Add InkHUD driver for WeAct Studio 2.9" display module (#6963)
* Driver for WeAct Studio 2.9" ePaper module * Clarify that flex connector marking is not a unique id --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
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#include "./ZJY128296_029EAAMFGN.h"
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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using namespace NicheGraphics::Drivers;
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// Map the display controller IC's output to the connected panel
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void ZJY128296_029EAAMFGN::configScanning()
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{
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// "Driver output control"
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// Scan gates from 0 to 295 (vertical resolution 296px)
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sendCommand(0x01);
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sendData(0x27); // Number of gates (295, bits 0-7)
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sendData(0x01); // Number of gates (295, bit 8)
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sendData(0x00); // (Do not invert scanning order)
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}
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// Specify which information is used to control the sequence of voltages applied to move the pixels
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// - For this display, configUpdateSequence() specifies that a suitable LUT will be loaded from
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// the controller IC's OTP memory, when the update procedure begins.
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void ZJY128296_029EAAMFGN::configWaveform()
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{
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sendCommand(0x3C); // Border waveform:
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sendData(0x05); // Screen border should follow LUT1 waveform (actively drive pixels white)
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sendCommand(0x18); // Temperature sensor:
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sendData(0x80); // Use internal temperature sensor to select an appropriate refresh waveform
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}
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void ZJY128296_029EAAMFGN::configUpdateSequence()
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{
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switch (updateType) {
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case FAST:
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sendCommand(0x22); // Set "update sequence"
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sendData(0xFF); // Will load LUT from OTP memory, Display mode 2 "differential refresh"
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break;
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case FULL:
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default:
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sendCommand(0x22); // Set "update sequence"
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sendData(0xF7); // Will load LUT from OTP memory
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break;
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}
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}
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// Once the refresh operation has been started,
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// begin periodically polling the display to check for completion, using the normal Meshtastic threading code
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// Only used when refresh is "async"
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void ZJY128296_029EAAMFGN::detachFromUpdate()
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{
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switch (updateType) {
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case FAST:
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return beginPolling(50, 300); // At least 300ms for fast refresh
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case FULL:
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default:
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return beginPolling(100, 2000); // At least 2 seconds for full refresh
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}
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}
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#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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