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meshtastic_firmware/test/test_nodedb_blocked/test_main.cpp
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// Tests for the NodeDB hot-store migration and favourite/ignored (blocked)
// retention paths - src/mesh/NodeDB.cpp.
#include "MeshTypes.h" // BEFORE TestUtil.h - provides WARM_NODE_COUNT / MAX_NUM_NODES via mesh-pb-constants.h
#include "TestUtil.h"
#include <unity.h>
#if defined(ARCH_PORTDUINO)
#define NDB_TEST_ENTRY extern "C"
#else
#define NDB_TEST_ENTRY
#endif
// The migration demotes overflow into the warm tier, so these tests need it.
#if WARM_NODE_COUNT > 0
#include "mesh/NodeDB.h"
#include <cstring>
// Subclass shim: exposes the private maintenance paths (via the friend
// declaration in NodeDB.h) and lets a test own the hot store directly
// (meshNodes/numMeshNodes are public). Declared at global scope so it matches
// `friend class NodeDBTestShim` - an anonymous-namespace class would not.
class NodeDBTestShim : public NodeDB
{
public:
void runDemote() { demoteOldestHotNodesToWarm(); }
void runCleanup() { cleanupMeshDB(); }
// Read back the role + protected category the warm tier cached for a node.
bool warmMeta(NodeNum n, uint8_t &role, uint8_t &prot) { return warmStore.lookupMeta(n, role, prot); }
void clearHot()
{
meshNodes->clear();
numMeshNodes = 0;
}
void push(NodeNum num, uint32_t lastHeard, bool favorite, bool ignored, bool withUser, bool withKey,
meshtastic_Config_DeviceConfig_Role role = meshtastic_Config_DeviceConfig_Role_CLIENT)
{
meshtastic_NodeInfoLite n = meshtastic_NodeInfoLite_init_zero;
n.num = num;
n.last_heard = lastHeard;
n.role = role;
if (favorite)
nodeInfoLiteSetBit(&n, NODEINFO_BITFIELD_IS_FAVORITE_MASK, true);
if (ignored)
nodeInfoLiteSetBit(&n, NODEINFO_BITFIELD_IS_IGNORED_MASK, true);
if (withUser)
nodeInfoLiteSetBit(&n, NODEINFO_BITFIELD_HAS_USER_MASK, true);
if (withKey) {
n.public_key.size = 32;
memset(n.public_key.bytes, static_cast<uint8_t>(num & 0xff), 32);
n.public_key.bytes[0] = 0x01; // ensure non-zero (all-zero == "no key")
}
meshNodes->push_back(n);
numMeshNodes = meshNodes->size();
}
// Index 0 is our own node; the eviction/migration scans treat it as self.
void seedSelf() { push(0x0BADF00D, 0xFFFFFFFFu, false, false, /*withUser=*/true, /*withKey=*/false); }
};
namespace
{
NodeDBTestShim *db = nullptr;
bool warmHasKey(NodeNum n)
{
meshtastic_NodeInfoLite_public_key_t k = {0, {0}};
return db->copyPublicKey(n, k) && k.size == 32;
}
} // namespace
void setUp(void)
{
db->clearHot();
}
void tearDown(void) {}
// Migration: a database from a larger-cap build trims to MAX_NUM_NODES; the
// oldest non-protected nodes are demoted into the warm tier (keys preserved),
// while self, favourites and ignored survive even when they are the oldest.
static void test_migration_demotesOldestKeepsKeepersAndSelf(void)
{
db->seedSelf();
const int extra = MAX_NUM_NODES + 30; // overflow well past the MAX-2 cap
for (int i = 1; i <= extra; i++) {
const bool fav = (i == 1); // oldest, but a favourite
const bool ign = (i == 2); // 2nd-oldest, but blocked
db->push(2000 + i, /*last_heard=*/i, fav, ign, /*withUser=*/true, /*withKey=*/true);
}
db->runDemote();
TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES, (int)db->getNumMeshNodes());
TEST_ASSERT_NOT_NULL(db->getMeshNode(0x0BADF00D)); // self retained
TEST_ASSERT_NOT_NULL(db->getMeshNode(2000 + 1)); // oldest favourite retained
TEST_ASSERT_NOT_NULL(db->getMeshNode(2000 + 2)); // oldest ignored retained
TEST_ASSERT_NOT_NULL(db->getMeshNode(2000 + extra)); // freshest retained
TEST_ASSERT_NULL(db->getMeshNode(2000 + 3)); // oldest non-protected demoted out of hot
TEST_ASSERT_TRUE(warmHasKey(2000 + 3)); // ...but its key kept in the warm tier
}
// Eviction carries the device role + protected category into the warm tier. A TRACKER is
// hop-protected but NOT eviction-protected, so it gets demoted with its key; the warm
// record must report role=TRACKER / category=Role. A plain CLIENT carries role=CLIENT/None.
static void test_migration_carriesRoleAndProtectedIntoWarm(void)
{
db->seedSelf();
const int extra = MAX_NUM_NODES + 30; // overflow so the oldest non-protected are demoted
for (int i = 1; i <= extra; i++) {
const auto role = (i == 3) ? meshtastic_Config_DeviceConfig_Role_TRACKER : meshtastic_Config_DeviceConfig_Role_CLIENT;
db->push(2000 + i, /*last_heard=*/i, /*favorite=*/false, /*ignored=*/false, /*withUser=*/true,
/*withKey=*/true, role);
}
db->runDemote();
uint8_t role = 0xFF, prot = 0xFF;
// TRACKER (i=3): demoted out of hot, key kept, role + protected carried into warm.
TEST_ASSERT_NULL(db->getMeshNode(2000 + 3));
TEST_ASSERT_TRUE(warmHasKey(2000 + 3));
TEST_ASSERT_TRUE(db->warmMeta(2000 + 3, role, prot));
TEST_ASSERT_EQUAL(meshtastic_Config_DeviceConfig_Role_TRACKER, role);
TEST_ASSERT_EQUAL((uint8_t)WarmProtected::Role, prot);
// CLIENT (i=4): also demoted, carries role=CLIENT / category=None.
TEST_ASSERT_TRUE(db->warmMeta(2000 + 4, role, prot));
TEST_ASSERT_EQUAL(meshtastic_Config_DeviceConfig_Role_CLIENT, role);
TEST_ASSERT_EQUAL((uint8_t)WarmProtected::None, prot);
}
// The signer bit is learned from verified traffic, not NodeInfo, so it must survive a warm
// round trip. The plain node is the control: re-admission restores it, it doesn't invent it.
static void test_migration_carriesSignerBitThroughWarm(void)
{
db->seedSelf();
const NodeNum signerNum = 2000 + 3;
const NodeNum plainNum = 2000 + 4;
const int extra = MAX_NUM_NODES + 30; // overflow so the oldest non-protected are demoted
for (int i = 1; i <= extra; i++)
db->push(2000 + i, /*last_heard=*/i, /*favorite=*/false, /*ignored=*/false, /*withUser=*/true, /*withKey=*/true);
nodeInfoLiteSetBit(db->getMeshNode(signerNum), NODEINFO_BITFIELD_HAS_XEDDSA_SIGNED_MASK, true);
TEST_ASSERT_TRUE(nodeInfoLiteHasXeddsaSigned(db->getMeshNode(signerNum)));
db->runDemote();
// Both are out of the hot store and held in the warm tier.
TEST_ASSERT_NULL(db->getMeshNode(signerNum));
TEST_ASSERT_NULL(db->getMeshNode(plainNum));
const meshtastic_NodeInfoLite *back = db->getOrCreateMeshNode(signerNum);
TEST_ASSERT_NOT_NULL(back);
TEST_ASSERT_TRUE_MESSAGE(nodeInfoLiteHasXeddsaSigned(back), "signer bit must survive a warm-tier round trip");
const meshtastic_NodeInfoLite *plainBack = db->getOrCreateMeshNode(plainNum);
TEST_ASSERT_NOT_NULL(plainBack);
TEST_ASSERT_FALSE_MESSAGE(nodeInfoLiteHasXeddsaSigned(plainBack), "re-admission must not invent the signer bit");
}
// Favourite handling: a favourite is never the eviction victim, even when it is
// the oldest node in a full hot store.
static void test_eviction_preservesFavorite(void)
{
db->seedSelf();
for (int i = 1; i < MAX_NUM_NODES; i++) { // fill to MAX_NUM_NODES total (incl. self)
const bool fav = (i == 1); // oldest non-self, favourite
db->push(3000 + i, /*last_heard=*/i, fav, false, /*withUser=*/true, /*withKey=*/true);
}
TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES, (int)db->getNumMeshNodes()); // full
TEST_ASSERT_NOT_NULL(db->getOrCreateMeshNode(0x99990000)); // forces an eviction
TEST_ASSERT_NOT_NULL(db->getMeshNode(3000 + 1)); // favourite survived despite being oldest
TEST_ASSERT_NULL(db->getMeshNode(3000 + 2)); // oldest non-favourite evicted
TEST_ASSERT_NOT_NULL(db->getMeshNode(0x99990000));
}
// Ignored handling: an ignored node survives eviction (like a favourite), and is
// never purged by cleanupMeshDB even with no user info (a block set by bare ID).
static void test_ignored_survivesEvictionAndCleanup(void)
{
// (a) eviction protection
db->clearHot();
db->seedSelf();
for (int i = 1; i < MAX_NUM_NODES; i++) {
const bool ign = (i == 1); // oldest non-self, blocked
db->push(4000 + i, /*last_heard=*/i, false, ign, /*withUser=*/true, /*withKey=*/true);
}
TEST_ASSERT_NOT_NULL(db->getOrCreateMeshNode(0x88880000));
TEST_ASSERT_NOT_NULL(db->getMeshNode(4000 + 1)); // blocked node survived
TEST_ASSERT_NULL(db->getMeshNode(4000 + 2)); // oldest non-blocked evicted
// (b) cleanup protection - ignored kept without user info, plain no-user purged
db->clearHot();
db->seedSelf();
db->push(5000, 100, false, /*ignored=*/true, /*withUser=*/false, false);
db->push(5001, 100, false, false, /*withUser=*/false, false);
db->runCleanup();
TEST_ASSERT_NOT_NULL(db->getMeshNode(5000)); // blocked-by-ID kept despite no user info
TEST_ASSERT_NULL(db->getMeshNode(5001)); // ordinary no-user node purged
}
// Protected-node cap: at most MAX_NUM_NODES-2 nodes may be protected, so >=2
// evictable slots always remain. setProtectedFlag refuses once the cap is hit.
static void test_protectedCap_refusesBeyondLimit(void)
{
db->seedSelf();
for (int i = 0; i < MAX_NUM_NODES - 2; i++)
db->push(6000 + i, 100, /*favorite=*/true, false, /*withUser=*/true, false);
TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES - 2, db->numProtectedNodes());
db->push(7000, 100, false, false, /*withUser=*/true, false);
meshtastic_NodeInfoLite *fresh = db->getMeshNode(7000);
TEST_ASSERT_NOT_NULL(fresh);
TEST_ASSERT_FALSE(db->setProtectedFlag(fresh, NODEINFO_BITFIELD_IS_IGNORED_MASK, true)); // refused at cap
TEST_ASSERT_FALSE(nodeInfoLiteIsIgnored(fresh)); // unchanged
TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES - 2, db->numProtectedNodes());
// Adding another flag to an already-protected node doesn't grow the set, so
// it's still allowed at the cap.
meshtastic_NodeInfoLite *already = db->getMeshNode(6000);
TEST_ASSERT_TRUE(db->setProtectedFlag(already, NODEINFO_BITFIELD_IS_IGNORED_MASK, true));
}
// removeNodeByNum() compacts survivors down and clears the slots that leaves free. A full
// store with no matching node frees none, so there is nothing past the last node to clear.
static void test_removeNodeByNum_absentNodeOnFullDb(void)
{
db->seedSelf();
for (int i = 1; i < MAX_NUM_NODES; i++) // fill to MAX_NUM_NODES total (incl. self)
db->push(8000 + i, /*last_heard=*/i, false, false, /*withUser=*/true, /*withKey=*/true);
TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES, (int)db->getNumMeshNodes());
db->removeNodeByNum(0xDEADBEEF); // absent; ASan flags a write past the last slot
TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES, (int)db->getNumMeshNodes()); // nothing removed
TEST_ASSERT_NOT_NULL(db->getMeshNode(0x0BADF00D)); // self intact
TEST_ASSERT_NOT_NULL(db->getMeshNode(8000 + 1));
TEST_ASSERT_NOT_NULL(db->getMeshNode(8000 + MAX_NUM_NODES - 1)); // last slot intact
}
// Control for the above: a matching node on a full store is still removed, the survivors
// compact down, and the freed tail slot is cleared.
static void test_removeNodeByNum_presentNodeOnFullDb(void)
{
db->seedSelf();
for (int i = 1; i < MAX_NUM_NODES; i++)
db->push(8000 + i, /*last_heard=*/i, false, false, /*withUser=*/true, /*withKey=*/true);
db->removeNodeByNum(8000 + 5);
TEST_ASSERT_EQUAL_INT(MAX_NUM_NODES - 1, (int)db->getNumMeshNodes());
TEST_ASSERT_NULL(db->getMeshNode(8000 + 5));
TEST_ASSERT_NOT_NULL(db->getMeshNode(8000 + 4));
TEST_ASSERT_NOT_NULL(db->getMeshNode(8000 + MAX_NUM_NODES - 1)); // survivors kept
}
NDB_TEST_ENTRY void setup()
{
initializeTestEnvironment();
db = new NodeDBTestShim();
nodeDB = db;
UNITY_BEGIN();
RUN_TEST(test_migration_demotesOldestKeepsKeepersAndSelf);
RUN_TEST(test_migration_carriesRoleAndProtectedIntoWarm);
RUN_TEST(test_migration_carriesSignerBitThroughWarm);
RUN_TEST(test_eviction_preservesFavorite);
RUN_TEST(test_ignored_survivesEvictionAndCleanup);
RUN_TEST(test_protectedCap_refusesBeyondLimit);
RUN_TEST(test_removeNodeByNum_absentNodeOnFullDb);
RUN_TEST(test_removeNodeByNum_presentNodeOnFullDb);
exit(UNITY_END());
}
NDB_TEST_ENTRY void loop() {}
#else // WARM_NODE_COUNT == 0 - nothing to exercise here
void setUp(void) {}
void tearDown(void) {}
NDB_TEST_ENTRY void setup()
{
UNITY_BEGIN();
exit(UNITY_END());
}
NDB_TEST_ENTRY void loop() {}
#endif