socketSendUDP() calls yield() while waiting for SEND_OK, allowing the
cooperative scheduler to run AsyncUDP::runOnce(). When runOnce() calls
parsePacket() on the same socket during an active send, the multicast
loopback packet arriving from the switch produces a garbled 8-byte RX
header (wrong source IP, wrong payload length), leading to protobuf
decode errors in UdpMulticastHandler.
Add a volatile isSending flag that writeTo() sets around endPacket()
(the only yield point). runOnce() checks this flag and skips
parsePacket() while a send is in progress. Loopback packets stay
buffered in the W5100S RX buffer and are read cleanly on the next
poll cycle.
Also propagate writeTo() return value in UdpMulticastHandler::onSend()
instead of unconditionally returning true.
Made-with: Cursor
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Added compatibility between nodes on different Presets through `Mesh via UDP`
* Optimize multicast handling and channel mapping
- FloodingRouter: remove redundant UDP-encrypted rebroadcast suppression.
- Router: guard multicast fallback with HAS_UDP_MULTICAST and map fallback-decoded packets
to the local default channel via isDefaultChannel()
- UdpMulticastHandler: set transport_mechanism only after successful decode
* trunk fmt
* Move setting transport mechanism.
---------
Co-authored-by: GUVWAF <thijs@havinga.eu>
* udp-multicast: remove the thread from the multicast thread API
The whole API is parallel & asynchronous we don't need to start a thread ourself,
the implementation probably does when we call start listening already.
* Take copilot advice and call it a handler
---------
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>