Files
meshtastic_firmware/src/graphics/draw/UIRenderer.h
T
Thomas GöttgensandGitHub 023351a979 Remove dead code (#11082)
Removed:
- MessageStore::addFromPacket and addFromString, superseded by
  tryAddFromPacket
- GeoCoord rangeRadiansToMeters, distanceTo, bearingTo
- Router::rawSend, declared virtual with no override and no caller
- ContentHandler handleHotspot, handleFs, handleAdminSettings,
  handleAdminSettingsApply, handleDeleteFsContent and their commented
  route registrations, plus the now unreachable htmlDeleteDir and the
  handleUpdateFs declaration that had no definition
- ContentHelper replaceAll
- OnScreenKeyboardModule popup chain: showPopup, clearPopup, drawPopup,
  drawPopupOverlay and their state, unreachable since the frame based UI
  was replaced by baseUI
- DebugRenderer drawDebugInfoTrampoline, drawDebugInfoSettingsTrampoline
  and the orphaned drawFrameSettings
- NodeListRenderer calculateMaxScroll, drawColumns and a stale extern
  haveGlyphs declaration with no definition
- UIRenderer::haveGlyphs, Screen::blink,
  NotificationRenderer::showKeyboardMessagePopupWithTitle,
  VirtualKeyboard::getInputText
- InkHUD touchNavLeft, touchNavRight, Applet::getActiveNodeCount,
  ThreadedMessageApplet::saveMessagesToFlash
- TwoButton::setHandlerUp, TwoButtonExtended setHandlerUp,
  setJoystickDownHandlers, setJoystickUpHandlers
- CannedMessageModule LaunchRepeatDestination, isCharInputAllowed,
  hasMessages
- TrafficManagementModule resetStats, recordRouterHopPreserved,
  saturatingIncrement
- UnitConversions::MetersPerSecondToMilesPerHour
- EncryptedStorage getSessionRemainingSeconds
- BMI270Sensor::writeRegisters, GPS::hasFlow, FSCommon copyFile,
  SerialConsole consolePrintf, buzz playLongPressLeadUp,
  memGet displayPercentHeapFree
2026-07-20 11:55:17 +02:00

110 lines
4.8 KiB
C++

#pragma once
#include "NodeDB.h"
#include "graphics/EmoteRenderer.h"
#include "graphics/Screen.h"
#include "graphics/emotes.h"
#include <OLEDDisplay.h>
#include <OLEDDisplayUi.h>
#include <string>
#define HOURS_IN_MONTH 730
// Forward declarations for status types
namespace meshtastic
{
class PowerStatus;
class NodeStatus;
class GPSStatus;
} // namespace meshtastic
namespace graphics
{
/// Forward declarations
class Screen;
/**
* @brief UI utility drawing functions
*
* Contains utility functions for drawing common UI elements, overlays,
* battery indicators, and other shared graphical components.
*/
class UIRenderer
{
public:
// Common UI elements
static void drawNodes(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::NodeStatus *nodeStatus,
int node_offset = 0, bool show_total = true, const char *additional_words = "");
// GPS status functions
static void drawGps(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::GPSStatus *gpsStatus);
static void drawGpsCoordinates(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::GPSStatus *gpsStatus,
const char *mode = "line1");
static void drawGpsAltitude(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::GPSStatus *gpsStatus);
static void drawGpsPowerStatus(OLEDDisplay *display, int16_t x, int16_t y, const meshtastic::GPSStatus *gpsStatus);
// Overlay and special screens
static void drawFrameText(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y, const char *text);
// Navigation bar overlay
static void drawNavigationBar(OLEDDisplay *display, OLEDDisplayUiState *state);
static void drawFavoriteNode(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
static void drawDeviceFocused(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
static void drawBootIconScreen(const char *upperMsg, OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
// Icon and screen drawing functions
static void drawIconScreen(const char *upperMsg, OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
// Compass and location screen
static void drawCompassAndLocationScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
static NodeNum currentFavoriteNodeNum;
static std::vector<meshtastic_NodeInfoLite *> favoritedNodes;
static void rebuildFavoritedNodes();
// OEM screens
#ifdef USERPREFS_OEM_TEXT
static void drawOEMIconScreen(const char *upperMsg, OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
static void drawOEMBootScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
#endif
#ifdef USE_EINK
/// Used on eink displays while in deep sleep
static void drawDeepSleepFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
/// Used on eink displays when screen updates are paused
static void drawScreensaverOverlay(OLEDDisplay *display, OLEDDisplayUiState *state);
#endif
static std::string drawTimeDelta(uint32_t days, uint32_t hours, uint32_t minutes, uint32_t seconds);
static int formatDateTime(char *buffer, size_t bufferSize, uint32_t rtc_sec, OLEDDisplay *display, bool showTime);
// Shared BaseUI emote helpers.
static int measureStringWithEmotes(OLEDDisplay *display, const char *line, int emoteSpacing = 1);
static inline int measureStringWithEmotes(OLEDDisplay *display, const std::string &line, int emoteSpacing = 1)
{
return measureStringWithEmotes(display, line.c_str(), emoteSpacing);
}
static size_t truncateStringWithEmotes(OLEDDisplay *display, const char *line, char *out, size_t outSize, int maxWidth,
const char *ellipsis = "...", int emoteSpacing = 1);
static inline std::string truncateStringWithEmotes(OLEDDisplay *display, const std::string &line, int maxWidth,
const std::string &ellipsis = "...", int emoteSpacing = 1)
{
return graphics::EmoteRenderer::truncateToWidth(display, line, maxWidth, ellipsis, graphics::emotes, graphics::numEmotes,
emoteSpacing);
}
static void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const char *line, int fontHeight, int emoteSpacing = 1,
bool fauxBold = true);
static inline void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, int fontHeight,
int emoteSpacing = 1, bool fauxBold = true)
{
drawStringWithEmotes(display, x, y, line.c_str(), fontHeight, emoteSpacing, fauxBold);
}
}; // namespace UIRenderer
} // namespace graphics