[line++], wp.description);
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display->drawString(0, graphics::getTextPositions(display)[line++], distStr);
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display->drawString(0, textPos[line++], lastStr);
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display->drawString(0, textPos[line++], wp.name);
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display->drawString(0, textPos[line++], wp.description);
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if (distStr[0])
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display->drawString(0, textPos[line++], distStr);
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}
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#endif
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