* Guard TCP API writes against dead sockets
Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/ebeb38d5-7339-4eac-b310-4b6dd9d40758
Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>
* fix: apply review fixes for server write checks and stream locking
Agent-Logs-Url: https://github.com/meshtastic/firmware/sessions/215c659d-bc17-4b30-89f4-78e3f9cdb3c3
Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>
* style: format TCP API write check files
* fix(api): keep TCP API open on write backpressure; drop broken writability gate
canWriteFrame() treated a full transmit buffer (availableForWrite() == 0) as a
dead socket and closed the connection, so every healthy client was dropped and
the native simulator integration test timed out waiting for config. A zero
availableForWrite() is normal backpressure, not a disconnect; only a dropped
link should refuse a write. Reduce canWriteFrame() to the reliable
!client.connected() check -- genuine write failures are still caught after the
fact by onFrameWriteFailed().
Remove the now-unused ClientWriteChecks.h writability helper and its unit test
(test_client_write_checks, which also failed to link), and restore
ServerAPI.cpp to the project clang-format style (fixes the Trunk check).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: thebentern <9000580+thebentern@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
* simplify the observer pattern, since all the called functions are const getters.
* use arduino macro over std: for numerical values and refactor local variables in drawScrollbar()
* oh, so Cppcheck actually complained about const pointers not being const.
* slowly getting out of ifdef hell
* fix inkHUD warnings as well
* last 2 check warnings
* git checks should fail on low defects from now on
I thought git would be smart enough to understand all the whitespace changes but even with all the flags I know to make it ignore theses it still blows up if there are identical changes on both sides.
I have a solution but it require creating a new commit at the merge base for each conflicting PR and merging it into develop.
I don't think blowing up all PRs is worth for now, maybe if we can coordinate this for V3 let's say.
This reverts commit 0d11331d18.
remove newline from logging statements in code. The LOG_* functions will now magically add it at the end.
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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
* Refactor and consolidate windowing logic
* Trunk
* Fixes
* More
* Fix braces and remove unused now variables.
There was a brace in src/mesh/RadioLibInterface.cpp that was breaking
compile on some architectures.
Additionally, there were some brace errors in
src/modules/Telemetry/AirQualityTelemetry.cpp
src/modules/Telemetry/EnvironmentTelemetry.cpp
src/mesh/wifi/WiFiAPClient.cpp
Move throttle include in WifiAPClient.cpp to top.
Add Default.h to sleep.cpp
rest of files just remove unused now variables.
* Remove a couple more meows
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Co-authored-by: Tom Fifield <tom@tomfifield.net>
* clean up RedirectablePrint::log so it doesn't have three very different implementations inline.
* remove NoopPrint - it is no longer needed
* when talking to API clients via serial, don't turn off log msgs instead encapsuate them
* fix the build - would loop forever if there were no files to send
* don't use Segger code if not talking to a Segger debugger
* when encapsulating logs, make sure the strings always has nul terminators
* nrf52 soft device will watchdog if you use ICE while BT on...
so have debugger disable bluetooth.
* Important to not print debug messages while writing to the toPhone scratch buffer
* don't include newlines if encapsulating log records as protobufs
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Co-authored-by: Ben Meadors <benmmeadors@gmail.com>