Removed: - MessageStore::addFromPacket and addFromString, superseded by tryAddFromPacket - GeoCoord rangeRadiansToMeters, distanceTo, bearingTo - Router::rawSend, declared virtual with no override and no caller - ContentHandler handleHotspot, handleFs, handleAdminSettings, handleAdminSettingsApply, handleDeleteFsContent and their commented route registrations, plus the now unreachable htmlDeleteDir and the handleUpdateFs declaration that had no definition - ContentHelper replaceAll - OnScreenKeyboardModule popup chain: showPopup, clearPopup, drawPopup, drawPopupOverlay and their state, unreachable since the frame based UI was replaced by baseUI - DebugRenderer drawDebugInfoTrampoline, drawDebugInfoSettingsTrampoline and the orphaned drawFrameSettings - NodeListRenderer calculateMaxScroll, drawColumns and a stale extern haveGlyphs declaration with no definition - UIRenderer::haveGlyphs, Screen::blink, NotificationRenderer::showKeyboardMessagePopupWithTitle, VirtualKeyboard::getInputText - InkHUD touchNavLeft, touchNavRight, Applet::getActiveNodeCount, ThreadedMessageApplet::saveMessagesToFlash - TwoButton::setHandlerUp, TwoButtonExtended setHandlerUp, setJoystickDownHandlers, setJoystickUpHandlers - CannedMessageModule LaunchRepeatDestination, isCharInputAllowed, hasMessages - TrafficManagementModule resetStats, recordRouterHopPreserved, saturatingIncrement - UnitConversions::MetersPerSecondToMilesPerHour - EncryptedStorage getSessionRemainingSeconds - BMI270Sensor::writeRegisters, GPS::hasFlow, FSCommon copyFile, SerialConsole consolePrintf, buzz playLongPressLeadUp, memGet displayPercentHeapFree
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#ifdef MESHTASTIC_INCLUDE_INKHUD
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/*
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Displays a thread-view of incoming and outgoing message for a specific channel
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The channel for this applet is set in the constructor,
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when the applet is added to WindowManager in the setupNicheGraphics method.
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Several messages are saved to flash at shutdown, to preserve applet between reboots.
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This class has its own internal method for saving and loading to fs, which interacts directly with the FSCommon layer.
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If the amount of flash usage is unacceptable, we could keep these in RAM only.
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Multiple instances of this channel may be used. This must be done at buildtime.
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Suggest a max of two channel, to minimize fs usage?
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*/
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#pragma once
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#include "configuration.h"
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#include "MessageStore.h"
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#include "graphics/niche/InkHUD/Applet.h"
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#include "modules/TextMessageModule.h"
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namespace NicheGraphics::InkHUD
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{
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class Applet;
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class ThreadedMessageApplet : public Applet, public SinglePortModule
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{
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public:
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explicit ThreadedMessageApplet(uint8_t channelIndex);
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ThreadedMessageApplet() = delete;
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void onRender(bool full) override;
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void onActivate() override;
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void onDeactivate() override;
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void onShutdown() override;
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ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) override;
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bool approveNotification(Notification &n) override; // Which notifications to suppress
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protected:
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void loadMessagesFromFlash();
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uint8_t channelIndex = 0;
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};
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} // namespace NicheGraphics::InkHUD
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#endif
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