* Added keyboard option to menu. Shows a keyboard layout but does not type.
* Keyboard types into text box and wraps.
* send FreeText messages from the send submenu
- renamed `KEYBOARD` action to `FREE_TEXT` and moved its menu location
to the send submenu
- opening the FreeText applet from the menu keeps the menu open and
disabled the timeout
- the FreeText applet writes to inkhud->freetext
- the sending a canned message checks inkhud->freetext and if it isn't
empty, sends and clears the inkhud->freetext
* Text scrolls along with input
* handle free text message completion as an event
implements `handleFreeText` and `OnFreeText()` for system applets to
interface with the FreeText Applet
The FreeText Applet generates an `OnFreeText` event when completing a
message which is handled by the first system applet with the
`handleFreeText` flag set to true.
The Menu Applet now handles this event.
* call `onFreeText` whenever the FreeText Applet exits
allows the menu to consistently restart its auto-close timeout
* Add text cursor
* Change UI to remove the header and make text box longer
Keyboard displays captial letters for legibility
Keyboard types captial letters with long press
* center FreeText keys and draw symbolic buttons
Move input field and keyboard drawing to their own functions:
- `drawInputField()`
- `drawKeyboard()`
Store the keys in a 1-dimensional array
Implement a matching array, `keyWidths`, to set key widths relative to
the font size
* Add character limit and counter
* Fix softlock when hitting character limit
* Move text box as its own menu page
* rework FreeTextApplet into KeyboardApplet
- The Keyboard Applet renders an on-screen keyboard at the lower portion
of the screen.
- Calling `inkhud->openKeyboard()` sends all the user applets to the
background and resizes the first system applet with `handleFreeText` set
to True to fit above the on-screen keyboard
- `inkhud->closeKeyboard()` reverses this layout change
* Fix input box rendering and add character limit to menu free text
* remove FREE_TEXT menu page and use the FREE_TEXT menu action solely
* force update when changing the free text message
* reorganize KeyboardApplet
- add comments after each row of `key[]` and `keyWidths[]` to preserve
formatting
- The selected key is now set using the key index directly
- rowWidths are pre-calculated in the KeyboardApplet constructor
- removed `drawKeyboard()` and implemented `drawKeyLabel()`
* implement `Renderer::clearTile()` to clear the region below a tile
* add parameter to forceUpdate() for re-rendering the full screen
setting the `all` parameter to true in `inkhud->forceUpdate()` now
causes the full screen buffer to clear an re-render. This is helpful for
when sending applets to the background and the UI needs a clean canvas.
System Applets can now set the `alwaysRender` flag true which causes it
to re-render on every screen update. This is set to true in the Battery
Icon Applet.
* clean up tile clearing loops
* implement dirty rendering to let applets draw over their previous render
- `Applet::requestUpdate()` now has an optional flag to keep the old
canvas
- If honored, the renderer calls `render(true)` which runs
`onDirtyRender()` instead of `onRender()` for said applet
- The renderer will not call a dirty render if the full screen is
getting re-rendered
* simplify arithmetic in clearTile for better understanding
* combine Applet::onRender() and Applet::onDirtyRender() into Applet::onRender(bool full)
- add new `full` parameter to onRender() in every applet. This parameter
can be ignored by most applets.
- `Applet::requestUpdate()` has an optional flag that requests a full
render by default
* implement tile and partial rendering in KeyboardApplet
* add comment for drawKeyLabel()
* improve clarity of byte operations in clearTile()
* remove typo and commented code
* fix inaccurate comments
* add null check to openKeyboard() and closeKeyboard()
---------
Co-authored-by: zeropt <ferr0fluidmann@gmail.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
* Add 12pt fonts
* Add fontMedium
In addition to fontSmall and fontLarge
* Set fonts in nicheGraphics.h
* Change all uses of fontLarge to fontMedium
fontLarge was previously set at 9pt. fontLarge is now 12pt, fontMedium is 9pt. (NB: fonts may be customized per-variant)
* Use fontLarge with "All Messages" and "DMs" applets
* Documentation
* Cram a few emoji into AdafruitGFX fonts
Values which would normally be assigned to unprintable control characters
* Another sneaky string which may contain UTF-8 chars
* Document emoji
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Custom AdafruitGFX fonts with extended ASCII encodings
* AppletFont handles re-encoding of UTF-8 text
* Manual parsing of text which may contain non-ASCII chars
* Display emoji reactions, even when unprintable
Important to indicate to users that a message has been received, even if meaning is unclear.
* Superstitious shrink_to_fit
I don't think these help, but they're not hurting!
* Use Windows-1252 fonts by default
* Spelling
* Tidy up nicheGraphics.h
* Documentation
* Fix inverted logic
Slipped in during a last minute renaming while tidying up to push..
* Erase InkHUD settings on factory reset
* Documentation
* Captialn't
Lower case m. Also move the include statement to .cpp, because it doesn't really need to be in the .h
* chore: todo.txt
* chore: InkHUD documentation
Word salad for maintainers
* refactor: don't init system applets using onActivate
System applets cannot be deactivated, so we will avoid using onActivate / onDeactivate methods entirely.
* chore: update the example applets
* fix: SSD16XX reset pulse
Allow time for controller IC to wake. Aligns with manufacturer's suggestions.
T-Echo button timing adjusted to prevent bouncing as a result(?) of slightly faster refreshes.
* fix: allow timeout if display update fails
Result is not graceful, but avoids total display lockup requiring power cycle.
Typical cause of failure is poor wiring / power supply.
* fix: improve display health on shutdown
Two extra full refreshes, masquerading as a "shutting down" screen. One is drawn white-on-black, to really shake the pixels up.
* feat: driver for display HINK_E042A87
As of Feb. 2025, these panels are used for "WeActStudio 4.2in B&W" display modules.
* fix: inkhud rotation should default to 0
* Revert "chore: todo.txt"
This reverts commit bea7df44a7cbf2f92e8c67c965e53d26a7885b11.
* fix: more generous timeout for display updates
Previously this was tied to the expected duration of the update, but this didn't account for any delay if our polling thread got held up by an unrelated firmware task.
* fix: don't use the full shutdown screen during reboot
* fix: cooldown period during the display shutdown display sequence
Observed to prevent border pixels from being locked in place with some residual charge?