Files
meshtastic_firmware/src/modules/esp32/AudioModule.h
T

60 lines
1.6 KiB
C++

#pragma once
#include "SinglePortModule.h"
#include "concurrency/NotifiedWorkerThread.h"
#include "configuration.h"
#if defined(ARCH_ESP32)
#include "NodeDB.h"
#include <Arduino.h>
#include <driver/i2s.h>
#include <functional>
#include <codec2.h>
#include <ButterworthFilter.h>
#define ADC_BUFFER_SIZE_MAX 320
enum RadioState { standby, rx, tx };
class AudioModule : public SinglePortModule, private concurrency::OSThread
{
public:
unsigned char rx_encode_frame[Constants_DATA_PAYLOAD_LEN] = {};
unsigned char tx_encode_frame[Constants_DATA_PAYLOAD_LEN] = {};
int16_t speech[ADC_BUFFER_SIZE_MAX] = {};
int16_t output_buffer[ADC_BUFFER_SIZE_MAX] = {};
uint16_t adc_buffer[ADC_BUFFER_SIZE_MAX] = {};
int adc_buffer_size = 0;
uint16_t adc_buffer_index = 0;
int tx_encode_frame_index = 0;
int rx_encode_frame_index = 0;
int encode_codec_size = 0;
int encode_frame_size = 0;
volatile RadioState radio_state = RadioState::rx;
struct CODEC2* codec2 = NULL;
// int16_t sample;
AudioModule();
/**
* Send our payload into the mesh
*/
void sendPayload(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false);
protected:
int encode_frame_num = 0;
bool firstTime = true;
virtual int32_t runOnce() override;
virtual MeshPacket *allocReply() override;
/** Called to handle a particular incoming message
* @return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for it
*/
virtual ProcessMessage handleReceived(const MeshPacket &mp) override;
};
extern AudioModule *audioModule;
#endif