* Snake! * Add spiLock to snake score saving * Check fixes * More careful locking * WIP: Big Display Node * Update src/graphics/HUB75Display.cpp Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Add HUB75 Native * Add Tetris game module with core logic and UI integration - Implement TetrisGame class for game logic, including piece movement, rotation, and line clearing. - Create TetrisModule class to manage game state, input handling, and rendering on OLED display. - Introduce high score tracking with persistence and optional mesh broadcasting. - Define UI states for title, playing, paused, game over, and high scores. - Implement input handling for game controls and state transitions. - Add rendering functions for the game board, high scores, and title screen. * feat(snake): add snake graphics and update display logic in SnakeModule * Prompt for Initials for Tetris, too * refactor games module * Games refactor * hub75 native double buffer * Games tuning * Make joystick repeat events on held button * Add clouds and colors * Fix breakout and more color * difficulty tuning * trunk * refactor game announcements, etc * Scale chirpy gravity as game speed increases * Portduino, check for hub75 display before reading in hub75 options * Final(?) games tuning * Potential fix for pull request finding Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> * Properly ignore input when games screen not shown * Fail gracefully when HUB75 is selected but not supported. --------- Co-authored-by: Thomas Göttgens <tgoettgens@gmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: Ixitxachitl <kramerfm@gmail.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
// Big Visualizer - ESP32-S3-DevKitC-1 (N16R8) driving a 128x64 HUB75 RGB matrix
|
|
// via the seengreat "RGB Matrix Adapter Board (E)" Rev. 2.2 (V2.x), plus a
|
|
// Wio-SX1262 (for XIAO, Seeed p/n 6379) LoRa header board.
|
|
|
|
#define BUTTON_PIN 0
|
|
|
|
#define I2C_SDA 41
|
|
#define I2C_SCL 42
|
|
|
|
// --- Display: HUB75 via seengreat Shield (V2.x, hard-wired) -----------------
|
|
#define HAS_SPI_TFT 1 // enable the color BaseUI path (TFTColorRegions/theming)
|
|
#define DISPLAY_FORCE_SMALL_FONTS // 128x64 panel: keep OLED-sized fonts, not big TFT fonts
|
|
#define USE_HUB75 // select HUB75Display in Screen.cpp
|
|
|
|
#define TFT_WIDTH 128
|
|
#define TFT_HEIGHT 64
|
|
#define HUB75_BRIGHTNESS_DEFAULT 180
|
|
|
|
// RGB data lines.
|
|
// This panel is BGR: R and B are swapped per half vs. the nominal seengreat
|
|
// mapping (R1<->B1, R2<->B2), verified at bring-up. Software-only fix; the
|
|
// shield board is unchanged. G / address / control lines stay as routed.
|
|
#define HUB75_R1 17
|
|
#define HUB75_G1 8
|
|
#define HUB75_B1 18
|
|
#define HUB75_R2 15
|
|
#define HUB75_G2 1
|
|
#define HUB75_B2 16
|
|
// Row-address lines (1/32 scan -> A..E)
|
|
#define HUB75_A 7
|
|
#define HUB75_B 48
|
|
#define HUB75_C 6
|
|
#define HUB75_D 47
|
|
#define HUB75_E 2
|
|
// Control lines
|
|
#define HUB75_CLK 5
|
|
#define HUB75_LAT 21
|
|
#define HUB75_OE 4
|
|
|
|
// --- Radio: Wio-SX1262 for XIAO (header board, Seeed p/n 6379) ---------------
|
|
#define USE_SX1262
|
|
|
|
#define LORA_SCK 12
|
|
#define LORA_MISO 13
|
|
#define LORA_MOSI 11
|
|
#define LORA_CS 10
|
|
#define LORA_RESET 9
|
|
#define LORA_DIO1 40
|
|
|
|
#define SX126X_CS LORA_CS
|
|
#define SX126X_SCK LORA_SCK
|
|
#define SX126X_MOSI LORA_MOSI
|
|
#define SX126X_MISO LORA_MISO
|
|
#define SX126X_DIO1 LORA_DIO1
|
|
#define SX126X_BUSY 14
|
|
#define SX126X_RESET LORA_RESET
|
|
|
|
#define SX126X_DIO2_AS_RF_SWITCH
|
|
#define SX126X_DIO3_TCXO_VOLTAGE 1.8
|
|
|
|
#define SX126X_RXEN 39
|
|
#define SX126X_TXEN RADIOLIB_NC
|
|
|
|
#define SX126X_MAX_POWER 22
|
|
|
|
#define LED_HEARTBEAT 38
|