more cppcheck warnings fixes
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@@ -33,10 +33,10 @@ struct PendingPacket {
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MeshPacket *packet;
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/** The next time we should try to retransmit this packet */
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uint32_t nextTxMsec;
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uint32_t nextTxMsec = 0;
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/** Starts at NUM_RETRANSMISSIONS -1(normally 3) and counts down. Once zero it will be removed from the list */
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uint8_t numRetransmissions;
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uint8_t numRetransmissions = 0;
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/** True if we have started trying to find a route - for DSR usage
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* While trying to find a route we don't actually send the data packet. We just leave it here pending until
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@@ -74,10 +74,10 @@ class ReliableRouter : public FloodingRouter
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* later free() the packet to pool. This routine is not allowed to stall.
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* If the txmit queue is full it might return an error
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*/
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virtual ErrorCode send(MeshPacket *p);
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virtual ErrorCode send(MeshPacket *p) override;
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/** Do our retransmission handling */
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virtual int32_t runOnce()
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virtual int32_t runOnce() override
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{
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// Note: We must doRetransmissions FIRST, because it might queue up work for the base class runOnce implementation
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auto d = doRetransmissions();
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@@ -91,7 +91,7 @@ class ReliableRouter : public FloodingRouter
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/**
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* Look for acks/naks or someone retransmitting us
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*/
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virtual void sniffReceived(const MeshPacket *p, const Routing *c);
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virtual void sniffReceived(const MeshPacket *p, const Routing *c) override;
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/**
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* Try to find the pending packet record for this ID (or NULL if not found)
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@@ -102,7 +102,7 @@ class ReliableRouter : public FloodingRouter
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/**
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* We hook this method so we can see packets before FloodingRouter says they should be discarded
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*/
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virtual bool shouldFilterReceived(MeshPacket *p);
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virtual bool shouldFilterReceived(MeshPacket *p) override;
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/**
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* Add p to the list of packets to retransmit occasionally. We will free it once we stop retransmitting.
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