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Jonathan BennettGitHubThomas Göttgenscoderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>IxitxachitlCopilot Autofix powered by AI
8d1fbbf55f Snake! (#10936)
* Snake!

* Add spiLock to snake score saving

* Check fixes

* More careful locking

* WIP: Big Display Node

* Update src/graphics/HUB75Display.cpp

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Add HUB75 Native

* Add Tetris game module with core logic and UI integration

- Implement TetrisGame class for game logic, including piece movement, rotation, and line clearing.
- Create TetrisModule class to manage game state, input handling, and rendering on OLED display.
- Introduce high score tracking with persistence and optional mesh broadcasting.
- Define UI states for title, playing, paused, game over, and high scores.
- Implement input handling for game controls and state transitions.
- Add rendering functions for the game board, high scores, and title screen.

* feat(snake): add snake graphics and update display logic in SnakeModule

* Prompt for Initials for Tetris, too

* refactor games module

* Games refactor

* hub75 native double buffer

* Games tuning

* Make joystick repeat events on held button

* Add clouds and colors

* Fix breakout and more color

* difficulty tuning

* trunk

* refactor game announcements, etc

* Scale chirpy gravity as game speed increases

* Portduino, check for hub75 display before reading in hub75 options

* Final(?) games tuning

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Properly ignore input when games screen not shown

* Fail gracefully when HUB75 is selected but not supported.

---------

Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: Ixitxachitl <kramerfm@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-07-16 18:35:33 -05:00

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; Big Visualizer - ESP32-S3-DevKitC-1 (N16R8) + 128x64 HUB75 matrix + Wio-SX1262 - DIY
[env:visualizer-hub75]
extends = esp32s3_base
board = esp32-s3-devkitc-1
board_check = true
board_build.partitions = default_16MB.csv
board_level = extra
board_upload.flash_size = 16MB ; N16R8 -> 16MB flash
board_build.arduino.memory_type = qio_opi ; N16R8 -> 8MB octal (OPI) PSRAM
build_flags =
${esp32s3_base.build_flags}
-D VISUALIZER_HUB75
-D BOARD_HAS_PSRAM
-D ARDUINO_USB_MODE=1
-D ARDUINO_USB_CDC_ON_BOOT=1
-I variants/esp32s3/visualizer-hub75
lib_deps =
${esp32s3_base.lib_deps}
# renovate: datasource=github-tags depName=ESP32-HUB75-MatrixPanel-I2S-DMA packageName=mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA
https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/archive/refs/tags/3.0.14.zip