Canned Messages via InkHUD menu (#7096)

* Allow observers to respond to AdminMessage requests
Ground work for CannedMessage getters and setters

* Enable CannedMessage config in apps for InkHUD devices

* Migrate the InkHUD::Events AdminModule observer
Use the new AdminModule_ObserverData struct

* Bare-bones NicheGraphics util to access canned messages
Handles loading and parsing. Handle admin messages for setting and getting.

* Send canned messages via on-screen menu

* Change ThreadedMessageApplet from Observer to Module API
Allows us to intercept locally generated packets ('loopbackOK = true'), to handle outgoing canned messages.

* Fix: crash getting empty canned message string via Client API

* Move file into Utils subdir

* Move an include statement from .cpp to .h

* Limit strncpy size of dest, not source
Wasn't critical in ths specific case, but definitely a mistake.
This commit is contained in:
todd-herbert
2025-06-25 06:04:18 -05:00
committed by GitHub
co-authored by GitHub
parent 91bcf072a0
commit ecfaf3a095
17 changed files with 498 additions and 54 deletions
+1 -1
View File
@@ -15,8 +15,8 @@ The save / load mechanism is a shared NicheGraphics feature.
#include "configuration.h"
#include "./InkHUD.h"
#include "graphics/niche/FlashData.h"
#include "graphics/niche/InkHUD/MessageStore.h"
#include "graphics/niche/Utils/FlashData.h"
namespace NicheGraphics::InkHUD
{