Add new hardware: Heltec MeshPocket (#6533)
* Add Heltec MeshPocket. * MeshPocket source code update * Optimiz code for refresh border during full update. * Update Heltec MeshPocket json file info.
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#pragma once
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#include "configuration.h"
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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// InkHUD-specific components
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// ---------------------------
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#include "graphics/niche/InkHUD/InkHUD.h"
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// Applets
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#include "graphics/niche/InkHUD/Applets/User/AllMessage/AllMessageApplet.h"
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#include "graphics/niche/InkHUD/Applets/User/DM/DMApplet.h"
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#include "graphics/niche/InkHUD/Applets/User/Heard/HeardApplet.h"
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#include "graphics/niche/InkHUD/Applets/User/Positions/PositionsApplet.h"
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#include "graphics/niche/InkHUD/Applets/User/RecentsList/RecentsListApplet.h"
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#include "graphics/niche/InkHUD/Applets/User/ThreadedMessage/ThreadedMessageApplet.h"
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// #include "graphics/niche/InkHUD/Applets/Examples/BasicExample/BasicExampleApplet.h"
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// #include "graphics/niche/InkHUD/Applets/Examples/NewMsgExample/NewMsgExampleApplet.h"
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// Shared NicheGraphics components
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// --------------------------------
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#include "graphics/niche/Drivers/EInk/LCMEN2R13ECC1.h"
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#include "graphics/niche/Inputs/TwoButton.h"
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#include "graphics/niche/Fonts/FreeSans6pt7b.h"
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#include "graphics/niche/Fonts/FreeSans6pt8bCyrillic.h"
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#include <Fonts/FreeSans9pt7b.h>
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void setupNicheGraphics()
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{
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using namespace NicheGraphics;
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// SPI
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// -----------------------------
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SPIClass *spi1=&SPI1;
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spi1->begin();
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// Display is connected to SPI1
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// E-Ink Driver
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// -----------------------------
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// Use E-Ink driver
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Drivers::EInk *driver = new Drivers::LCMEN2R13ECC1;
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driver->begin(spi1, PIN_EINK_DC, PIN_EINK_CS, PIN_EINK_BUSY, PIN_EINK_RES);
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// InkHUD
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// ----------------------------
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InkHUD::InkHUD *inkhud = InkHUD::InkHUD::getInstance();
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// Set the driver
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inkhud->setDriver(driver);
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// Set how many FAST updates per FULL update
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// Set how unhealthy additional FAST updates beyond this number are
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inkhud->setDisplayResilience(10, 1.5);
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// Prepare fonts
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InkHUD::Applet::fontLarge = InkHUD::AppletFont(FreeSans9pt7b);
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InkHUD::Applet::fontSmall = InkHUD::AppletFont(FreeSans6pt7b);
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/*
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// Font localization demo: Cyrillic
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InkHUD::Applet::fontSmall = InkHUD::AppletFont(FreeSans6pt8bCyrillic);
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InkHUD::Applet::fontSmall.addSubstitutionsWin1251();
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*/
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// Customize default settings
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inkhud->persistence->settings.userTiles.maxCount = 2; // How many tiles can the display handle?
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inkhud->persistence->settings.rotation = 3; // 270 degrees clockwise
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inkhud->persistence->settings.userTiles.count = 1; // One tile only by default, keep things simple for new users
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inkhud->persistence->settings.optionalMenuItems.nextTile = true;
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// Pick applets
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inkhud->addApplet("All Messages", new InkHUD::AllMessageApplet, true, true); // Activated, autoshown
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inkhud->addApplet("DMs", new InkHUD::DMApplet); // Inactive
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inkhud->addApplet("Channel 0", new InkHUD::ThreadedMessageApplet(0)); // Inactive
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inkhud->addApplet("Channel 1", new InkHUD::ThreadedMessageApplet(1)); // Inactive
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inkhud->addApplet("Positions", new InkHUD::PositionsApplet, true); // Activated
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inkhud->addApplet("Recents List", new InkHUD::RecentsListApplet); // Inactive
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inkhud->addApplet("Heard", new InkHUD::HeardApplet, true, false, 0); // Activated, not autoshown, default on tile 0
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// inkhud->addApplet("Basic", new InkHUD::BasicExampleApplet);
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// inkhud->addApplet("NewMsg", new InkHUD::NewMsgExampleApplet);
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// Start running InkHUD
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inkhud->begin();
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// Buttons
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// --------------------------
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Inputs::TwoButton *buttons = Inputs::TwoButton::getInstance(); // Shared NicheGraphics component
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constexpr uint8_t MAIN_BUTTON = 0;
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// constexpr uint8_t AUX_BUTTON = 1;
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// Setup the main user button
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buttons->setWiring(MAIN_BUTTON, Inputs::TwoButton::getUserButtonPin());
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buttons->setHandlerShortPress(MAIN_BUTTON, []() { InkHUD::InkHUD::getInstance()->shortpress(); });
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buttons->setHandlerLongPress(MAIN_BUTTON, []() { InkHUD::InkHUD::getInstance()->longpress(); });
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// Setup the aux button
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// Bonus feature of VME213
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// buttons->setWiring(AUX_BUTTON, BUTTON_PIN_SECONDARY);
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// buttons->setHandlerShortPress(AUX_BUTTON, []() { InkHUD::InkHUD::getInstance()->nextTile(); });
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buttons->start();
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}
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#endif
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