// Adversarial fuzzing of the emote/UTF-8 width+truncation walkers - the render path a TEXT_MESSAGE // payload reaches AFTER decode. Text payloads are opaque protobuf `bytes`, so PB_VALIDATE_UTF8 never // screens them: invalid UTF-8, control bytes and truncated multi-byte lead bytes reach these walkers // verbatim. The walkers advance by utf8CharLen(lead), which for a 0xC0/0xE0/0xF0 lead near the end of // the buffer claims more bytes than remain - so an unclamped copy reads past the string. // // Each input is placed in an EXACT-sized heap buffer (content + NUL, no slack) so any read past the // content is a hard heap-buffer-overflow that AddressSanitizer flags. Runs under the coverage env. #include "TestUtil.h" #include "configuration.h" #include #if HAS_SCREEN #include "graphics/EmoteRenderer.h" #include #include #include #include #include "support/DeterministicRng.h" static constexpr uint64_t BASE_SEED = 0x00E3070EULL; // Headless display with a REAL font, so the fuzz exercises the production width path end to end: // EmoteRenderer's getUtf8ChunkWidth memcpy (guarded by the utf8CharLen clamp) AND the getStringWidth // helper's byte sanitizer (which keeps the stock library's signed-char font indexing in bounds for // bytes outside printable ASCII). getStringWidth only walks the font jump table, never a frame buffer. class FakeDisplay : public OLEDDisplay { public: FakeDisplay() { setFont(ArialMT_Plain_10); } void display() override {} int getBufferOffset() override { return 0; } size_t write(uint8_t) override { return 1; } }; // Drive both walkers over a NUL-terminated exact-sized copy of [bytes, bytes+len). static void exercise(FakeDisplay &d, const uint8_t *bytes, size_t len) { char *buf = (char *)malloc(len + 1); // exactly content + NUL: reads past index len are OOB memcpy(buf, bytes, len); buf[len] = '\0'; (void)graphics::EmoteRenderer::measureStringWithEmotes(&d, buf); // analyzeLineInternal walk char out[64]; (void)graphics::EmoteRenderer::truncateToWidth(&d, buf, out, sizeof(out), 40); // cut-loop walk free(buf); } // A byte that begins a multi-byte UTF-8 sequence (so utf8CharLen returns 2/3/4). static uint8_t multibyteLead() { static const uint8_t leads[] = {0xC0, 0xE0, 0xF0, 0xE2}; // 0xE2/0xF0 are also emote leads return leads[rngRange(sizeof(leads))]; } void test_emote_utf8_fuzz(void) { printf(" seed=0x%llx\n", (unsigned long long)BASE_SEED); rngSeed(BASE_SEED); FakeDisplay d; for (unsigned k = 0; k < 20000; k++) { uint8_t bytes[300]; size_t len = 1 + rngRange(sizeof(bytes)); // 1..300, includes >MAX_MESSAGE_SIZE // Non-zero fill so strlen() == len (an embedded NUL would just shorten the effective string). for (size_t i = 0; i < len; i++) bytes[i] = (uint8_t)(1 + rngRange(255)); // Sprinkle multi-byte leads (some truncated) through the body to reach findEmoteAt / the // modifier skippers as well as the plain width path. unsigned sprinkles = rngRange(6); for (unsigned s = 0; s < sprinkles; s++) bytes[rngRange(len)] = multibyteLead(); // Half the time, force the LAST byte to a lead: a truncated sequence with no continuation left, // the exact shape that makes an unclamped walker step past the buffer end. if (rngRange(2)) bytes[len - 1] = multibyteLead(); exercise(d, bytes, len); } TEST_ASSERT_TRUE(true); // reaching here = no ASan fault across all iterations } // Fixed regressions for the truncated-lead shape, independent of the RNG. void test_emote_truncated_lead_edges(void) { FakeDisplay d; const uint8_t loneF0[] = {0xF0}; const uint8_t tailE0[] = {'h', 'i', 0xE0}; const uint8_t tailC0[] = {'a', 'b', 'c', 0xC0}; uint8_t allF0[64]; memset(allF0, 0xF0, sizeof(allF0)); exercise(d, loneF0, sizeof(loneF0)); exercise(d, tailE0, sizeof(tailE0)); exercise(d, tailC0, sizeof(tailC0)); exercise(d, allF0, sizeof(allF0)); TEST_ASSERT_TRUE(true); } void setup() { initializeTestEnvironment(); UNITY_BEGIN(); RUN_TEST(test_emote_truncated_lead_edges); RUN_TEST(test_emote_utf8_fuzz); exit(UNITY_END()); } void loop() {} #else // !HAS_SCREEN void setUp(void) {} void tearDown(void) {} void setup() { initializeTestEnvironment(); UNITY_BEGIN(); exit(UNITY_END()); } void loop() {} #endif